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alexzk

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  1. alexzk

    Maul Spam BS

    Use shields/tank. I usually fight 2-3 minutes vs 2 assasins at once. Shield counter crit and may have chance much bigger then they do. Some yes, hit hard. But that's why I have healing bottle But right, who plays tanks those days geared as tanks ? P.S. guarded sork feels ok with those crits too.
  2. alexzk

    So what's going on?

    Subj Day time - whole the day, WZ fps over 40 and normal play. Each evening - 7-9 fps, pushes from ball spawn to our "spawn wall" by jug etc, etc. Is is cheaters come to play or servers can't handle online? >: I don't get just.
  3. They balanced for new gear. You must get new sets, each piece there has own bonus, then u random it for defense, and then you have almost same tank as in 5.xx. Still different though, slightly more dps, slightly less tanky, i.e. now I use cds in ops, but never was with 258 in 5.xx. Tanks has special set healing 1% each 10s. Then you add relict from healer which do additional 15k heal and triggered by set, and you don't need comp healer again in heroics. I didn't play jugg too much, but geared it in 306 by other toon, then I went to Onderon and just killed republic NPC gun (being attacked by 2 of them, near base), i.e. jugg tanks ok, comp's heal is enough. Furthermore, it seems now they unified all tanks. Before 6.0 same exact gear on shadow was giving more shield then on jugg, now I managed jugg to have 42% both shields, I do not recall such a big numbers prior 6.
  4. Yes, right. Because tank geared as tank is not an option on arena. That what I said, because of no respawn. But tank geared as tank 90% and 10% as dps is perfect for regs as it can easy hold points until people spawn. That what I said again - 2 types of PVP require different gear ...and everything different. masteries too ... I do assumption, that healer on arena must be half dps as well...pure heal may not work. But I'm not expert in this.
  5. Hm ....why everybody compare ranked & regs ? Don't you think it is 2 completely different games and even different gear setups. As in ranked wins killing speed. I.e. boosters. In regs you can respawn, i.e. boosters benefit less, and having tanks which live long enough can do a win just because they don't die fast and allow other spawn. My point is 1 tank vs 3 in ranked is a lose. 1 tank vs 3 in regs is ok/win yet. ...so those 2 types of pvp need different "balancing" actually. What is overpowered in 1 game can be ok in another.
  6. I use 2-3 redoubts on dps/heal builds. It helps, especially in pvp. Got 1 orange receipe from 1st try. 2nd receipe doing around 40 and 3rd cannot get after 3 days of farm yet....I guess it is above 60 tries already.
  7. I think burst combo will be fixed, as It doesn't look right that they can change many tacticals to charge many skills at once. Only current tactical should be kept, all other "charges" reset to base. Then everything will be back to normal.
  8. Okey, couple answers. "Redirected wrath" - on my shadow it is called "Ancient tomb of Wrath" and it does+ 2% to shield absorption - that is not exact damage reduction - pretty trash. I use "durasteel wall" instead. "force speed damage reduction", well ...not for tanks. Now tanks has mana regen Dps get 25% reduction. As for tank, my best now is: 1% each 10s heal set + 2% alacricity pieces Pvp guarding like VS door / OPs = "durasteel wall" Any other cases - "Luck always changing" Ops - plain shield absorb relict, other cases change to healer relic which do additional 15k heal, triggered by set. On long run "luck always changes" negates -10% dps by tank stance, and add some a bit. I.e. tank acts as dps without crits. Also I want to try "exploding shield" set, should be ok for packs' farm as it should rise dps about 10%.
  9. Any "unlocked" mission for any skill gives ember on crit like 2-4 of them. Had it on slicing/archaeology/biochem/TH/scavenger missions already. Missions are 500k on GTN or 11th grade boxes by slicer.
  10. answer is simple - don't bother with HS Others FPs are much simpler in fact. For example Cademimu, if you have slicer and scavenger it will be faster then RR even. No super tank or heal is needed, just move properly.
  11. Most priced resource now are credits. It is question of 1-2 weeks while people figure it eventually and stop most GTN activity. Also some prices will go down. For example currently missions are 500k. However, it takes 20 mins to get random 2. During 20 mins you can drop around 50k credits. So..missions aren't worse to buy for 500k measuring all in time.
  12. It comes from 300+ gear ..but rare. Most are from unlockable missions - all of them MAY bring ember if crit. Did tonight maybe 7 missions got around 15 embers.
  13. Disabling: nameplates -> guild heraldy/names (both) rises 5-7 fps on quesh HB to 17 in avr. That is as for 6.0. Never was so bad yet >: They changed something in GUI for sure, as it hangs now differently - before that was empty screen, at 6.0 u see some parts ...still neeed ctrl+U twice.
  14. "Luck always change" - drops from FP MM (had like 5 already ) Can be replaced by "durasteel wall" if you need guard for long. 1 crit proc relic 1 crit stat item (ear/implant) all other balanced shield, with rising rate by augs later 1 healing relic (which procs 15k heal during 3s) - craft or use sork to get 4 items set for self heal - drops from fp 2 items set for ala - drops from fp, but not sure if it is working yet (any 2 items bonus) Well, 22 medals on 1st day of using it. Very often crits. Hard times for new infiltration cheaters. They cannot kill with 2 stealth yet Had fight with one such ... he lost his HP, had auto-heal proc to full and lost it again to 20% (all the time he was doing stealth-stealth-stealth) then I had to die to spawn on next door faster.
  15. I would say "2 cloaks" is bugged. Once you remove it you must have 1 charge, as other tactical do that, like "luck always change" resets once removed. This idea with doing charges to skill by fast swapping tactical does not seem right. If it was right it must be allowed to swap in combat too. I would recommend to learn play without cheap cheating Until devs explicit say it is intended so. P.S. Sadly they can left as is, for example wow had "paladin seal twist" which was bug too ... and on later clones is absent. However players demand to emulate it as well.
  16. 3 nights by shadow tank in MM FP solo = 306 full tank (yeh, duo could be faster, but you get half reward. So it must be 2.5x faster at least). 3-4 more hours to get some dps stuff. 4 hours on 2 other chars to make em 75. Next 20 mins that chars are 306 as well (from last runs by tank). 1 OP by tank = +3000 extra fragments Relloged to that 2 chars and played random, now tank has pieces which he couldn't get ever itself. Ready for pvp - 22 medals per match (yeh, didn't play ranked single time as I hate arenas, so not sure how u measure success there).
  17. Guess you can bother with in case of hard min/max and still questionable. Made 3 characters 306 already. Basically you gear 1 on bosses, then everything send to others, make them anything 306 and start random play on fleet. 1 OP gives near 3000 fragments (including breaking). So plenty of to play with random and get what exactly u need.
  18. It is bugged tactical it seems. If you swap "luck always changes" crit rate goes down to base. So "2 stealth" must be set to 1 as well when tactical removed. Also I don't see 2 items bonuses in stats and don't see any additions from armors' skills (however icons are shown), for example damage reduction not changing in stats.
  19. Sliced missions were giving ok mats, at least for 5 crafts and you could have 1 mission per 10 mins extracted. However, path notes say it is lowered ... guess nobody will bother slice there now. Also I figured, that 1 shadow tank can do huge outcome of gear, so can gear up 1 char per a week or so to 306 from legacy. So if you don't plan sell crafted, it is useless. I see current as each legacy must to full "production" cycle on its own now
  20. If you have slicing, you can go pick boxes in world. They drop missions. I got like 10 mis in 2 days, but 1 only biochem.
  21. You need bonuses on armors ...for protection. That's it. Until you all bonuses everybody will hit a lot.
  22. I have 125% crit opener and something like around 35% avr hit including all those runs/jumps/pushes. With my crit rate 500 Just use proper tactical. Crit now is important for surgering ... not for chance itself.
  23. Now most problem is mara, because when they do speed burst everybody lags except them, damn, i can't even proper force push em bcs near acrobatic mara i have 5-10 fps. Almost same OP roll but they can't keep it constant.
  24. breaking 300+ items give some.
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