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ZyrenDelacroix

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  1. How soon can we hope to see some solutions to the majority of servers becoming vacant? PVP has become increasingly difficult to get a queue pop at 50 on many servers. Can we expect server-merges, cross-server queues, and server transfers? However, if you only do server transfers, this will likely only exacerbate the situation, so what are you doing to address this?
  2. That's not really relevant to my question. Does stealth scan remove the entire Force Camo buff, or just the stealth aspect?
  3. That's essentially my question. Is it all the same buff, and when the stealth is removed does the entire buff go away?
  4. I know it removes the stealth, but I was wondering if anyone knows whether this removes the movement speed and damage reduction buff?
  5. Anyone else wish they could get pvp consumables in a different way?
  6. I think it would be beneficial for players to have a different method of obtaining Warzone Adrenals/Medpacs. Buying them with Warzone Commendations is frustrating, because not only did the cost go up (from 10 to 20), but also the rewards for completing Warzones is rather low. Couple this with the fact that without rated warzones, the only way to work toward War Hero gear is to do dailies and convert 30 regular comms into 10 rated. Essentially, we have to choose between Adrenals and getting our gear more quickly. I propose that there be another route to getting them, which has a cost in credits instead. Perhaps make it so that Biochem can reverse-engineer them to figure out mats to make them, or they could be for sale directly from the vendor for a certain price, if you'd prefer. Regardless, please give us another way to obtain these pvp consumables at level 50.
  7. It still seems like Torment is better. It saves you a considerable amount of force. Meanwhile, Spike gives you about 1 GCD (for everyone attacking, to be fair) at 9% more damage every 20 seconds (assuming you use it every CD). Electrocute would give an additional 9% damage for 2-3 GCDs every minute (which isn't that amazing), but generally a huttball carrier will wait to CC break the long CCs when it means he/she is going to have a full resolve bar. It just seems like Torment is the superior choice.
  8. What do you think about dropping 2 points from Nerve Wracking and putting them into Torment?
  9. You are mistaken. The Enraged Charge discussion has been almost entirely about PvP (in this thread).
  10. This is an interesting, but unrealistic summary of what you think will occur. Also, I'm curious about why you think that it is going to be worthwhile to use rupture again, so soon. It lasts 6 seconds, it will have been up for 3 at the end of your Enraged Charge rotation. You have at least 1 GCD to spare on something else before it becomes time to reapply rupture to the target (unless you're specifically talking about getting rupture up on multiple targets). The reason I say it is unrealistic, is because you're acting like you'll never have enough rage without Enraged Charge to do the "superior" rotation. What about Empowerment? What about Defensive Forms? Even if neither of these occur, as I've said, against a single target I can get great use out of my GCDs, same as you'll probably have to do with yours before reapplying your Rupture. Charge (3 Rage) -> Deadly Saber (0 Rage) -> Battering Assault (6 Rage) -> Rupture (4 Rage) -> Assault (6 Rage) -> Annihilate (2 Rage) -> Rupture (if it proc'd, and if it's about to fall off the target). That is only in the absolute, worse-case scenario where nothing else has generated 1 rage before you go to use Assault or Annihilate. As far as I can tell, nobody really has access to information (since we don't have parses, etc) that can answer my original question, which is whether 1/2 points in Empowerment is good enough due to its having an ICD. I find this spec to be quite interesting, especially if Empowerment is not essential. However, I'm also interested in the comments being made on CoC and Defensive Roll. The reasoning behind getting these seems rather appealing.
  11. Of all the rage-generating skills, Enraged Charge is probably one of the least effective. Also, I'd rather have 2/2 Subjugation.
  12. Appreciate the feedback. However, I don't think Enraged Charge is worth it. I can get a full rotation off (and already do) without it. Force Charge -> Deadly Saber -> Battering Assault -> Annihilate -> Rupture. Although, I'm guessing you do Anni after Rupture for the chance at resetting the CD... I refuse to drop Phantom, as the ability to completely be immune to the hazards in Huttball is amazing (among other uses). I'm currently trying out Seeping Wound, because as you say, it's easy to become rage starved. I like being able to save a GCD and 2 Rage by getting a slow applied on Rupture (which is already part of the rotation). I take it nobody really has tested Empowerment much to figure out putting 1 vs. 2 points in it?
  13. I've been looking around, and I haven't found much discussion about getting away with 1/2 in Empowerment rather than 2/2. If it's reasonable to do this, I think my PvP build would be: 33/5/3 Any thoughts?
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