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Lady_Alyria

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Everything posted by Lady_Alyria

  1. They should have started with Imps, Republic and Independents, their space station would be located in the outer rim, run by Hutts and Bounty Hunters and Smugglers would have started as part of that faction.
  2. LOL. That's not a bug, that's the result of critting when you craft and that's been around since 1.2, maybe longer.
  3. They already nerfed the adrenals, if they got rid of the medpacks I'd have nothing to spend WZ tokens on levels 10-40.
  4. My Gunslinger does more damage than my merc now, 1.1 that wasn't true and it pissed me off, because all my gunslinger had was damage, my merc, even arsenal specced still had heals. I think all dps specs should do a good amount of dps, but sniper/mara should do a bit more because they have no other options. It's a trade off, a lack of utility for a boost in damage. "Give me more powah, and just don't play the dps classes" is a silly proposition. Why would they make four classes suck after spending their time and money developing them?
  5. Like I said, I do them all and biochem was the hardest to make money with, but that's when I was making some of everything, now I exclusively make implants to sell. I heard adrenals sell at high levels but with the WZ nerf of them that's probably not true anymore.
  6. Could be worse, you could be an artificer.
  7. Because people that lost most fights are bragging about it in the forums.
  8. I've hit my legacy at 31 on one server and 35 on another, it's not a level but a point in the story.
  9. Considering I made 3 mil yesterday crafting I'm hard pressed to agree. I know it's not going to always be like that, (things are usually only that wonderful after a major update) but I have one of each crafter and I manage to earn money on all of them.
  10. It's not useless, you get exactly what you paid for. A chest piece made of bronzium and plastoid is worth a chestpiece made of bronzium and plastoid, not one made of zal alloy and durasteel. The way it was before was the poor implementation, this is the fix.
  11. The whole tier system for augment slots is a fix for what they did with crit crafted orange gear. I mean they go through all the trouble of designing high end gear and then make the most powerful gear desh rags? Woops. So now you have options, you can pay to have augment slots added to the fancy gear they made, or you can pay to have it added to social gear, or you can pay to have it added to your desh rags if you were truly in love with them and they weren't just the easiest, quickest way to maxxing your stats.
  12. Yep, you need the MK-6 kit, but if your 49 augment won't fit already that suggests the earpiece isn't 49 or higher, else the augment slot would be high enough. I would suggest getting a lower level augment and holding on to the one you have now for later.
  13. The green ones are components crafters use to make the blue ones which you need to add an augment slot to something.
  14. My level 43 merc in 40 pvp gear crits for more than that with bolster. I have no idea how you are messing up, but you are doing something wrong. Are you using your adrenals?
  15. The short answer. No. The SWTOR community is made up of tons of people that play for different reasons, so it's impossible to please everyone, all BW can do is try to please the most people.
  16. Your sig says "Cancelled 5/31" so you lost your desire to play 12 days after you cancelled your subscription? Or do you just cancel your account once a week to teach BW a lesson?
  17. Clearly they are supposed to delete those characters that had the NERVE to choose the same name as their most "loyal fan". Even though he'd crap his pants if he lost a character name for no other reason than someone coveted it and wrote several angry emails.
  18. It makes sense that it would work, I was looking for where I read Ravage can't be interrupted, one of the billion threads complaining about Maras I suppose. Though in my personal experience I've never seen Ravage end early unless I moved or used another ability. But I can't remember an instance where someone has knocked me back while using it so I can't say if that would work or not, but I have seen the last hit land on people who've run out of melee range.
  19. Ravage can't be interrupted.
  20. A. Eh, I wouldn't say balanced per se, but there isn't a class that can't solo thanks to the companion system. B. Is Jugg DPS equal to a Marauder's? HAHAHAHAHAHAHAHAHAHAHAHAHAHA! *breathes* HAHAHAHAHAHAHAHAHAHAHAHA! No. Even dps specced Juggs have noticeably lower dps than every other class. It takes longer to kill anything and everything on my Jugg.
  21. You did nothing wrong. Working as intended. The highest stuff you can make is 49 unless you get schematics from REing stuff you get off operations and such, you can't buy the highest schematics, you have to grind them, however you can buy, relatively cheap gear better than anything you could have crafted.
  22. On a different game I lost a name I had forever and I sent a level 6 character that hadn't logged on in YEARS a bucket of money by mistake. So I understand the pain, maybe even more than most. But I'd rather pick another name than be myself on an empty server.
  23. That would make the most sense because again, who looks at their hilts, for all I know the rakata saber hilt is prettiest, unless a person want specific orange gear for the look, which they can buy the non-crit version of for cheap anyway, the most sensible thing to do is just add the augment slots to your gear instead of trying to get your gear to crit.
  24. The difference is level 50 sabers are supposed to look better, but I doubt many people care how pretty their hilt looks. Plus, what I've noticed with gear is my personal taste makes me like low level gear better, the high level stuff tends to look too gaudy and clownish for my taste. With 1.3 the augment slot will be based on level so level 20 orange crit items won't be able to hold 50 augments without going to the augment table, but considering you can add an augment to anything in 1.3 including social gear there will be less reason to bother with crafted orange gear at all.
  25. They attacked someone for two minutes straight without noticing their class, what abilities they were casting, and they didn't know healers could cast more than one heal per fight. It's pretty obvious why the person survived two tanks for as long as they did. To the OP, healers can use their WZ medpacks along with all their heals. Their weakness isn't how often they can heal, which is pretty frequently, we are talking seconds not minutes, their weakness is how long it takes to heal. A lot of heals take one or two seconds to cast, if you are fighting a healer you need to interrupt their heals, especially as a tank as your damage is lower than a dps. That's why it took so long, you were letting the person heal up, you have to interrupt, knock them back, etc so they can't get heals in.
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