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AbyssWyrm

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Everything posted by AbyssWyrm

  1. Do you understand that its not even close the same? Those sharable abilities are the extra abilities, not replaced abilities, and thus not usable in PvP at all. I mean that dark side sage (for example) should be able to use Force Lightning all the times instead of projectiles (which is basically the same, but visual are different), not just once every 14 minutes, and only if you have active companion. If my republic characters picked the dark side, and it happens that their parents the actual siths, i wanna make sure that they can use the dark side abilities, not just have silly dark side title.
  2. Rly, isnt it very easy to make, and would be really cool addition? I mean, let say that i have iquisitor who made to level 50, and have dark V alignment. I think it would be cool to make new legacy unlock for any dark side legacy characters. So lets say i also have sage, and that sage is also going dark. With that legacy unlock he might start use Shock instead of Projectile then he/she reach dark II, Force Lightning instead of Telekinetic Throw on dark IV, and so on. And might be used not only for force users, but for tech users as well. I do understand that make some abilities used by non-native class might be hard to make (visually), but at least some most iconic abilities should be made sharable through legacy.
  3. Its -3085, -1756. You cant access 3085 at all
  4. Schematic are droped from last bosses of Kaon HM. It require 3 unknowon (to me) ingridients, plus some commom bioanalysis mats.
  5. I know that, was made sure i haven't it, and clearly saw 2.8k heal FlyText, yet no medal
  6. Well, i might tell you that if you focus on real goals especially on huttball, it sometimes hard to earn even just 4 medals. And in 1.2 they will raise a cap to 8 medals. So it more then worth trying achieve medic medal, if you mostly do ball-carrier role.
  7. I didn't tested it yet on test server, but i hope a lot that developers gonna fix it in 1.2 Thing is, there is a medic medal, which awarded to you if you manage to do 2.5k healing in one heal. And not only healers can heal. Darkness assassins in particular can heal themselves for 10% of of their max health. So in theory if you manage to boost your health to 25k hp (not so hard actually, endurance stim + BH buff, plus rakata medpack buff), you can do that 2.5k self healing on assassin. In practice i've done even 2.8k healing, but still never got medic medal. And i positive that it works for marauders and juggernauts, so before that they've got medic medal. I do understand perfectly that bioware forbid getting medic medal by using medpacks, as medals tend to be awarded for something that you workout for, not for something everyone can very easily get. And i think assassins should be allowed getting that medal, especially since as i already said i saw marauders and juggernauts able to get them.
  8. Although idea is nice, it will NEVER work in SWTOR, simply because its a theampark game, and theampark economy simply cant be as strong as sandbox economy. Bioware will do little bit of improvements, like making few items BoP and more BoE or BtL. Still game will stay at 'bining' system, and even more importantly it will never have even partly pvp drops or fully destroyable items (at the point there you actualy can lose your item). And such game economy forced to stay at 'kid' status. Also, CCP realy focused on make their economy more realistic, and thus in EVE tehre is realy poor and realy reach ppl. I am myslef able to make about 0.9 to 1.2 billions per hour in EVE, and i not even best in it. And also i know ppl who is fine with making 15 millions per hour by grinding in Motsu. And since Bioware decided to make swtor theampark style MMO, they most likely disagree on concept at which there can be really poor and really rich players. So no, it won't work in swtor, it simply won't...
  9. From what i've saw from trailer about 1.2, it cool that we can make our armor a little bit different, but that sooo little of customization. Look at Darkspore (i won't even mention original Spore, as it have insane freedom of customization) and what player can achieve there by customizing their toons. No-no, don't get me wrong, i don't suggest to bring options there you will be able to attach your hand to your head, and make head grow from you belly. But make all those small armor detail like buttons. badges, spikes, and so on movable, rotatable, and resizable. With some limitations of course, to disallow player making too absurdish armors (although that sometimes great fun as well). Also biger detail could be make movable, like shoulder-plates of inquisitor rakata stuff, to allow it align differently (without actually moving it). And as for performance, its also easy solvable. Just make two mirrored options. First is turned on by default, and thus will receive from server all those additional data about who how customized their armor. Make sense for social areas like fleets. Those who fear that their Internet or/and PC are to week for such things, they can turn it off. In that case it will show every armors as they should be on default, except may be your own armor. Second option should be turn off customizations on default, and should be used for all major pvp areas, they latency and PC performance is critical. Although if you sure that both your Internet and your PC is fine, you can turn it on even in those zones.
  10. Deception is much easier to control. In pve its vary. Against bosses madness sometimes able to do more dps then deception, but only if boss tactics require to run from boss (or get stunned, been thrown away, stuff like that). In both builds you won't be able to use abilities (or at least nor close ones), but it'll give opportunity to regen your force, its also better for madness since it can keep DOTing the boss while running. On other hand if there is need DPS boss nonstop, and basically nothing disrupting you, deception can do it better. Yes some madness abilities are cheaper, though other not (like shock, and you need to use it with madness too). Deception can buff its force regen every minute by 6 seconds. Madness can buff its force regeneration too, but in total madness still run out of force faster and often find themselves dry out of the force. For group (non-bosses) damaging madness actually usually do even less damage then tanks. But well, ok, its truth that its not critical, after all it always about to be able kill the boss(es). In pvp its... well, vary again. In both build its rare then you run out of the force. Its both you kill or been killed (or even both) before that happens. Madness can last a bit longer cause of self-healing, and thus have opportunity keep dpsing and kill his target before it kills you, but thats either not always a good thing. Fighting longer also means that there is a chance that another enemy will join the fight, and you actually wont be able to kill anyone at all. Basically i found that its usually harder to earn assassination medal with madness assassin, rather then with deception. And because so few internal damage and none armor penetration, madness really suck against heavy armored targets. With my deception assassin i was been able to solo kill around 70% of any heavy armored targets. With madness i usually die then they still at 20-30% health. Lastly the armor sets. For decetion pvp-stalker set was really awesome. Funny thing that... well, ok, its indeed helps a lot in pvp, but its actually also uber-cool in pve, much better then rakata-stalker set. Not only its helps you to damage the bosses harder, but also helps you a lot for clearing any adds and out-of-boss groups of mobs. For madness full pvp-stalker is just meh extra charge and shorter cooldown hardly helpful in both pvp and pve. Although rakata stalker set works much better for madness assassins, with full chain of buffs thrash do really a lot of damage.
  11. Since then they've stop giving commendations and valor for lost WZs?
  12. AbyssWyrm

    to much cc

    and too much healing, and too much tanking. The real pvp should be like... two teams meet, and dance with each other... and tell jokes, and hugs.
  13. What wrong with joining the game that pretty much already lost? Was happens like 5 times then i've joined huttball and there was no way that our team will win it, and only 3 minutes left. Nevertheless was able to farm 5-6 medals in those 3 minutes. I would actually love to join more of such matches.
  14. I might add that unlike for tanks, BM-gears won't actually help healers that much in 1v1 combat.
  15. Then as usual, just continue to farm medals, since your team is so bad, then either try to get good pre-made, or quit pvping till there will be opportunity to make a good pre-made. Personally, i enjoy to play WZ even then there is only 2 (me and other) guild members in WZ-ops, mind to add enjoy it even if fail to win.
  16. I really dont understand ppl who quit WZs. SWTOR is just another MMO, and like every other MMO it share the rule of 'the only valuable resource'. Its so *********** universal, that its shared even between theampark and sandbox MMOs. And yet ppl tend to semi-non-lose one petty WZ, by losing what is really valuable. Do i really need to tell what it is?..
  17. Join ops. Either if you are ops leader, make everyone lieutenants before match begin, or ask leader to make everyone lieutenants. Thus everyone in ops will be able to tag the healers. Problem solved.
  18. Eh, are you trying to say that sorcerers are poor healers? o_O
  19. Another person who not know anything about tactics in pvp, and whine about it. Personally kinda hate healers myself. Most strangely even on 1v1 combat. And no, not because there is no way to kill then in 1v1 combat, but because they usually able to prolong it long enough to the point there it stop become 1v1, and become 1v2. Nevertheless killed hell of a lot of healers (some even in actual 1v1 combat), and by been DPS always pick healers as my prime targets.. even though they are actualy prime target for everyone. Group of DPS-opers working in team, that the real trouble. Hopefully i see such group rarely, and thus will save you from whines about them
  20. As soon as bioware do something about it, to actually encourage ppl for solo/small-scale pvp on Ilum (and not only). Personaly i love for solo pvp on ilum, at least because that is actually pvp, rather then "slide-show of buff spammers". But let be honest, we all want fastest way to get daily done and thats how bioware make their 'proudly' Ilum. So.... enjoy...
  21. I know that Zone, and saing that by camping we denying access to that zone at all will be complete lie. Mind to tell you that imps DONT HAVE OUTPOST IN THAT ZONE AT ALL. Thats mean that we have to travel to this 100% republic zone onfoot/mount. And what of problem. If its actualy true that GMs give a warning about griefing then its even more sad then i though. Currently bioware was failed to make any difference at ll between pvp and pve servers. Currently pvp servers are completely meaningless. Some planets are 100% pve, another planets are either enormously large and its usualy only like 10% of all zone are (common) between imps and reps, or there is no other reason to travel on republic zone rather then seeking reps, like on nar shaddaa. Voss atm is best what bioware did for pvp. Its muuuuch better then stupid Ilum. And here we go, open-pvp is griefing. I do hope that this reply was a honest mistake from completely inexperienced GM, who was already was been told by his colleagues about it. P.S. Bioware definitely should bring us more Vosses, not less. And make existing planets are more Voss-like.
  22. That is most stupid suggestion i've ever heard. Huttball now probably best balanced game toward goal where ppl actualy aiming for winning the match, rather then just scoring as much medals as they can. And your so called 'fixes' will just make it another zone for medal farming. You dont like that enemy team winning it to fast and too easy? Do something about it. Force speed works only for 2 seconds, and force charge/leap workd only on targets. Personally i've was screwed more then once, by actually camping enemy base cloaked, waiting for both pass from impassable zone or leap from friendly juggernaut, yet was pushed down by enemy inquisitor/consular before was able to do my part, or simply been spotted and killed. Thats because some ppl know how it works and know what to do about it, rather then whining on forums and beging making WZ even more banal then they are now.
  23. I understand perfectly that if you and any YOUR ally will kill someone together, then none of you deserve the medal. But i've also noticed more then once, that if you kill some one, but another >>enemy<< join a fight (against YOU) just before you made a killing blow, you still wont get assassination medal for it. And its kinda stupid, really, i was able to survive and kill at least 1 target in 1v2 combat, and deserve nothing for it?..
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