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Gestas

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  1. Don't get angry. Just think about this for a second. World of Warcraft does everything SWTOR does, but better. The only fundamental difference between SWTOR and WoW are the voiced dialogue and quests, as well as the main quests for each one of the classes. By the way, all of this was done very well and I enjoyed it. But once you get through the story, you're left with an inferior WoW-clone. SWTOR has: 1. Clunkier combat. 2. Population problems due to the way zones were designed. 3. Claustrophobic and linear zone design. 4. Nonexistent World PVP. 5. Worse "Battlegrounds." 6. Worse "Dungeons." 7. Worse UI. 8. Redundant skills. And many of these skills overlap with the skills of other classes, even classes that aren't mirrors. 9. Weaker death penalties. 10. Many tradeskills are useless in end-game. 11. Easier to level. Regardless, I think I've finally learned my lesson... Never... never ever... NEVER buy another WoW-clone/themepark MMORPG. Never.
  2. Then why comment, bro? Are you so insecure about your game that you had to come in here just to tell me that you don't care about my opinion? Lmao.
  3. For me to consider a game a breath of fresh air, it needs to do more than swap out swords and bows with light sabers and blasters. Let's be honest here. Save for the spoken dialogue and quests, are there any fundamental differences between this game and WoW? The only differences I can think of are just the negatives of SWTOR: planets feeling dead, weaker death penalty, clunkier combat, and nonexistent World PVP, "zones" that feel small and linear.
  4. Imagine this game with dungeon finder? Wow... You'd never see anyone ever again, unless you went to the fleet. I'm on planets with 100+ people and I run into, maybe, 5. And typically just passerbys on speeders. I can understand why people like this game, because it's not actually a bad game. But a MMORPG? Runescape is a better MMORPG. Maybe an inferior game, less polish, etc., but it can be said that it is an actual MMORPG.
  5. I just find it stupid how easy the leveling experience is. First, it's easy to gain levels. Second, there is an extremely weak death penalty. Third, the quests and fights themselves are easy. The leveling experience is so easy, Bioware might as well just remove it from the game; so you'd be able to start grinding the same instanced dungeons over and over again for gear soon after you create a character. And I think some people would actually like that. The only thing interesting about this game are the main stories for each of the classes. That's it. Everything else is virtually identical to WoW and the other "themepark" MMORPGs.
  6. You're right about that, because during my time playing, I probably ran into, at the most, 20 people; and it was always a passerby on a speeder.
  7. Not a good MMORPG. See screenshot for reasons. http://imageshack.us/f/717/18801851.png/ I might be back, but I doubt it. I think I'm going to go back to leveling my 40 Necromancer on EQ.
  8. To me, this is akin to saying "We're creating a MMORPG that has no business being called a MMORPG because it plays like an Xbox Live cooperative minigame." But SWTOR is called a MMORPG... In other words, "Theme Park MMORPGs" are really just bad MMORPGs; and they really have no business being called MMORPGs. That's not to say SWTOR is a poor game. I gave it a 8.7/10. It's just not a good MMORPG. I don't know where you got the idea that so-called sandbox MMORPGs (a true MMORPG) would sap more of your time. This sounds like WoW/Blizzard propaganda. And I find it ironic that somebody who plays MMORPGs would be worried about their time. You probably already waste too much time playing MMORPGs.
  9. I agree . The dialogue/stories are the best part about this game. Everything else is copy/pasted from previous themepark MMORPGs, like World of Warcraft. In fact, this game feels more linear than WoW.
  10. OK, Kurnea, there comes a point where you need to let go. The guy I was responded to made the statement that EQ isn't/wasn't--whatever--mainstream. I responded with that doesn't matter. If you still don't get it at this point, then I don't know what to say. You can only do so much with your 85 IQ. Example #2039238923 of Kurnea's poor reading comprehension. I never said that, as a rule, I disliked what is popular and like what is niche. You know, after your last post, I'm really starting to believe you... Yes, typically, people will say that the biggest draw for WoW was its polish (good controls and UI). If WoW was released with a exp loss death penalty, then I'm sure it would have done just as well as it did. Maybe even better. I didn't post much on the WoW forum and I was eventually banned from the forums. So I was mostly a lurker. Exactly. Now you're catching on. You or my hearsay means very little. But my beliefs as to why WoW did so well aren't based on hearsay. They're just based on common sense and my knowledge of what was during WoW's advent.
  11. Nobody cares that their male characters look like hermaphrodites? No offense to hermaphrodites. But I chose male, not hermaphrodite.
  12. here's a picture of my warrior sith with a great-looking butt. http://imageshack.us/f/688/scaaaaa0332324275.jpg/
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