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Tweaked

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Everything posted by Tweaked

  1. Ok, so you are assuming that when people mention 4k Displays they are talking about what? 60 inch TV's? 6 monitors? When i think 4k i think of these two displays, at 30 and 32 inches: http://www.theverge.com/2013/1/9/3855420/lg-display-30-inch-4k-tv-at-ces-2013 http://www.anandtech.com/show/7157/asus-pq321q-ultrahd-4k-monitor-review With the high pixel density the end result is completely the opposite of your argument. Yeah, you'd want to sit further back to enjoy a 60 inch 4k display, but what idiot would slap that on their desk and sit 4 inches from it. P.S. This is the internet, we're rude here.
  2. You have no idea what you are talking about. You are displaying a shocking lack of understanding about how resolution scales on PC games. This is not an opinion, its a fact. PC games draw at whatever resolution your monitor is, if your video card can push the pixels at an acceptable speed. PC games do NOT have a "Native Resolution". You are thinking of consoles. Here are a few screenshots of 4K on a PC: http://imgur.com/a/939zA And an excellent thread at Reddit: Here's some more reading material: http://www.geek.com/games/watch-battlefield-4-being-played-at-4k-resolution-1574452/ In short, gaming at 4K looks amazaballs. The exact opposite of what you claim.
  3. Reinstalled drivers fixing the issue indicate a driver/windows issue.
  4. In SWG i played a Commando pre-cu, know what weapon i used? a flamethrower. After CU? a Commando with a lava cannon, which was the exact same as a flamethrower with different effects. after the NGE? i didn't play SWG... who did? (HINT: Not this guy!) I don't want SWG... in SWG i had no options. I want options. In my mind, some of the best changes to this game are when they added more options. I'm an armormech on my main, and the cartel market destroyed my ability to make credits selling armor. all the cool stuff is on the Cartel market. BUT, i like the adaptive armor on the cartel so much that i don't care that i lost my primary source of income. I really like the ability to NOT look like everyone else. And that's what i want... not SWG, but the ability to be a beautiful unique snowflake. Not some cookie cutter storm trooper clone.
  5. Any other thoughts on this? So far i think we can agree that recycling animations is acceptable. Sacrificing the "OMG, my class is unique!" feeling by having certain classes tied to certain weapons is a minor issue. The only significant complaint I've heard so far is about PVP, but i think having the class icons enabled nullifies any confusion. i miss anything?
  6. same account = they don't give a crap. different account = if action is taken inform the appeal team that you own both accounts.
  7. Any piece of armor that has expertise will NOT be bolstered. Older PVP armor has a very small amount of expertise compared to modern gear or bolstered PVE gear.
  8. Dual sabers would likely then be limited to DPS guardians. Or maybe the second saber would add to shield chance and act as a shield generator.
  9. The scoundrel healer would use the same green beam heals as the commando healer. Mortar volley and grav round would use the BH animations for the equivalent moves. By recycling animations it's a lot easier to implement than you perceive.
  10. But each of the "jedi" has a different play style. It would be cool to be a Shadow with Dual sabers. I want to be able to do a Guardian leap with a Saberstaff. My Smuggler wants a sniper rifle and my operative wants pistols. One of the best things i love about this game is visual customization. This would simply continue that trend.
  11. I think this added challenge would actually ADD to the game in PVP. Less predictability adds to more challenge.
  12. You're using the word "Hubris" incorrectly. You mean "Arrogant".
  13. THIS. It may not work on your server, but it works on mine. I also change outfits frequently as well as re-speccing while i wait for the shields to let me back in the fight. When i would wear my awesome crafted Battlemaster armor i was always focus fired. When i wear my present outfit I'm almost totally ignored. YMMV
  14. This idea comes in two forms, both with the same goal. Many people have complained about item restrictions "why can't my Jedi guardian use a saberstaff?" These two idea's are an attempt to address this request. Both ideas work under the assumption that animations will be "recycled" from other classes. Don't waste resources making new animations, just decide what already in use animation works best with what weapon per class. Idea one: Purchasable unlock. Cartel item that allows Melee classes to purchase: Single saber Dual wield saber Saberstaff Cartel Item that allows ranged classes to wield: Pistol Dual pistols Rifle Sniper rifle assault cannon Example of how this works: Commando buy "assault rifle unlock" Assault rifles would then have the same damage range as assault cannons and they'd be able to use moves that require assault cannons with rifles equipped. The second idea, that i arguably dont like as much because its more restricted, is to sell on the CM weapons that have the appearance of one class, but function as another. Example: a saberstaff that's classified as a lightsaber.
  15. Random CM weapon or armor gets my vote. useful at any level.
  16. It helps, I'm often ignored until they've noticed I've melted three of em down.
  17. This thread got me thinking (and Mathing), and I've found that my PVE cannon with 72 barrel and 69 mods + power crystal +66 aug IS more powerful in WZ's due to bolster AND more powerful in open world pvp. My Aug'd Partisan cannon is several percentage points weaker in both scenarios. A commando truly is only as powerful as his barrel.
  18. The best tricks I've learned as a PVP Commando is to go unnoticed as much as possible, stay at range and use line of sight. I very specifically use outfits that scream "noob" to encourage enemy players to ignore me. The less threatening you look, the more likely the enemy is to target the guy in full Conq gear.
  19. Yeah, I'm using a 69 barrel instead of the partisan barrel.
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