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alexzk

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Everything posted by alexzk

  1. not at all, i descreibed system used in Allods Online - F2P game. Prooven good without clicks at all.
  2. Bcs people don't like it. Those who likes returned back to the WoW. My friend paid account in about Feb. Right now account changed 3 players and all 3 returned to WoW finally. I dont think it will be ever extended.
  3. yes, that's a key point "when u got 50" [1st time] I made my first char on other server at Feb. It was fun before 50 and after. Next char after legacy update I was a bit lazy to gear. When I re-rolled to other server and made same char as 1st I'm just borried to do same things again. Like 2nd job. And some people want to play 8 characters... If they will do level 52 and some WH-2 set and same grind for it, I will not do. It's enough for me of current 3 times. I don't want to do that each couple months :/ I want fair equal fight That is fun.
  4. i had to use search before post, but: http://www.swtor.com/community/showthread.php?t=477462&highlight=targeting
  5. here I wrote too: http://www.swtor.com/community/showthread.php?t=477462&highlight=targeting
  6. Good idea, at least time spending here will have sence, unlike now, why should I grind best if it will be new lelvel cap soon and best will be common. Unique and best things must be unique and best. I quit 3 games already just because of it - each couple months there is new level cap and new gear and new time spend for the same grind. Excuse me but when to play? :/ (SWTOR looked promising until i hit 50 - now I see same grind ) However horizontal scale brings new problem for developers - if we have static gear how to add new content? Well, you will have to think a lot here, instead adding more xp and power to boss you will have to develope new killing tactics and abilities for mobs. And dont be scared - people will not complain it is too hard just because they will kill for titles and fun and not for better gear. Actually I think it will take months before people will want something new. Because each new run is same hard as before on the same boss. Also you can expand game by adding new skills to class tree (aka new lvl cap) but it can be learned only by doing activities. For example, If you killed hard boss or killed 200 enemy trooppers in one day you've learned new tactics. But level remains 50 in fact. Important to have couple alternatives like you can learn A through killing boss or B and C doing pvp. And better to get those random like RE do now especially for PVP skills or by long-long quest. Also you can unlock +1 skill into existing tree if you closed all OPs during 4 days for example. You can repeat it next month again up-to 3 times - so we have 3 lvl caps. And next bosses may relay on those new skills added, like you can beat him using A or B and C. So ultimate new content can be explorered by "skilled" person in both sences. Something like "Dragon Slayer passive - now You can see the weakness of Dragons. Outgoing dmg to dragons is increased by 200%". or "Assasin defence - by fighting assasins you've learned their technique, +2% to defence chance". It can be mixex, for example if you're biochem 400 and killed rakghoul champion you learn new recipe - adrenal of rakghoul rage etc. If you survived under continous attack of 5 ppl during 1 minute you've unlocked "infinite calm = +50% defence chance for 15 secs", a lot of to imagine here. You see the point. Old characters will have some advantages over new but not big or usefull in some situations only. Almsot same as current legacy system do. Maybe it can be added to legacy not to single class tree. Your choise.
  7. Please do prioterized target selection by keyboard. Target should jump: 1. Before face of character ( +/- 60 degrees angle from sight line maybe) sorted by distance. 2. If nothing (1) then just sorted by distance as is now. Initially it jumps over close targets only (like 10 meters). If user do pause between switchings like 1 second any time it enters "long range mode" where includes in selection targets far away (still ordered). If user stops switching for 5 seconds it enters "short mode" again. If no close targets on 1st switch it automatically uses "long range mode". If there is close target, 1st switch always targets closest faced by character. Also timings (1 and 5) should be customizible I think like "skill buffer" do now. This way other games do and it's very convinient unlike current. As a tank I must change targets fast being inside heart of battle. But currently it is common when operative runs close around me, i cant click it by mouse since i use it to rotate camera and he's moving and he do restealth. Using tab jumps all over the world until 7 seconds later it targets but i'm nearly death. Target a sork for example who stays far away from main battle and most likelly at other side is impossible task too. I face him, pressing tab or even trying to mouse click. When I targeted I'm dead since i spent 5 seconds for targeting instead survivence. Doing FP even nicer - target runs somewhere behind walls next rooms and i cant taunt fast mob which is closest right before me and kicks somebody. It takes 2-3 seconds to click by mouse. (If anybody will complain I'm too slow mouse clicker, try to rotate camera by it for 5-10 mins and then start clicking - cursor just disappears and appears at random place on screen, so u must find it first). Regardless will you do above or not please change color of targeting for someting like violet or blue or whatever color is not used (current is red). Because now on WZ i have around all plates green/red + lags bcs of smokes and it takes couple seconds to figure out where target is. Having other color will help a lot.
  8. *** ... try to kill anybody having tank gear - it's near impossible :/ and they want to nerf survivence too ??? .../unsub only possible response for it.
  9. I'm a shadow tank, so here is my upgrade from BM to WH : http://dulfy.net/wp-content/uploads/2012/03/warassasincomparison.jpg it gives +200 shield rate, same value as relic gives to me right now for 20 seconds. This means 54% chance to absorb. Having BH relict gives 64% rate, this means in avr. dmg will be decreased by 50% 2 of 3 hits to this person. What do you think how long you will kill this tank guarding door ? Right now in BM set when I use this relict I have 20 secodns granted invincibility - need 6+ assists to kill me. WH set has it permanently. So yes, +200 expertise means nothing really
  10. turned off globally by driver and still have same effect with explosions.
  11. Why everybody meniton WoW?) never seen that bul**** :/ - mention LA2 - best PVP i've ever seen. Want you or not you will be forced to do pvp one day because everything is shared in world and not bound. So fights are for each piece of the world. Even if you want just level up you must kill somebody before on high populated servers. So my point is, just connect PVP and PVE activities, don't do it totally separated. It has no sence and borrying. Right now I have 2 sets in my bag, for PVE and PVP, but PVE set I cant use on planets bcs of PVP possibility. So only use for PVE set is OPs/FPs which should give me more PVE to do more OPs and FPs ...what's the point of that? I can run once through it having PVP set just for fun and forget it totally. *Or I have even better idea. I will run through it using YourTube For example, just add to world mobs some pvp or WZ comms drops. Add couple bosses with big amount and couple hours or days respawn. With time pve sets will become not used though. People are best motivated to do something by laziness and greed. So if you will give them chance to get a lot of something usefull and fast - they will fight for it.
  12. Yeah, killing more mobs to be able to kill more mobs. Fun for the very 1st time if party will wait while you do read quests Any chance to get related activities like old LA2 had? Killing mobs to get gear to have pvp sieges to get income to buy better armor etc....
  13. Can you do 2nd option to log combat log into named pipe instead file? It will take about 20 mins for you to add but will simplify tools, also it does not lag as file do.
  14. Content is tricky thing: u will always demand "new". Dict will stay forever and help community a lot. "There is no ignorence - there is knowledge"
  15. As i recall, i saw printed game quests in books as well. You must follow numbers on it depending of ur choice. Maybe it will save money to print out SWTOR ?
  16. And what for is that ?) It could had sence only, for example, if you have 2 parents consulars it will give to u buff 7% instead 5% like that. Now is completelly useless feature just for fun. I spent 3 minutes on it. ))
  17. How about ingame dictionary service? It is ready to use already as Google Translation. Let me explain a little. I know English at middle lvl. So I can speak freelly on some topics, but when chat comes to everyday things I'm stuck. I need to switch to browser on each 3rd word. It is unconvinient. How about on some ingame droid which will give me translation tip by right click on word in chat? However you will need to do additional work like russian fonts in game or any other which are not supported yet. It can help a lot on problems which exists for example in StartStorm One community.
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