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CBRGhostRider

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Everything posted by CBRGhostRider

  1. Good try OP, and while I commend your initiative... it's really not going to help. This sub-forum (moreso than many others) is replete with people that only feel good (and superior) when talking down to someone. Now either they are just immature kids, or insecure adults who lack the self-confidence that comes from real achievements in life. My advice to whoever takes this too seriously... grow a thicker skin, and remember that it is just a silly game. Try to have fun, and ignore the idi0ts who talk down.
  2. Thank you for capturing this on video. Huttball is unplayable now, every other intercede just outright FAILS! I'm leveling an alt until they fix this cr@p.
  3. Damn, bioware... screenshot key failed as usual, so I had to take a cell phone pic. Not sure if that's ok or not, but here it is... 746k protection... http://i43.tinypic.com/w0gifa.jpg
  4. sigh... just had a great game 750k protection, and had to take a crappy cell phone picture. In this day and age, something as simple as a screenshot needs to work reliably. *** biofail?
  5. Last nights huttball game was full of FAIL intercedes and charges, with me often falling into the pit...
  6. OMG hahahaha. Sorry about your experience, but damn, that is some funny stuff!
  7. Assassin: Low slash. It has a small cooldown, adds little resolve, and is a white damage stun so it works through shroud. It also procs maul. Juggernaut: Ooh, I do love unchannelled choke + ravage as a tank (I get the longer choke too w/ set bonus). But probably most useful is awe, which can mezz multiple targets so my healers gets time to throw some heals or an AoE pool down.
  8. The healer who heals while standing in an enemy orbital strike, because he thinks he's godmode with my guard.
  9. The *occasional tank* that throws a guard and forgets about it, and *AVERAGES* 600k in normal WZs, huh? A tank that doesn't know the additional danger that AoE brings to tanking, huh? And this one I really liked... so you *NEVER* had a healer die under your protection, huh? I think it is safe to say which of the posters (Zoom_VI, Holmes, etc.) here are actually tanking, and which ones are tanking in their minds. Like I said much earlier, this thread would have very different direction if the people commenting on guard actually bothered tanking...
  10. A 55 you "occasionally tank on" and a PT you "want to start tanking with". Very nice. I'm glad you think your occasional tanking, and desire to tank further makes you well versed with how guard should be. And judging by all your comments you are the kind of tank that "throws guard on a target and forgets about it... derp derp...". No wonder you think it doesn't take anything. By your logic, healing is stupid because you just throw heals on your target, or dps is stupid because you just throw some dps at your target. No wonder you want the ability changed. Next time, check your protection scores and also find out how many times your healer died because you "threw guard on him and forgot about it".
  11. work: 8-430 gym: 500:630 Time w/ family: 630-900 PvP: 900-1100 Weekend obviously a bit more time gaming, plus other hobbies... it isn't too hard.
  12. I never actually said 12k damage. The damage applied will be 150%, which will go through the tank's mitigation (armor/shield) and result in lesser damage obviously. Regardless, the tank DOES take tons of damage in the scenario I outlined with 2 smashers! So are we nerfing taunts also now? Just wonderful. Oh, now we are nerfing ALL cooldowns? Ok, got it. Right, lets nerf the guarded player, because then everyone will REALLY be looking forward to that guard right? Look man, like I said earlier.... tanking is thankless enough as it is. Most of the people commenting on this issue haven't played a tank, and yet are so eager to jump onto *some sort* of nerf bandwagon (either tanks directly or the guarded player). You guys want to change the way my most important ability works, for no good reason, and you don't even see an issue with that?
  13. You sir, are talking sense. But no one here wants to listen to this. They would rather nerf skills and classes that they know little about, in order to solve a completely different issue they are having.
  14. There is a penalty of sorts in there. You see, even though the guarded player is taking 50% less damage due to guard, that 50% damage is actually making its way to the tank. Tanks usually stay somewhat close to the guarded player, because guard has a range. Now what happens when the healer + tank is caught in an 8k AoE smash? Yes, the tank takes 150% smash damage! Put two smashers on the combo...? You see my point? There, either you can separate the two, cc the tank, and burn the healer... or you can put a couple of smashers on the combo, and watch the tank eat tons of damage. Look mate, tanking is thankless enough as it is. Why do people that don't play or understand tanks want to nerf tank skills?
  15. Happened to me multiple times in huttball. I interceded to our sorc who was in the middle of the platform. Next thing, I'm down at the bottom in the pit. And no, I wasn't pulled either. The sorc was stationary too, so it was not some lag issue. I have noticed issues w/ intercede multiple times in the past week or so.
  16. Burst is king in PvP, and total damage isn't that useful. Yes, there are times when stuns eat my power proc relics, but there are also times when they give me the extra burst I love! Burst kills... sustained damage is healed through.
  17. So much misinformation flying around, and so many people commenting on "the guard issue" that have likely never played tank anyway. I don't even know where to start. Guys really, no offense, but please play a tank before you call for nerfs on some of the most useful tank skills. Don't cripple tanks for non-tank related reasons please. It is thankless enough being a tank already. Separate the tank and healer, cc the tank and burn the healer.
  18. Actually it has a 30% chance to proc on damage, and this can happen only once every 4.5 seconds at most... or something like that. It has been a while since I've done any probability, so I need some geeks to double check: Let e be the event where: e = relic proccing during a GCD and p = probability of relic proccing during a GCD Facts given: 30% chance to proc on damage won't proc more than once every 4.5 secs (every 3 GCDs) Lets further assume: alacrity=0 (every GCD = 1.5 sec) Every GCD has only 1 damaging attack (ignoring Dots, or multiple attacks per GCD e.g. mercs rapid shots) Lets also assume that we are performing non-stop attacks, i.e. every GCD is an attack. For relic to proc in current GCD, previous 2 GCDs should not have procs. Prob (prev 2 GCDs not having procs) = (1-p) * (1-p) Furthermore, given the above, it still only has a 30% chance of proccing. so: p = (1-p) * (1-p) * 0.3 p = (1 - 2p + p^2) * 0.3 p = 0.3 - 0.6p + 0.3p^2 0.3 p^2 - 1.6p + 0.3 = 0 This is a quadratic eqn of the form: ax^2 + bx + c = 0 Solution is (-b + or - sqrt(b^2 - (4 a c))) / (2a) Solutions are: 0.1946 or 5.1387. Of course, a probability greater than 1 makes no sense, so I would assume the correct answer is 0.1946. Therefore, given the above facts and assumptions, the relic procs *on average* for 19.46% of the GCDs which do damage. i.e. 1 in every 5 attacks or once every 7.5 seconds
  19. Almost every melee class has a tree w/ 15% speed boost. Carange maras Concealment ops Deception sins Advanced prototype PTs (medium range) and now vengeance jugs (they didn't before this). I don't see what the QQ is all about...
  20. 7k+ smashes in tank spec and stance? What are you smoking bro? How do you pvp tank, in tank stance, going up full tank tree, and wearing tank gear, and using only one ability? Here's an idea. Make up your damn mind. Do you want to QQ about tanks, or do you want to QQ about rage dps? Then we can all talk about it.
  21. Like others have said, other class' dps trees have this option already in one dps tree. It was high time we got this in vigilance. Another thing, the same tree that usually has this option also has an option to reduce AoE damage by [15] / [30]%. Now if we could change "narrowed focus" from gaining 1 focus when taking AoE damage to the above talent, it would be consistent with the other trees. e.g. deception sins get movement speed bonus, and aoe damage reduction carnage maras get movement speed bonus and aoe damage reduction advanced prototype powertechs get movement speed bonus and aoe damage reduction vigilance/vengeance gets movement speed bonus and a useless 1 focus on aoe damage.
  22. Not sure if trolling... First off, you cannot guard as smash spec. You have to be in soresu (tank stance) to guard, and that cripples your damage. Secondly, taunts are available to tanking class dps trees, just as heals are available to healing class dps trees (sorc, operative, merc). Nothing wrong here. Typically most protection score comes through guard, and lesser through taunts, so it is ok. Also, unlike multiple heals stacking together on the same target, multiple taunts do not stack together, which makes them a bit useless at times (in a PUG, when you do not know who else is tanking/taunting). Having 80% damage mitigation on everyone is not possible. Having a large mitigation (guard + intercede + aoe taunt) on a single target is possible for a very limited amount of time (6 secs). Tank + heal is very strong yes, but you can separate them, cc the tank, and burn down the healer. Not sure what else tanks are supposed to do anyway? I mean our damage is cr@p anyway, and we cannot heal others. Do you want us to go back to the pile of lards that we were... waiting for a PT pyro to burn us down quick?
  23. People will queue as heals or tank, when they are dps specced.... just to get quicker pops.
  24. CBRGhostRider

    PVP team

    Don't bother trying to talk sense here. This forum is a sounding board for general rage issues. If things aren't totally perfect, they don't want any of it.
  25. DimeStax made a pretty good post. In addition, you have to remember that your protection scores are dependent to a large extent on how much dps the other team brings. The lower their dps, the lower your protection scores, so don't fret about it too much. If you are up against a strong dps team, and if you have a healer to pair up with, there is no reason you should not hit 250k/500k/100k (as a jugg tank). Tanking is a thankless job, but it can be great fun if you are fulfilling your role.
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