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Polymerize

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Everything posted by Polymerize

  1. When it gets down to 1 person needed ill throw in my vote. I am the decider.
  2. God oh god would I like to see the skill in the Deception tree that "slows enemy by 70% after getting up from spike" be revamped to a utility actually worth getting. Oh and perhaps the skill beneath it should give our slow a 1-second root. kthxbai! My vote = EatenByDistance/Wakalord
  3. You can't use this tag unless you're the Pro Halo player Ninja.
  4. Just curious, who makes up this new guild? All new transfers from different servers and some old Pot5 players as well or what?
  5. Writing sentences that make sense is a pretty basic thing too right?
  6. I dislike people who think Assassins only role in the game is to be a node guard. Whether it may be in Pugs or Rateds.
  7. Yes because the total damage you get from tab targeting on any dot class is just as valuable as the total damage you do smash/carnage/deception/marksmen/etc classes.
  8. Although you are been very blatant with your words, I agree. Rerolling is a daunting task, but If you're as serious as ID is about PvP; you would reroll. I'm sure now that they have everything transferred they're day it was worth the wait. Prolly 100 bucks less too though. Not my business, and neither is it your's.
  9. You're the guy who quit the best PvP server in the game because you 'supposedly' saw someONE speed hacking. Who gives a fck?
  10. Eh... Wouldn't throw much weight to this. Have you ever even played on The Bastion? You've been on POT5 for a week? You're not qualified for this. No hate, just truth.
  11. Are you sure? I was about to link you to a thread...
  12. Me especially. Just now doing all of those things on my MAIN.
  13. Reg star reporting in. Since when was putting up numbers the 'hard' part of this game? Sindol I know exactly what you're saying mate. It is cool and all to have those occasional games or whole days of derping around but from what I see; most people who play to 'put up numbers' play like that every game they play every single day. Regular matches could somewhat be considered as 'practice' and Rateds as the 'real deal'. You play like you practice. So you see premades practicing pulling enemies while simultaneously CC'ing healers/tanks? No. Do you see premades doing anything on Voidstar other than bum rushing one side of the map on Voidstar the whole game? No. When is the last time you saw a 'top tier' sniper roll into the midst of 4-5 enemies and knock them back + root them MULTIPLE times a game? When is the last time you saw a lightning Sorc use their knock back + root to peel for other teammates, force LoS issues upon certain enemies, or stall enemies from rotating? Do you see 'top tier' streamers that use focus target for: keeping track of the teammate who is guarding the off node, focus targeting an enemy in order to taunt him each time taunt is off CD, etc. When is the last time you saw a streamer mark multiple enemies in a game? Preferably enemies that are healers and nonhealers alike. Have you seen a Sin or Shadow place their phase walk at the middle of Civil War and then proceed to attack the enemies side node; then promptly slow/CC the enemy responders at the side node and then phase walk back to the middle? Thus forcing 1-2 enemies to walk back to the middle while your team has a clear advantage at mid- but this doesn't equate to numbers so its not a 'high skill' thing to do right? How many times do you see a Sorc, healer or not, have multiple clutch friendly pulls during a match? Doesn't have to be Huttball. Do you see the Sorc's pull being utilized in strats that involve fast rotations whilst stalling the opposing team? Do you ever see premades in Huttball or Voidstar display the very rewarding team synergy behind combining the pull of a PT with the knock back of a Sin, Sorc, Merc, or sniper? Such as pulling and knocking back enemies at the 2nd door of Voidstar just as the enemy respawn door resets? Or perhaps pulling and knocking back a sniper into the Pit just as the ball is scored so he can't roll to the ball and knock back + entrench? And that very same sniper is forced to slowly make it back towards the ball (doesn't have great mobility) and he hasn't been able to place any debuffs, snares, knock backs, or CC's on anyone because he was thrown into the Pit and forced to take a long time getting back to the ball. What about in Huttball, do you see premades stunning/knocking out of position the enemies who are trying to pull your ball carrier? (makes it a lot easier to be aware of if you mark all enemy Powertechs and Sin Tanks) What about in Huttball, do you see premades that use a sniper or carnage marauder to root the ball carrier before your teammate fire pulls him? Or stun the ball carrier before your teammate pulls the him so he cannot pop any CD's? What about in Huttball, do you see teammates CC'ing/forcin LoS issues upon enemy Sorc's so they cannot use their friendly pull to negate a fire pull? How often do you see taunt-capable classes with less than 20k protection a game? Or lightning Sorc's with less than 150k healing a game? Do you see marauders not using their rage at the end of battles in order to pop predation for the team rotation, instead of getting in another 'big hit' to boost their numbers? How many times as a stealther do you use your 'sap' a game? Bet it is less than 3? Does your operative healer sorc for the 50% DMG debuff after 'sap' and actually utilize it during games? Do you see MM snipers using 'diversion' on enemies as a peel for everyone else and not just himself? Know any Sin's that place their Phase Walk at the top of the hill at South on Novare Coast for the medpac? See premades that coordinate big knock backs on the majority of the opposing team to force LoS issues upon them as one of your teammates pulls a key enemy to your side of the hill while another teammate knocks him further down the hill for even greater LoS issues? (Novare Coast, but any map really.) See premades that focus target a specific big enemy damage dealer in order to throw simultaneous/multiple taunts on him the majority of the game?
  14. Your wording leaves me confused as to what you believe in. This was a true story! Believe it. I'll supply a screenie in 20 minutes that depicts that this operative healer actually died during the warzone.
  15. I just play Reg's and I have not played a ton since last Tuesday but these are the guilds that I like to play against that are new/returning- Infinite Darkness LD50 The Watchmen PK'ers Casual Not sure about these guilds but they are more fun to play with/against than nobody- Squad Six Exitium My memory fails me about the rest of the new/returning guilds but those are the ones fresh on my mind for whatever reason.
  16. I actually killed an operative healer earlier. I low slashed + whirlwinded the other operative healer that was marked. (I mark 4-5 people per match, I know; so hard right?) Then proceeded to run my burst on the motherfckr till his face hit the dirt. Usually this healer doesn't drop (similar to the sorc and merc heals) because other players are cross healing, applying debuffs to me, taunting me, etc. This time they didn't though! Me being amazing and all and CC'ing the other healer before mindlessly pushing buttons also contributed to the savory outcome of the death of an opposing player.
  17. Me > you and Yoda's powers combined.
  18. Or they pulled a DarkYoda and moved back to their original server because they couldn't smash bad kids all day at POT5 like they do at their original server. Good riddance bads.
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