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TheTurniipKing

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Everything posted by TheTurniipKing

  1. The original trilogy is a classic "Heroes Journey" tale. Indeed, if you set aside the sci-fi trappings, it's basically a fantasy story.
  2. Midichlorians, Gungan vomit and Jawa teeth.
  3. I miss the days when most people played games to have fun.
  4. If it's an orange saber (by which I mean, an orange named item, NOT a saber with an orange crystal... often given out as quest rewards, such as your initial lightsaber) the item level is determined by the mods within it, not the item itself, so he can freely build himself a more capable saber that works within his alignment restrictions. By the sounds of it, he BADLY needs to upgrade his hilt (IIRC, this is what determines the current level of the item).
  5. The best solution would be a new open planet-zone intended for players who are already at 50+, and it could be structured more openly.
  6. It's more likely that the devs made the Imperial fleet area first, then simply copy-pasted and re-textured it for the Republic, forgetting some of the subtler textures like the ones used to generate reflections.
  7. The old Jedi Order: It's what happens to order without chaos. It becomes stagnant and fossilised. Chaos forces change: Without the Sith to play against, the Jedi rested on their laurels. They were trained and prepared to fight the Sith as they were during the time of the Old Republic (now! ) - Belligerent, numerous and not nessicarily too bright. The old Jedi order were completely unprepared for the kind of subtle malevolence that Darth Sidious represented, and this is shown by the relative ease with with Palpatine was able to operate basically right under the nose of the Jedi council. It is ALSO probably why Obi-Wan and Yoda chose hostile enviroments like Dagobah and Tatooine to hide on - the environments provided their own challenges, which would help keep their skills sharp.
  8. And here was me thinking that the cause of early boredom was boring combat and slow running speed.
  9. Well, given that it was my suggestion initially, I think I pretty much am by default.
  10. I really think Kreia might have been onto something. Certainly she was right about Darth Traya - the one who has been betrayed in their heart, and will betray in turn... It's practically a description of Vader himself, if you think about it.
  11. The thing about SWG is that you didn't really have to go to other planets. So your friends would tend to stay clustered on the same planet. Because TOR requires you to move between different planets for levelling purposes, playing with lower or higher level friends is quite awkward.
  12. The problem is, you're never going to equal WOW's sub numbers by doing exactly what WOW does and adding Jedi. You've got to be better than the best to be the best.
  13. To give them the benefit of the doubt, another might be that they have plans to expand the roles of the station at a later date. I don't mind travelling someplace with my group. I just don't want to have to travel to get to my group!
  14. No, we can't. And names like that are precisely why.
  15. Not always. (see: Ultima Online) They work just fine in a co-operative or single player experience, but all they do is provide guaranteed grief for players in a competitive game.
  16. Which begs a question of why we're still putting up with these kinds of terms and conditions in this day and age. Those kinds of conditions are there to protect the publisher from lawsuits if a game is taken down by forces outside their control for for an extended period: Fair enough. It really SHOULDN'T apply to scheduled downtime, though.
  17. And yet TOR adopts levels, which are the fundamental timesink tool. A truly clever MMO would sidestep that initial grinding phase, and simply jump straight to an end-game state which keeps you playing with entertaining activities.
  18. I don't see any reason why load time and travel time shouldn't be synonymous.
  19. I think there may actually be space for both styles of space combat, to be honest. Introduce ship-to-ship duels as a kind of Warzone. The existing space combat, I'd like to see made playable while not connected to the servers, giving us a way to play even during maintainence. The fact that they're so cinematic and on-rails means this should be technically feasible - just needs some way to log and authorise mission completion after the fact. (What's more, the mini-game could then potentially be ported to other platforms, like iOS, so you can get a fix of SWTOR even when you're away from the computer).
  20. Well... yeah. Otherwise the game kicks you for being AFK. ba-dump-tish!
  21. To paraphrase the inestimable Douglas Adams: I'm all for the world being detailed with things that are not nessicarily dedicated to levelling or grinding. But spaceports are not the things that anyone in their right might should choose to do it with.
  22. Visually, it'd be nice, but time consuming, which rather defeats the point of "quick travel".
  23. Try playing a light-side Imperial agent. it's fascinating. Sith Warrior is the "Darth Vader experience". Imperial Agent is more sort of "James Bond".
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