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SturmUndSterne

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Everything posted by SturmUndSterne

  1. The larger issues here are two-fold. 1. There need to be more (quantities of) moddable bound-to-legacy weapons, and 2. There needs to be more varieties of the same. Currently you can move barrels, crystals, mods, or enhancements with the bowcaster if you were fortunate enough to have a char during that week and earned the weapon. You can move armorings, mods, enhancements, and augments via the legacy armors. You can't move hilts. At all. :/
  2. It's not needed. If you want a server-wide LFG channel, create your own. The reason no one will join LFG channels is because they're in guilds and content to use the fleet to find groups. Personally, I want nothing to do with yet another chat channel for the mmowin goldspammers to pollute, to say nothing of the constant FLOOD of "LFG" that would perpetuate it. Ever heard of Barrens chat? You should look it up.
  3. They're getting purple schematics from R-E the purples. Careful on armorings, however. Only unbound armorings (not bound to head/feet/etc) can be R-E for a schematic.
  4. That mission is PAINFULLY long. For someone who got to Voss at 50, and who just wanted to do planet and story quests, spending an hour on *one* quest (stopping in the middle to grab a datacron or two) was absolutely nail-pulling.
  5. Before the LFG tool was created, most servers had a chat channel called LFG. Try /cjoin LFG or /cjoin LFRaid. If the channel doesn't exist, /create LFRaid and the channel will exist. Then let people know that such a thing exists on your fleet, and soon you'll have your constantly-scrolling server-wide channel before you know it.
  6. For every player that says it should be a priority, there's at least one player (like myself) that literally couldn't care less. It's pretty much a guarantee that within an hour of implementing these, there will be about a hundred posts on "how do I turn these chat bubbles off" on the forums. Want does not equal need. You *want* chat bubbles. This game doesn't have them. Your option is to make do with the chat options as exist or to find a game that has them. Sorry to be so blunt, but .. really, with the memory leak issues, CTD issues, and other various gamebreaking (or nearly so) bugs, chat bubbles are and should remain near the bottom of the list for the devs to implement.
  7. While we're at it, let's add other obscure force-using traditions! Let's add in the Aing-Tii Monks, Sisters of Dathomir, Shapers of Kro-Var, Baran-do Sages, the Jal-Shey, and the Fallanassi! Never mind that none of these really have any reason to take part in an Empire vs. Republic war...
  8. Hm. Why haven't we made a comprehensive list of who can craft what endgame level gear? I'm sure the crafters would appreciate the extra advertising..
  9. Nearly every mod or armoring you can pick up from the comms vendors has no schematic, so it can't be learned. You get to learn odd-numbered schems, such as "Guardian Armoring 11" or the like, until late in the game (appx. chapter 2+) whereas the comms vendors sell even-numbered gear (Patron Mod 12) which has no schem. It's annoying and unfortunate, but there you go.
  10. From what base class? With what additional option? Let's expand a bit, shall we? You could make the base class a "Tech Specialist" on one side and "Saboteur" on the other. Their class story focuses on infiltrating the opposing faction and wreaking havoc, obtaining information, and the like. Make one AC your proposed Combat Engineer class that focuses on buffs and exploiting weakness. Three skill trees, one straight heal, one that buffs received healing with minor heals and the moderate DPS spec described below. The other AC maybe... Demolitionist? Tank/DPS, Tank spec that focuses on debuffs and roots/snares/slows for threat gen, one AoE spec, and the shared debuff stack moderate burst spec? Make them use medium cunning armor. That gives a use to the existing cunning tanking gear as well. Weapons are a vibroknife offhand and pistol for the engineer, and assault cannon/shield/generator for the Demo. Only new items that'd need to be created are the offhands and endgame gear.
  11. Pointless to use GF tool for planetary destinations. If you're sub-50, you could be getting a heroic from anywhere on the Planet's surface. You could, using Coruscant as an example, be looking for a partner for Face Merchants and wind up queued into a group with people wanting to find Trouble in Deed or Enemies of the Republic. There's a four level difference between these two, IIRC. It only gets worse at 50 unless you check individual planet queues. What if someone queues in for planetary destinations:Black Hole, but the other guy's on Ilum, and a third is on Belsavis, and a fourth in Section X? Makes running CTS rather irritating while waiting for everyone to zone. Since, of course, there's no teleporter for this since it's not the flashpoint finder. It also doesn't check to see if your player or anyone else is locked out of the heroic via completion, nor does it give the quest. Example using the first heroics: If someone queues in and needs Face Merchants, and they get two people queued into their group that just finished it, they all pretty much have to abandon and requeue - and hope that it doesn't slap those four right back together.
  12. Buy low level gear from a cybertech. Turn in some DK/Cor. comms for the black talon vibroknife. Find a sniper rifle drop. You're done, and he's geared. Total cost: $3k.
  13. You only get RE schematics from 26 or 27 level items, however. You can't get them from 23, 24, or 25.
  14. There are several issues with your plan, unfortunately. First, the purple level 22 items are basically useless, as people can craft purple level 24, 25, 26 and 27 items at this point. Spending time and effort to get those schems isn't worth it when a single hardmode flashpoint will get you better gear than that (23 tionese, 24 columi, or their non-set-bonus equivalents). A bio alloy drops in every single hardmode flashpoint from the end boss and usually off the bonus boss. If you don't want to grind ops or flashpoints, you don't want to grind dailies either, so you're not going to make a ton of credits. You can buy any 26 or 27 enhancement or hilt off the GTN, equip it into your gear, remove it, and then reverse-engineer for that 20% chance, but if you don't have the credits or the mats, there's not much point. The only thing I can see you doing, if you're (by your own words) lazy, that's worth hardly any cash at all is to get the veracity shield generator schematics and sell those for companions, but that's very much a trickle.
  15. Sure is. /gquit and create a new one. If you're an officer, you can even update the MOTD for your old guild to say where you're all headed.
  16. Three words. Dread guard relics. There are DOZENS of very, very lazy people who don't want to do the work it takes to get 350 daily comms. Farm the dailies yourself (and farm the mats while doing them) and buy a dread guard relic, then reverse-engineer. You might get one schem out of six, but when you get the one.. 2 mil or more per relic.
  17. Hm. Would you support a Cartel Coin "buff" that gave your next R-E chance a 100% chance to succeed? I'd price that at 1000, how about you guys?
  18. Which, of course, is the entire point of my original response. The Devs don't come to the forums anymore, because all they see are the same people complaining about the same things - and whenever anyone posts something to the contrary, the ad hominem attacks and vitriol begins about being a "fanboy" and being "blind" to EA's faults. if people would actually have constructive conversations without calling names or being insulting, they may be more inclined to read. We can't act like spoiled brats and expect to accomplish anything. For anyone with children, you know that the second a tantrum is thrown, whatever the kid wants is completely off the table. Failure to do this teaches the child that tantrum = you get what you want, so they're more inclined to throw one in the future. I think the devs are just waiting until we yell ourselves out on the grocery store floor before picking us up and giving us the communication we deserve. Unfortunately, the forumtrolls will never go away long enough.
  19. Why secrecy? I'll cut and paste my response in another thread that was completely ignored, because it's too truthful for some people, I guess. Here's why they don't make off the cuff remarks: It gets taken by the forums as "YOU PROMISED US THIS" and leads to huge amounts of complaining and whining if it doesn't happen IN THE VERY NEXT PATCH. I use as examples the CONSTANT complaining by the vocal minority wanting more sandbox elements, player housing, SSRO, chat bubbles, armor dyes, and improved space combat. All of these were said to be "things we're working on" with no target date of release - yet there's still daily threads saying "WHEN WHEN WHEN WHEN WHEN WHEN I WANT IT NOW NOW NOW NOW NOW NOW" from the tantrum-throwing whiners. Any time a dev says something "off the cuff" it's immediately confirmed to be Word of God and must therefore be true and the entire dev team is held to it. Because of that, the devs don't communicate with us. Maybe if the majority of the playerbase of this game didn't act like spoiled five year olds all the time, and could converse with the dev team like adults, they would have actual *conversations* with us.
  20. Before, assassins/shadows were BY FAR best in role, to the extent that your ops team was nerfing itself if you didn't have at least one tank. Now they're in line with the rest of the tank builds. Shadows/assassins have more health, baseline, than vanguards/PT or jugg/guardian tanks. You also get a lower cooldown self-heal ability than either of those other two and the best defensive cooldowns in the game. The playing field is plenty level. Your class was OP, now it's not. You're fine.
  21. Just a thought. I think that all missions that drop schematics should have a chance to drop any schematic that can be obtained from the mission skill. What i mean is, you shouldn't have to spam Grade 2 missions for that one Grade 2 schematic - it should occasionally drop from a Grade 5 or 6 mission. Along those same lines, if you get REALLY lucky at a low level, maybe you get a 400 level schematic to hold onto until your craft skill goes that high. If you did this for say, Artifice, people would get those offhand schematics that rarely seem to pop up while leveling instead of thirty "Custom-built Lightsaber" schems.. For arms/armor/synth, people could actually *obtain* low to mid level augment schematics, and the 30 pages of Augment 22 schems on the GTN would eventually fade away. Best part: people would actually be able to get full sets of the craftable gear schematics, without having seven drops of the exact same schematic over and over again. This is not a request, however, for raid schematics to drop from mission skills. I'd just like the drop returns to be more random for each profession and to return usable patterns instead of constantly getting Anointed Zeyd-Cloth Headgear, Elegant Modified Double-Saber and Fortitude Augment 22 schems, and I think your playerbase and crafter base would appreciate it.
  22. Cross server? The guys (there's five or six on each server) with hundreds of millions of creds would simply corner the market on their designated things, and no one would be able to buy anything because it's incredibly overpriced. Almost like what we have now.
  23. So in your esteemed opinion, no one should ever get the HK droid. Glad you don't work for Bioware.
  24. I stand corrected - apparently my burst with the Inspiration buff is sufficient to keep me atop the threat chart. So it goes. Suppose I'll tweak my rotation a bit and hit my force camo at the end of Inspiration instead of right after the first taunt, maybe that'll help. Thanks for the education, all.
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