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Squaght

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  1. Since the patch on June 29th, bosses that are intended to kite are bugged. No matter how much space you put between yourself and the bosses they catchup, where this has never been the case. Examples of bosses so far. Explosive Conflict Kephess - Strat has been to kite him and only face tank when a DCD is available to stop for a few moments. He catches up no matter how far you get. Scum and Villainy Warlords - Sunder is intended to be kite, and since patch, he catches up even right after force speeds and press, etc...plus some of the time he looks to be 20 meters away, but yet still able to attack/damage you when kiting. Dread Palace Council - Bestia intended to be kite to avoid 4 stacks of debuff, can no longer be avoided. My assumption is, all bosses with strats to kite, are no longer working. I will say that this bug has actually fixed Tyrans in Dread Palace, he moves immediately to new square when moving through.
  2. Question and Recommendation to whom ever it concerns. This has most lilkely already been discussed but I did not see anything in the threads when I did a search. In 1.3 the Assassin and Shadow, tanking ability was nerfed down from 150% to 115%. It was mentioned that the reason was for both some player were using the classes in Tanking stance i.e. Dark Charge and Combat Technique, but using DPS armor,buff,skills, thus causing them to very hard to kill but yet put out too uch damage making it un fair in PvP. Also that the class was always intended to "squeeshy" compared to the other tank classes. But all at the same time also the class was nerfed on the healing ability i.e. Harnessed Darkness and Harnessed Shadows. While at the time, I was caught off guard that I would be nerfed so heavily. But the content at the time I knew would still be manageable. With TFB hard and EC Nightmare. The nerf is becoming more and more noticable and more difficult to manage. As the content is still able to be clear it is very noticable on how how much more difficult it is to lets say heal the assassin while you could have brought and warrior and a power tech instead. I beleieve in this being said that the Assassin will be slowly phased out of players wanting to group in end-game content if something is not done. I understand that the assassin is suppose to be low tier as far as damage reduction, while that is all said here is my recommendation: If possible please look into raising the benefit of Dark Charge and Combat Technique of armor up to 125%. This is still down from the orginal 150% and I believe low enough that the unfair advantage in PvP and the lower required damage reduction in PvE are both met. No need to increse the healing ability again, with just the 10% increase I believe this will once again level the playing field between the tanks as far as damage taken that is required to be healed (Classes can heal them self make up for the rest of the increased damage).
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