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Payneintherear

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Posts posted by Payneintherear

  1. This is correct.

     

    As for those saying crit increases your overall DPS, its simply true only to a certain point, and for two reasons.

     

    First, you need to consider the frequency of a crit. Even with a 40% critical chance, the majority of your hits - 60% - are not crits. Boosting their attacks with power means that you're doing more damage all the time instead of just a portion of the time. Of course, critical hits are so good that this factor alone can't make power better after 25% crit.

     

    However, you need to then factor in the fact that increasing your power also increases the strength your critical hits, so adding power makes the critical chance you already have better.

     

    Of course, its necessary to balance these and to find the sweet spot where the benefits are maximized. Those of us that have done so find around 25 - 27% to be a good crit number. (Some say 20%, though I'd only go that far with the legacy operative buff to make sure I had the extra boost at all times).

     

    Any deception/infiltration spec is running around with a 2.05-2.3 crit damage multiplier. Stacking Power instead of crit chance means you are not capitalizing on your talent points and innate stats.

     

    Saying that higher crit chance does not directly increase dps is also absolutely wrong. It is simple math that your average hit includes crit chance, base damage and dps bonus. Increasing any of those, directly increases your average hit and saying "if you don't crit, higher crit chance is useless", makes me want to get electro shock therapy.

  2. Crit does not actually increase your dps... it just gives a higher chance to have critical hits.

    Power increases all your attacks, thus increases your dps.

     

    Either you dont know what you're talking about or you're confusing crit with surge.

     

    Please, stop posting.

     

    PS.: Astarica, you're wrong as well. Crit chance suffers from the same "relative" diminishing returns as Power.

     

    If your crit multiplier was 200% (150% base, I am using 200% just to make it easier to understand), going from 0% crit chance to 10% crit chance would increase your dps by 10%. Going from 10 to 20% crit chance, however, would only be a 9.09% of a dps increase.

  3. You people are incredible.

     

    For one, the thread starter and the player displaying a 7k crit are one and the same, so one would assume he knows what he crit with for that 7k.

     

    Secondly and addressing the original poster, there's no way to hit for 7k with shock by yourself, regardless of consumables used. Feel free to try on the dummies on the fleet and you will realize your 7k hit was only possible due to the fact that you had access to some very broken debuffs.

  4. I think the issue here is that too many overestimate themselves and perceive anything as "focus".

     

    Furthermore, if you like to trash talk or behave in a certain way, sooner or later somebody is going to kill you just because they can to get to you. That doesn't mean you are being focused or a "key player", it just means somebody is fed up with your attitude. It's all part of the game.

  5. so wait..

     

    you're telling me that 4 'warriors' and a healer will take out 1 person in a blink of an eye?

     

    hrm.. you're right, that does need looking into..

     

    Actually without a healer they will take out 5 people regardless of how many healers the other side has, in theory.

  6. How about they tweak the circling shadows talent?

     

    Currently circling shadows grants the buff (+15% proj damage) and also gives a flat +30% crit multiplier to shadow strike. This makes shadow strike great if it crits but the skill remains quite lackluster if it doesn't.

     

    If they changed that 30% crit multiplier in to 30% base damage, that would improve our sustained damage and crits would still hit hard, you'd have to be in shadow tech so hybrids couldn't abuse it, and its not overly powerful so wouldn't unbalance us much. Since shadow-strike is supposed to be the defining skill for inf shadows (imo), I'd dearly love to see it buffed!

     

    Imo, any tweak to Shadow Strike needs to happen to its usability, not it's potential damage. Its potential damage is fine, but the restrictions are so severe that it becomes unreliable.

     

    I don't know how many times I have unloaded Project and Force Breach and then either not have had enough force to perform it (sometimes with Low Slash, others without it) or just have it pull back my Double-Bladed-Lightsaber twice as if it was going off without anything happening other than me losing 1-2 GCDs because the target had turned back to me and the game went out of sync.

  7. Why not make Shadow Strike only usable from stealth and knockdown like shoot first?

     

    Shadow scrapper. Shadow strike (knockdown), clairvoyant x 2, stun, project, force breach.

     

    Still 1 up on scrapper since they don't have a gap closer. Shadows already do and they make everyone jealous already

     

    I don't know any Scrapper Scoundrel jealous of Infiltration's damage. Shadow Strike is not like Shoot First. It is a very slowly animated attack with all kinds of potential for not going off at all half way through the animation.

  8. While this certainly would help a bit, I am still convinced that the Infiltration Shadow needs more than just that.

     

    Currently you are so unbelievably predictable and once Project and FB are used and on cooldown you lack the offensive power to push a single aggressor back, nor do you have the capability to finish your target off, unless by some miracle you are a) absolutely free to move and b) able to get behind your target and perform a Shadow Strike (and if that crits you can then use Spinning Strike).

     

    If any of these things fail to happen, you are done.

     

    So before seeing any (necessary, mind you) changes to our defense, offense needs to be addressed. It's total ******** that your top abilities have a 6 and 12s CD and that the rest of the time you rely on a overpriced, positional attack. I am not asking for increased burst here either, because if both these attacks crit (another big issue imo, as our crit chance is lower than other classes, since we lack force crit talents, yet the talent tree is built on +crit damage modifiers for our staple attacks), we are looking good in terms of burst.

     

    Call it overpowered, call it insane, but if Kinetic Combat can have Particle Acceleration and Balance can have Force Strike, Infiltration should have the chance to reset the cooldown on Shadow Technique's Force Breach (unless they make Shadow Strike more reliable an attack as I have described in a similar thread. Resetting Force Breach would then make me choose between 0-1 stack Force Breaches or waiting for 5 stacks for added burst as well).

     

    Once that is done and bursting down a target is not as luck and cooldown dependent anymore, we can move to the survivability part.

  9. For the Kinetic Shadows who have never lost a 1 vs. 1 against a Pyro Powertech I'll just leave this one here:

     

     

    Nothing stellar but that's the kind of damage that AC puts out (it would be a decent amount higher now with 1.2). You couple that with a 25% damage reduction shield for 15s (which will "absorb" about as much damage as our resilience), and unless you outplay them, odds are 50/50.

     

    So yeah, I disagree with Kinetic not losing duels under any circumstance, even if you do it all right.

  10. You'd be surprised what a little pressure can cause even a skilled healer to mess up on that you can take advantage of.

     

    These two classes can mess up twice in a row and still recover from it due to CC and anti-CC tools at their disposal. Kinetic combat can not interrupt these classes reliably, nor does it have enough damage to kill them like that from 100 to 0 even if you time 2 interrupts and 2 stuns back to back perfectly.

  11. Maybe I'm missing something you guys can enlighten me too, but I don't lose duels unless I mess up my own CDs, I burst hard, I CAN kill healers solo.

     

    1. There are 3 classes on the other side that can beat a KC Shadow in a duel (this is when using all consumables as they benefit the KC less than those oether 3 classes. A Darkness Assassin should never lose to a Kinetic Shadow since they can time Force Shroud much better and have Shock cast instant)).

     

    A Watchmen Sentinel, unless you are smart enough to cloak and sit out Cloak of Pain right at the start, can beat a Kinetic Shadow.

    A Rage Juggernauth can beat a Kinetic Shadow if he uses CC smartly and not get his big hitters interrupted or resisted.

    And lastly a Pyrotech Powertech that will simply chew through a Kinetic Assassin even with a well timed Resilience. a Pyro Powertech worth his salt can deal 20k damage THREE times as fast as a Kinetic Shadow (over time the dps is not 3 times as high).

     

    2. If you kill a Mercenary or Operative healer solo as 31/0/10, you are playing scrubs.

     

    P.S.: I just noticed that you have a 70+ Scoundrel, so I am at a loss of words here.

  12. Either way you cut it heavy to to light armor is I want to say 6% mitigation increase. With most of the skills mitigated by the armor stat its silly to wear a robe. To say 6% is not is a lot is also silly. Think of it in terms of expertise and how much expertise you need to get 6% damage reduction.:(

     

    Hmm, not sure how you figure it's 6% (although you do concede the point that light vs. heavy is not a trivial difference in mitigation). Between light and heavy there are about 15% difference in mitigation.

  13. Uhh not really, yeah it mitigates some Dmg, but not to the point where the survivability is gamebreaking as an all out dps spec VG have you even played one?

     

    Are you spinning this into a "Vanguards are the squishiest class, but I don't know why" argument?

     

    I couldn't care less about Vanguard's survivability, but to state that they are squishy as hell, because armor doesn't matter is ignorant. Most skills are subject to armor mitigation and having heavy armor is a huge boon.

  14. Bear in mind I play on a PvE server so quality of players is probably less than pvp server, but my burst ability means that in the majority of fights I tip the balance in our favour right from the start.

     

    That explains pretty much our difference in experience. This is not an insult or anything. I just know how big the gap is between pve and pvp servers.

  15. Inf is pretty godlike in pvp atm.

     

    This statement differs so much from my experience.

     

    Whenever I play KC and I see an Infiltration Shadow or Deception Assassin on the other team's assist train, I feel absolutely safe and confident that they can't win.

    I will neutralize him so much more easily than any other dps class and I know he can't afford killing me, because the damage I do to him is higher than what he's going to do to me and thus forcing him to retreat so often, that I take him out of the picture completely (by the time my first taunt has worn off, he needs to run).

  16. http://imgur.com/Mg6mR

    You don't need 100% accuracy. They did raise the cap, but I'm seeing around 95-97% to be optimal.

     

    I am not exactly sure why you keep saying that. Accuracy rating translates to the same accuracy bonus that it has pre-patch. One thing everybody needs to understand though is that while our force abilities will start out at 100% accuracy, this doesn't mean that they are guaranteed to hit. As soon as you get debuffed you will drop below the 100% mark (the Shadowsight talent also offers 2% evasion to force/tech fyi).

     

    It's not rare nowadays to get a "miss" on a force ability with so many marauders around. I really suggest people to go for accuracy/power or accuracy/crit (depending on spec and playstyle) once they hit 74-75% surge rating. With the new implants and earring you will hit that surge rating much sooner than with BM, so that you can gain a lot more accuracy than pre-1.2 without feeling bad about it.

     

    Iirc, you will be able to hit close to 110% force accuracy without compromising on your surge or power/crit once geared up completely. You won't notice much difference at that point, but I can guarantee that you will, if you ever decided to drop those 10% accuracy again for overcap surge or whatever.

  17. Lol... I assume you left out the 30% snare and 5 targets from slow time to bolster your statement of Slow Time being worthless, I completely disagree! I personally go back and forth depending on who I am rolling with between 31/0/10 & 27/1/13, both are beast!

     

    You do realize that a 30% AoE snare on a 7.5s CD is actually sub-par in comparison to what other tanks have to offer? I hope you didn't think this was something unique or stellar.

  18. A 31/0/10 shadow in tank gear is a scary, scary beast. You are not a dps monster. You are a utility monkey and heals protector, and a darn good one.

     

    This is so silly. You are protecting your healer with nothing that other tanks do not have. In fact they do it better because they have more mobility and CC for that job (unless you honestly believe that the 5% damage reduction from Slow Time is worth anything).

     

    You have nothing more than the tank basics as KC when it comes to protecting somebody. You do, however, die much faster than other tanks.

  19. In order to make Shadows viable they'd need a lot more survivability and a leap on a 30s cooldown in Kinetic (with Adjucation requiring Force or Shadow Technique), a lot more sustained damage in Infiltration paired with a very powerful defensive CD for 5s and a decent amount of survivability on top of a unique utility (root alone is not enough, so that I'd probably make Pinning Resolve turn Force Stun into an AoE stun for 4s. I intentionally chose the AoE stun over the AoE mezz that other classes have access to, because given the playstyle of DoTing multiple targets, an AoE mezz would instantly break for this tree) in Balance. That's pretty much the whole story about Shadows.
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