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SiEDeN

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10 Good
  1. Best Buy lol.... http://www.newegg.com build your own for 600 that will be just as good if not better than the one from best buy. If you don't know how, find someone to do it for you, craigslist FTW.
  2. I am really enjoying this game, however, I believe Bioware should implement more reasons to login once you hit 50. I'm not bashing the available content but seeing as how you can get Columni directly from Normal Mode ops quite fast, it makes running Hard Mode FPs beyond one time to see the content pointless, there should really be a Rakata progression built into HM FPs as well, even if its limited to only a couple slots and takes awhile to get. Perhaps another incentive to re-run HM FPs besides gear? I'm down for that too. Everyone in my guild says the same thing and that is, they really love the game so far but for the non-PvP'ers, they don't want to login aside from raiding nights because there is just nothing else to do in game once you hit 50 and aren't quite ready to dive into leveling an alt. I'm sure the devs are hard at work churning out new content, especially considering sales are already better than expected, but please think outside of the conventional MMO box a little when you guys start pushing out new content. I love FPs, OPs, and Warzones don't get me wrong, but there is only so much time you can spend doing those activities per week. Lastly, and I know this gets brought up a lot, traveling between planets needs some SERIOUS streamlining. Instead of the galaxy feeling large, it feels disjointed and confined, this needs to change.
  3. excellent post, this is exactly the direction the genre needs to go in
  4. By the time I hit the mid 30's the world quests became very dull in context. There are just too many quests that really don't deserve voice overs, and actually gets in the way of gameplay. The idea of incorporating story into an MMO is a fantastic idea, but I feel that future content should maintain the same level of "tasks" but have fewer, more epic quests. If you are designing 10 quests with voice over sequences that involve my character standing in front of each NPC and exchanging some well voiced dialogue, throw them all away and focus on making one quest that has multiple tasks to complete.
  5. Yea... LOLOLOL, I didn't think people actually took reviews from biased QQing players seriously. People who let their personal opinions get in the way of determining a PRODUCTS QUALITY do not understand what it is to "review" a game, or anything for that matter
  6. Perhaps if you had a life outside of games, even the slightest bit of time AFK. You might not have already burned through all the content there is to offer. Too much of ANY LEISURELY activity is not good for you, balance your life out a little and you may find that you'll enjoy things more if you do not allow one specific activity to consume your life. /shrug
  7. Lol, stuff like that should just be bonus within something epic!
  8. Missed my point, consolidate resources you would spend on 10 quests and create 1 unique quest that will resonate with players beyond having great dialogue for trivial tasks.
  9. I leveled through the game and did not press the space bar one time for any of the quests. That being said I experienced a significant portion of what the story side of the game has to offer, and for what it is, I can honestly say that it was very enjoyable and provided a sense of purpose to my actions in game. But that horse has been beaten to death, so here is what my problem is with Bioware's take on story within SWTOR. Almost ALL of the quests follow an identical visual format, excellent dialogue aside, hit the mute button and talk to multiple quest givers on any given planet and you will see what I mean. The NPC stands there and talks, your character stands there and responds, mix in some varying body language and there you have it. That is how bland and dry all of the quests are and sadly it really hinders the great voice acting that can be found in the game. Having 10 quests available in an outpost causes some confusion as to what you are doing for who and why. By the time you finish your tenth quest and are returning to complete them odds are you've mostly forgotten why you killed those pesky gangsters to begin with. Each quest followed the exact same visual formula, they were not distinct from one another, thus the story illusion is hindered I feel that in future content Bioware should scrap this formula and create less but more epic quest lines, cut the mundane tasks as standalone quests and inject them straight into over arching quests as bonus tasks.
  10. Yea, I planned on being the Main Tank for my guild, we all came from WoW and we had myself and another guildee that were going to tank, I took about 2 weeks longer to hit 50 and he was already gearing up as a tank, then we realize that you only need 1 tank, now im stuck DPSing as Juggernaut Vengence spec, I'm still having fun as DPS but I want to tank!
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