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Posts
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Joined
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10 GoodPersonal Information
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Location
Australia
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Interests
BJJ and the application there of.
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Occupation
Creative Director.
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Yeah, earning 100 million a month, ...man, its on life support. I doubt Blizzard even remembers its running.
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So, how long is the game taking you to load?
DarthDetonate replied to Redfoxmagi's topic in General Discussion
Ive completed the patch but now im stuck at the character screen with "not ready" applied over my characters. Something about downloading the planets they are on. I have a progress bar at the top that is stuck at 0%. Anyone else? -
Patched, waited in queue now all of my characters are not selectable with "Not ready" over them. Something about loading the planet they were on. there is some form of download progress bar in the character select screen that is stuck at 0%. Pretty rad so far.
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This is the sentiment that can keep developers lazy and EA paid and consequently how this game hasn't been shut down though it has done more than enough a few times over to warrant it.
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How are you enjoying the update so far?
DarthDetonate replied to DeLaaNie's topic in General Discussion
but but... this was going to bring OCEANS of people back...and...save the game.... it was the answer to all of our requests.... -
Sigh, you've invalidated yourself. if you are raiding, you are interacting. Even if you're silent. Social interaction is the exchange between two or more individuals. Adding DPS is an exchange. Tanking is an exchange, healing is an exchange. Exchange- Giving of one thing and receiving another. (Give dps, recieve progression: Boss dies.) Antisocial- Not wanting the company of others. As it pertains to a game. Not wanting to group. So if you raid or group you achieve social interaction and if you elect to group, it is, by definition, not antisocial.
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it is convenient that this was missed: From the wiki Social interaction[edit] Main article: Social interaction via MMORPGs MMORPGs almost always have tools to facilitate communication between players. Many MMORPGs offer support for in-game guilds or clans (though these will usually form whether the game supports them or not). In addition, most MMOs require some degree of teamwork for parts of the game. These tasks usually require players to take on roles in the group, such as those protecting other players from damage (called tanking), "healing" damage done to other players or damaging enemies. People for sure keep thinking MMOs have nothing to do with grouping though. Totally legit thought process.
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So true, one of my fav MMOs out there right now Call of Duty is killing it. Also, Heathstone, Great MMO. Your being a Contrarian. You know exactly what I'm talking about when i cite a traditional MMO. i.e. Ultima, EverQuest, WoW, Rift, Wildstar, Secret World and so on. https://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game As in all RPGs, the player assume the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game. interacting together. Seems somewhat social...seems kind of groupish... From the wiki Social interaction[edit] Main article: Social interaction via MMORPGs MMORPGs almost always have tools to facilitate communication between players. Many MMORPGs offer support for in-game guilds or clans (though these will usually form whether the game supports them or not). In addition, most MMOs require some degree of teamwork for parts of the game. These tasks usually require players to take on roles in the group, such as those protecting other players from damage (called tanking), "healing" damage done to other players or damaging enemies.
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Lots of interesting points here really but if you simply compare SWTOR's "Expansion" verses any other triple A MMO's Expansion, you'll find two different things completely. Normal MMO expantion--------------------------------- New Classes Multiple new Zones Many New dungeons/Falshpoints Many new raids/Ops Tons of new items, mounts, achievements, reputations, rares and things to do for completionists Tiers of raiding (actual tiers, not difficulty levels) and oceans of things to do....on one toon. ----------------------------------------------------------------------- Swtor expantion KoTFE-------------------------------------------- A RPG placed on top of existing content dolled out periodically. Recycling basically everything. ---------------------------------------------------------------------------- I played at launch, killed nightmare Soa and Karagga not to long after that (when Soa was not bugged out..or the Pylons) and I've recently returned. I found nothing to keep an MMO vet here. I've tried, I gave it 2 months, levelled 7 toons to 60. Did every crew-skill. Did..well, everything that i felt would move my character (s) forward. But without Cross-realm and the engine being...as bad as it is, i don't see adding a non-relative RPG on top making this game any more attractive to anyone enmasse. 2 pennies
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I can totally accept that people like this game. However if you are content of the cadence of information you have to be ignorant of how other MMO's disseminate information MONTHS in advance or literally as soon as they are able. http://www.mmo-champion.com Go here and marvel at the information that is shared daily. Look at the dev posts, tweets, population percetanges, completion percentages,statistics, future releases ....Or don't, say SWTOR is as good as it gets, don't look around, don't ask for change and accept what they give you.