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Truvu

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Everything posted by Truvu

  1. Quite a good summary there sir. It's very true that you have to look at the wider MMO market and iterations of the genre in order to understand the complexities of player response and what they're willing to subscribe to. I myself was a WoW refugee, willing to give up on the old guard of MMOs in order to start fresh in games like GW2, SWTOR, and TERA. What I've experienced over the last 2 years however have been nothing more than iterations to the MMO genre and nothing that truly utilizes all the new elements well into a cohesive whole. Instead they will wait for the next truly successful MMO to come along and combine all these elements into the next big thing. Meanwhile, Blizzard continues to innovate with WoW doing crazy stuff that nobody could ever think of and they take the subscription losses on the chin from players who don't like the changes as if they expected it to happen. The strong point of SWTOR has to be in the creation of an original character. Never before in an MMO have I been able to create a character with such a personality and personal storyline as SWTOR. It's all the little interactions in conversations, relationships, and countless little instances that may not have happened if you didn't do a specific thing earlier on in the story that really make it. Meanwhile combat is almost a bog-standard WoW simulation, only broken up by how unique the classes are and the world is absolutely static. GW2 got the dynamic world thing down perfectly, though it's story falls short being quite boring with a somewhat lame ending and no real player input. Combat also failed to innovate because it once again uses basic hot-key controls similar to WoW. The fact that it has no subscription cost and therefore can't afford to ever add meaningful content apart from holiday events definitely doesn't do it any favours either. Not much to say about TERA other than it has an amazing action-oriented combat system but a terrible story and static world. Surprisingly the biggest complaint I hear about it is that Western gamers detest the sexualization of children that is common among Eastern MMOs. FF14 has a bit of this too with a specific race but admittedly not as much as TERA. So in summary the big iterations we've seen in the MMO genre over the past couple of years have been dynamic worlds, enhanced character-based storytelling, and action-oriented combat systems. I don't even want to think about what kind of budget a game would need in order to combine the three as well as having a great customer service regimen, but all those aspects combined is probably the only thing that could create a meaningful MMO that actually lives up to the hype in the current market. Meanwhile Blizzard has already started factoring in those aspects to WoW in the latest patch which will probably ensure a stable stream of subscribers once again. Innovation breeds expectation. Players just want more from their MMOs these days.
  2. Welp, thanks for ruining KOTOR for me.
  3. Jorgan, come on the guy deserves it after all he's been through. I got married to Elara so it would look a bit weird if I gave my wife a promotion anyway.
  4. Romances differ greatly depending on what class you play, what gender you are and most importantly the character you romance. Spoilers for Imperial Agent and Trooper below. So I wouldn't say they're disappointing. It just depends on a lot of different factors and a few class/gender combinations can be a bit dull. What? I flirted with her multiple times as a Chiss. I don't know if you mean it's not possible to get the the end of the romance options with her while being alien, but the flirt options were available to me.
  5. That's pretty neat. The OP is in the first 77k to sign up and you're in the first 198k. Meanwhile I signed up in December 2011 and I'm way over the 2 million mark. Pauleh takes the cake being within the first 9k.
  6. This mount is a good way to make money and a terrible way to breed trust among the playerbase. I have no doubt it will sell enough to make the decision to put it up worthwhile but it makes the people who run this game look like scumbags yet again. Much like a lot of other items on the cartel market. They STILL haven't changed the prices of the Grade 7 Starship Bundles even though there was a CM post a month ago saying they were looking into the pricing of them to see if they were reasonable. Those things are a travesty.
  7. 239 People at peak on the Dalborra republic fleet this evening.
  8. SW:TOR has turned me off MMOs a bit. Essentially it is a single-player experience with MMO elements (gear treadmill, grinding, stat balancing etc.) attached which has reminded me of the true essence of MMOs, which is to make you do the same piece(s) of content over and over again just so you can look at shinier armor with bigger numbers on it. After six years of WoW and other MMOs this has really jaded me. I honestly believe that I won't ever play another "old style" MMO that follows the same formula as WoW again and that once everyone else gets sick of them too they will die off. I am however looking forward to other new and innovative MMOs such as TERA and Guild Wars 2 which shake up the system a bit.
  9. The Rakghoul Pandemic event going on right now actually does the exact thing you're talking about.. Each day the virus is spreading and access to a new daily quest opens up with more to do and a new reward. See here: http://dulfy.net/2012/04/16/rakghoul-pandemic-dynamic-event-guideupdated-daily/
  10. If you put armoring (and I assume hilts/barrels) in them they can be RE'd. However the issue is I can't learn any Orange schematics at all from REing.. This isn't normal right?
  11. List of features not added: Rated warzones (duh) Augments for armormechs (simply not available in the trainer) New artifice crystals (simply not available in the trainer) Reverse engineering orange gear for schematics (for Armormechs at least, haven't heard reports from other skills yet) Using the shuttle to go to "Your Ship" from a planet is there but doesn't work.
  12. I don't think they've been added. The new augments promised for Armormechs haven't been added to the trainer either. Also, don't try to reverse engineer orange gear. You won't get a schematic.
  13. Update on the situation: All Armormech orange items with armoring in them can be reverse engineered for crafting materials and 0% chance of a schematic. All Armormech orange items without armoring in them cannot be reverse engineered. I sense a rollback in the force..
  14. Okay, so I'm an Armormech have about 35 pieces of Orange Heavy Armor gear in my bank that I've collected over the course of leveling to 50. About 20 of these I'm still not able to Reverse Engineer after 1.2 and the other 15 I am able to.. But I'm pretty sure I was able to do that before the patch. I have reverse engineered 2 items: The first was a RD-13B Striker Helmet I was going to use for one of my companion's armor sets. This gave me no recipe and just the usual crafting item's I'd get from reverse engineering. The second was just some ugly boots, again with the same result. Is this normal? Are we only meant to be allowed to reverse engineer certain orange gear and not most others? Is there only meant to be a chance (not a guarantee) to learn the orange item's recipe when we reverse engineer it without any plausible way of knowing the chance? (None of my 15 items show any chance to learn the recipe when I select reverse engineer) Also, augments aren't learnable from the Armormech crew skill trainer. That's something I know is meant to be there and isn't working properly. One more bug too: Clicking on the "Your Ship" button from a planet's shuttle just doesn't work, at least on Belsavis.
  15. No, the Gormak are the ones with the cannon. *SPOILERS* Going through the quests on Voss does actually explain a lot of their lore. Above all else the Voss follow the advice of the Mystics who are the highest caste in Voss society. The mystics can have extremely accurate premonitions of the future and as such there is no political in-fighting in Voss culture, and no civil wars/disputes. Because the mystics can see the future the best course of action for the Voss people can always easily be decided by their interpreters however the choice between allying between the Empire and Republic is proving difficult for them but that issue gets resolved as you quest through the planet. The Gormak are what the Voss once were before the evolved into the mystical race we see today. They are violent because of the nightmare lands and the "dark one" that resides in the deep places of planet Voss. The dark one feeds off of the Gormak's hatred to gain power and the nightmare lands turn that hatred/power into reality.
  16. Achievements already exist prettymuch. You get codex entries for killing world bosses, flashpoint bosses, finding datacrons, etcetera. In 1.2 you'll even get mounts as rewards for doing things like killing all the level 50 world bosses, flashpoint bosses, operation bosses etcetera. As for the list of things for the average player to do at 50? I'll list most of them below. Complete Class Storyline/Corellia Complete Belsavis Bonus and Ilum main quest lines Belsavis/Ilum/Space/PvP Dailies Max Crew Skills/Outfit Crew members in some good gear if you have a crafting profession Datacrons Crew Affection/Crew Questlines Seek out Codex Entries (Map exploration, killing monster types, killing bosses, killing world bosses, datacrons etc.) Complete all Space Missons/Purchase all Ship Upgrades Purchase all inventory/bank size upgrades Max your Dark or Light side points if you haven't already Buy all mounts (Tattooine/Alderaan vendors have different colored mounts. Also the Dark/Lightside vendor has one.) Complete all Flashpoints Complete any planets and/or bonus series you haven't yet Coming in 1.2: Corellia dailies Legacy system New flashpoint and battleground
  17. I play on Harbringer and things are pretty good over here.. For now. When free oceanic transfers open up later this month the population will drop since it's the server that all the oceanic PVE players used before the oceanic servers were opened. Just remember if you want to play on Harbringer you'll want to follow an oceanic time schedule. A little advice on playing a Republic character, especially a Jedi: Go dark side. Personally I found playing a Jedi Sentinel extremely boring when I went light side.. There's a point were all the goody-goodness just becomes annoying. I rerolled a dark side Trooper and have had much more fun. Conversely my Empire character is light side and I find him fun as well.
  18. I am a straight man who was raised by females and I find it astounding how much I can relate to the observations on female gamers that the OP has listed.
  19. Great video, had a few laughs and I like your voices. Could've done without the music though.
  20. Let me just make it perfectly clear to everyone reading this thread that having paid transfers with the same price range that World of Warcraft does is simply unacceptable. Character transfers in WoW take ~15 seconds, meaning it's entirely automated. This proves that this technology is available and charging $15 US for that is money grubbing. I don't know what type of system SWTOR's character transfers will use but I can tell you if they end up charging more than $10 US for it then they're doing something wrong. What server someone plays on an MMO directly effects their enjoyment of the game. A player should not be exploited and made to pay through the nose to transfer their character over to a server that their friends play on. If EA/Bioware are worried about players transferring too often, they can add a cooldown system to transfers and charge them a reasonable amount ($5-8 US) to reset it. I just hope Bioware/EA don't screw this feature up when they decide to add it.
  21. Welcome to MMOs. No matter which one you play you'll have to grind content that you've done a million times already to get better items, cash, levels, etcetera. If you're going to complain about it then this genre simply isn't for you. Also new dailies on Correalis come out in ~6 hours to mix things up a bit.
  22. My Question: What is the most efficient way of leveling? Do you spam warzones or do every quest you can get? Or do you just spam flashpoints?
  23. You might also have missed the hundreds of threads leaving constructive feedback and criticism from beta testers months before the game was released that were simply ignored. The fact that they're recruiting testers at this stage clearly shows that Bioware is still trying to catch up in the QA department after a clearly rushed release of an unpolished game simply because their EA overlords told them to. This thread is constructive but it will be ignored. Bioware is well aware of the issues with the game by now.
  24. It's not meant to mean something now, it's meant to mean something in 5 years. The original pvp titles in WoW came out 6 months after release and are now some of the rarest titles in the game. (Yes I'm aware Blizz let new players get them but the achievements for the original ones are still very rare)
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