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Ostith

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  1. We have been kidnapped and are in love with our captors?
  2. While I'm nowhere near the richest player, I have many of the perks unlocked on many characters, I have leveled every crafting skill using multiple alts and every crew skill with some more than once (this costs tons of credits to level all these crew skills) and I'm still sitting on about 7-8 million. Not trying to brag, just trying to make my point. I have two level 50's and I have never done any of the dailies. Unless you count the first time. I did the quests but never repeated them. I play these games for fun and while I enjoy questing, doing the same quests every day over and over is just dumb and no fun at all. So if you haven't guessed it. I use my alts and all those crew skills to sell stuff on the GTN. There are certainly some items that are in demand and with the ability to level even a low level character to the max 400, you can have quite a team pumping out lots of items to sell. This method is probably not for everyone, but dailies are not either. So in my opinion the best way is the GTN and you are not limited to the 200-300k a day with dailies, or whatever amount it is.
  3. No offense here but your gigantic wall of text is your opinion of what the game should be and not what the game is or what the developers have made. I'm not saying your ideas are bad but this is not the game you are looking for. You clearly have a very precise idea of what an mmo should be and you should possibly pursue a career in the business. This game is not what you wanted it to be and it will likely never be everything you want it to be. Like it for what it is and subscribe or move on to something else. Prepare for this thread to go downhill. PS: Just thought I'd share for no reason. I played SWG for over 2 years and unlocked my jedi before the village. I also quit the game after the NGE and demanded a refund for the expansion that they tricked us into buying.
  4. IMO the CE was well worth it for the physical items. The statue is a limited edition, although mass produced it is probably not something they will produce more of. I value the brand new statue at around $65.00, at least. You got your open box for $55.00, which is a good deal in my opinion. Let's push the statue down to a conservative $50.00. The game itself - $59.99 (same as digital basic version) The statue - $50.00 The book - $15.00 Music CD, Metal case and deluxe game discs - $10.00 A free speeder that saves you 8000 credits on every character you make PLUS the in game vendor that may or may not get upgrades in the future - $15.00 The bulk of the cost goes into the physical items. The digital deluxe version, that came with the in game items but not the physical items, sold for $20.00 more than the basic version. So for buying the CE you only paid $15.00 for those in game items. You could also view the statue as costing $65.00 and the in game stuff as all freebies. Now to the OP, you already have the physical items and you got them for a good price. The in game vendor and the mouse droid are not really big value, at the current time, so I think you have the best of what the CE had to offer. You are probably better off just keeping what you have. But you never know what Bioware will add to that vendor in the future.
  5. You won't have a choice in destination. There is one choice for all origin servers.
  6. I think what would be funny is people trying to farm gold in star wars the old republic. An impossible task I do believe.
  7. The ability upgrading might be something and should be something they add in the future to the legacy system. They could keep those costs high to help dump credits as long as people have multiple methods of obtaining credits and you actually have to spend time playing the game to earn those credits. I like the idea of mini games and space is already one such game. If they do add more mini games in the future I hope those would also award you with the points I suggested in my system.
  8. Another thought. If they just boost the number of credits you get from warzones, fps, space etc. Then in a single day the hardcore player could grind out their daily quests and then spend another 12+ hours grinding warzones and fps to get even more credits. This would flood the economy with credits causing major over inflation. My system limits each level 50 character to 300k, unless you choose to do the companion or gtn methods of making credits. If you do the daily quest route for gaining credits you would not actually gain credits for completing quests, just the commendation in place of credits.
  9. You get some credits for warzones but I wouldn't say they pump out a lot of credits. I don't know exactly offhand but it's something like 2-3k per match. Bioware could simply boost the number of credits you get from warzones, space, fps and ops but this game is really centered around currency. You get commendations everywhere you go and different ones for everything in the game. When I say points I really just mean another form of commendation that goes into your currency tab. Maybe call it Credit Commendation. Having another point system just seems to make sense with all of the other point systems currently in place.
  10. Absolutely. This kind of system would encourage people to run flashpoints and do pvp making groups even easier to make. With the LFG tool coming, in a few hours, the process is even more simplified.
  11. That's not the point of this system though. I agree with keeping the costs the same as they are. I don't agree with daily quest grind being the only way to get large amounts of credits. Yes the first tier is low cost, but to buy many tiers for multiple alts will get costly and currently the best way to pay that cost is to do the same quests over and over. My system is all about giving more choice, which is fundamental in this game. Why does the person who likes to do a ton of quests every day get loads of credits but the person who likes to do a ton of warzones every day get only a few? Seems like a poor design. As I said in my original post, my system is all about giving more choices to how you obtain credits it's about the time you spend doing content not your choice in content that determines how much credits you get. Daily quests is one option, give us more.
  12. First I'd like to say, sorry if this has been suggested before, I'd rather be playing the game then reading all of the forums all of the time. Leveling and Improving Characters This game, and other mmo's, are designed to have multiple ways to play in order to appeal to a mass audience. Even the leveling up process offers many methods of gaining levels. You can do quests, flashpoints, space or warzones. When you get to level 50 there are multiple avenues to take to better your character and have fun doing it. You can do warzones for pvp gear, soon to be ranked warzones, space missions to improve your ship, gather datacrons to better your character, increase social points to where special costumes, flashpoints and hard modes and ops all to better your character. The game of improving your character and having fun differs from person to person with so many options. Now there is another aspect of the game everyone must participate in. Accumulating money to purchase items in the game. Gathering Wealth Currently I see three methods of accumulating credits. Option one is what most people seem to do and it seems to be what the developers want us to do. Daily quests. Option two is with crew skills. You can use your companion army to gather and sell what you gather, or create items and sell those. Option three is playing the GTN. Simple buy low, sell high economics. My Opinion In my honest opinion daily quests are not my idea of fun. I play the game to have fun and doing the exact same quests every single day, 7 days a week, is not fun. For some people that might be fun, but for me it is not and I know some people agree. Here is where I think the problem is. With a game and genre designed to offer many ways of playing, the credit gathering aspect of the game seriously lacks options and fun. My Solution Currently you obtain a small amount of credits from completing warzones, space missions, flashpoints, operations but they are nowhere near enough. I propose the implementation of a new point or token system. For each, roughly, 15 minutes of content you play, you gain 10 points of this new currency. When you earn 25 points you can trade them in for 100,000 credits. Each day you are only allowed to gain a max of 75 points. So 75 points for 300,000 credits. It will take just under 2 hours to obtain the 75 points. The points you obtain are gathered from the many "fun" aspects of the game, whatever you choose and can even be a combination. Here is how the points are obtained. (My numbers are completely approximate. Bioware would need to tweak them majorly. I'm sure they already have an idea of how long cotnent takes on average to complete. I only list them to give a clearer picture of my idea. ) A Point Chart Warzones - 10 points Ranked Warzones - 15 points Flashpoints - 20 points Operations - I don't know, depends how long they take. I haven't done any as of yet. The points could depend on the op and the mode of the op, ie. story or hardmode. Space missions - 10 points Daily quests - 3 points per quest (Some people like daily quests I'm guessing) Conclusion So with this system everyone can earn a few credits each day and not be forced into daily quests. You can play the game as you choose and still earn enough credits to buy the things you need. If you would like to hoard wealth and 300k daily is not enough for you, then you still have option two and three from my Gathering Wealth section. People often bring up the fact, especially now with the high costing legacy perks, that grinding credits with daily quests is like a job. No game should feel like a job. If questing isn't my thing but pvp is, I don't see why I shouldn't get the same monetary reward as those who like questing. It should be about time spent playing, not how you are playing. So my solution is not to fix the cost of legacy perks. In fact they can continue introducing huge credit sinks into the legacy system to keep the economy from over inflating. My solution is to fix the methods in which we obtain credits because right now it kinda stinks, if you ask me. Please leave your comments, opinions and suggestions. I want to see what everyone else thinks of this idea.
  13. An easy fix for that is making 49 its own bracket. Or even 40-49. Keep all the lower levels separated.
  14. Fair enough. With the number of bugs in this game I would not at all be surprised. It could be that some places you log out and get rest xp and others you do not. You are right, it is up to Bioware to end this debate and it is probably something they won't do. All I know is that, in at least some cases, you can gain rest xp while not logged in a cantina.
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