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alexzk

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Everything posted by alexzk

  1. Whatever, key point was "2 buttons + 2 fingers" and "no gcd".
  2. Damn..why everybody try to make me liar? 1. For shadows - "Mind and Body", 2nd line in serenity. Read if u have shadow, other classes have similars. 2. 800k if healer heals good and many smashers in enemy team, like VS door - easy 800k protection
  3. ..and another CW ... we were holding 1 turret and were losing. So i started to make orders in chat + mazing enemies on spawn. In result - we won with 50 points left. So instead quitting somebody could took command and win. P.S. And pro tip for tanky classes as dps: 1. Put aoe taunt next button of your spam skill (for example, as shadow I have ` bound to taunt and 1 to aoe) and press it by 2 fingers. It has no GCD, u get extra dmg reduction, and 800k protection at the end. 2. And you still cann guard healers .... if u're too much away from em healers still get 25% reduction and don't kill you.
  4. Okey, now we got consequences of insta-70 leveling. People come to 70 pvp and have no idea what resolve system is. I would like to suggest to make sand-box for them. Like separated 70 queue for ratings less then 50. And no ranked too. Or, maybe, just ranked 8 vs 8 randoms with 50 rating incoming limit.
  5. Just joined to alderan CW .. I joined as 5th . They had 3 nodes So I went to less populated, guarded by sin. 1st time - maze 8s, then maze 8s again + my breaker. While I was casting 3 times popped immune and finally sin unstealthed when i took node. Damn, that guy had no idea about resolve system. And what wonders me - my team still managed to lose .... Incredible. I think this happens because ppl insta level to 70 and have no idea what and how to do on WZ.... They must separate queue by pvp rating, for example less then 50 in separated sandbox.
  6. "If they were going to make another map, it should have been a map type from one of those last 3. NOT another HB. Seriously, some dev must have a serious hard-on for HB" I returned to swtor after 5 years break because I was missing HB soo much... So yeh, supposed to be best map when bugs fixed. HB is just unique, i saw many games during that years ...every map of swtor had more-less similar. However HB is still unique. And new one - Odessen. Gona like it as well - because unique.
  7. You have there additional keybinding to setup "temporary panel". It is used for any situational abilities, "throw huttball" for example.
  8. I thought it is a "feature" This happens for months ...
  9. Better count "arenas" .... Today I made angry many ppl already, I guess - quit 5 arenas in raw! cant do pvp like 30 mins already >: Right, got 1 HB on makeb think i'm done with pvp for today ...not to mention speed another team scoring, but got pushed by guardian from the ball spawn point to shield place stages ...it's at least 25% of map size! ... and guess what next? Somebody leaped on me too - maybe was him dunno, stealthed out.
  10. Ye, on VS works against attackers only .... tried to wipe defenders - nothing happened I think that "green" item on door makes a problem.
  11. Bad idea, try to select "Lost Island" FP which I love and see how long it will take to get it ...same will be with WZs. No chance for hard/not popular at all.
  12. Don't play ranked, but I would add - "To make this less painful for ranked players creating Alts, just make Valor a legacy stat, so if you get high Valor on one character, it’s the same on all." only for the same class or even same build, for example shadow tank / assasin tank, Bcs you know ...new class needs to be learned.
  13. Operatives can start huttball before actual WZ started (i.e. everybody await locked). Saw 1 did that, sent bug report. Will not tell here details yet, except it involves "killed 0" too.
  14. No, support clearly stated we have no control on it. Furthermore, while they were doing "check" according to tickets they directly logged in into my account and was running by chars around (because when I logged back my char was in another room of SH). So It seems some deep account related stuff.
  15. Right, 4 WZs, 3 + 1 on diff chars - all were VS (bugged) Lets ban VS too ...why not ?
  16. 100% repeatable without any payed exploits. Just push into door VS at 90 degree about (perpendicular). For example when somebody plants bomb - insta kill. Reports sent.
  17. There are some popups, when you enter stronghold, when you exit spaceport on planet etc, like stronghold name or "no guild controls this sector". So I was opening 2-3 tickets to support and they said - "all as expected". However what I found so far, if u got this message pop and don't move for big enough distance like 30+m (for example, relog in SH near bank and just clicking that bank) those messages remain forever while blocking interaction with any other windows (bank, bag, gtn, craft, anything else). Also found, if to use fast travel on spaceport exit - that box will remain at least 10 mins running around map until relog. Any way, if it is all "expected" can we get any way to make it smaller/disable/log in chat/anything to hide it off please?
  18. https://www.random.org/integers/?num=100&min=1&max=11&col=5&base=10&format=html&rnd=new Let's say 1-2-3 is huttball ... pay attention how many times others will repeat too, like 9-9-9 or so. Sure 1-2-3 happens, but check how many another repeats as well. My point is you just focus attention on 1-2-3 and blame system, while it do 6-6-6 as well.
  19. >, Arena should never have been removed from the normal rotation when they made that adjustment. What are you talking man ? It is there. I tired to quit arenas, it's so often at 1st half of the day, so I just don't play pvp till daily reset any more. I could ...all the day, but I don't -because arenas pop 9 of 10. And sometimes pop at prime time - which means "I got the wave". For example, there are 24 ppl, 16 will go objective, other 8 will get arenas. Now, if they immediately re queue they get same configuration. So 16 ppl get constant objective, and 8 ppl get constant arenas. That's why we need split. Because there is only 1 way to lose wave. Wait half of objective length (5-7 mins) and then q. back (assuming no new ppl joined, which is true in the morning for example).
  20. You're bad understanding what random (and probability) is. Chances are equal. So your conclusion is simply wrong for independent events. Nothing to discuss, your conclusion is just wrong mathematically. Your "highly unlikely" could be applied to "system with memory" which is you but not random queue. I.e. next solution accounts some prev.
  21. Lies...mine are usually like Yavin, CW,CW,Yavin ... daily done VS,VS,VS,Yavin, relog, CW, Yavin,VS ...daily done It is rare to see only huttballs. I see it maybe once a week. So overall it is true random. Go random.org and click button there, you will see how bad you imagine what random is. P.S. You should see different WZs with no repeats ONLY IF there are many players and they run like 5-10 at once, then all those players will see WZ changing. IF 1-2 WZs at once - it will be many "repeats" (assuming everything has 1 random source, which is usually true for computers).
  22. Seems they fixed issues when you could stop node takers over broken geometry (I reported couple), but...that added unexpected behavior - u're killed if somebody else pushes you ? Nice...
  23. Got main point - nothing to do till September because all current "top" goes obsolete soon. ...as I understand idea - gear will be all the same for all, then you make special item which adds "bonus" which is currently on armors. Seems like you can have legacy gear set 1 for all toons + dedicated "item" on each toon.
  24. Original "owners" has special additional option in dialog to get comp back immediately without questing/story. If you started quest with Lokin, I think, you can cancel it and start dialog to him again picking that option.
  25. Got insta kill on VS planting bomb too, however, on other char this morning companion got insta-dead after doing shuttle-teleport. Guess they made some new bug on server which randomly kills.
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