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Everything posted by schwiz
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So the wording of the patch notes isn't exactly clear. Does emergency med probe no longer work as a reactive heal? If it is still a reactive heal, can you still use it on people that are alive? Does it share the 5 minute cooldown with the other healers? If they just took away our reactive heal I would say thats a huge nerf. The reactive heal was a much better ability... edit: nevermind I was thinking of trama probe.
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Leveling as a healer is the easiest thing you can do. Just gotta keep a tank or melee companion geared up and use presence stims. While leveling up I could easily kill champion mobs 2 levels higher than me and I had no problem doing quests that were orange colored.
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HM Nightmare Ops Loot System
schwiz replied to Blinkinsage's topic in Flashpoints, Operations, and Heroic Missions
so only knight gear drops for you? Or you are only taking one of the 3 healing classes. -
Valkar Highway Ops?
schwiz replied to Dawginole's topic in Flashpoints, Operations, and Heroic Missions
...... -
Killed my mob first on Infernal Council...
schwiz replied to ThePedia's topic in Scoundrel / Operative
cool story bro -
Karragas Palace Droid fight help.
schwiz replied to TheRiddick's topic in Flashpoints, Operations, and Heroic Missions
Keep 3 people on the controls, don't move the bot at all just have those solving the puzzle remove the bottom piece, put it on another slot and move it back. Rinse repeat. You should kill him after 3-4 rotations. edit: we usually have our 2 weakest dps and a healer up top on the buttons. -
Use of your companion and keeping them well geared is more important when it comes to leveling than most people realize. Make sure you pick a companion you like and keep them in gear as good as yourself. Always take the commendation quest rewards and use them to buy mods/armoring in whatever orange armor you can find for both you and your companion. You can run though low level flashpoints and use the orange armor that drops there and just replace all the mods with stuff for your current level. Using presence stims helps too as it will make your companion stronger. Leveling as the healing tree will also be a lot easier I think. If you have good gear on a dps companion or corso it will be a cake walk keeping them alive while they kill stuff for you. I was always way ahead of the curve with this strategy. I finished my class story at level 46 then at level 47 the daily 50 quests unlocked and I finished out the way to 50 running daily quests in illum and belsavis. Buy the time I hit 50 I also had enough daily commendations to get a full set of epic armorings.
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I would rather see something more creative than just a copy of a move thats in a couple other games.
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quickshot should use a shotgun, scoundrels do more damage with quickshot than gunslingers already. That should be the reason.
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really, really, really disappointed that augments are being taken away from implants. And if my current augmented implants that I spent countless hours creating a suddenly augment free when 1.2 hits you better believe I will unsub.
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Official Questions Thread for March 23rd, 2012 Q&A Blog Post
schwiz replied to JovethGonzalez's topic in General Discussion
The scoundrel community is up in arms about our 'giggle' being taken away in 1.2 For many of us the giggle is what really gives the scoundrel character. This is just one of a couple of threads with people giving +1/signed for the idea of keeping the giggle. At the very least, would you make it a "social" option and let us keep the giggle if we like(love) it. -
I didn't want to spam Grav Round, it was just the best.
schwiz replied to Asphen's topic in Commando / Mercenary
You still spam grav round it just does less damage and takes longer to cast now. -
http://www.swtor.com/news/blog/20120320 So basically, biochem was in a good spot, so we made it worse and made everything else better. Also, good job going though years of school to get a degree in BioChem you can no make beef jerky.
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I'm not sure how not have enough people to run a 16-man makes anyone a 'flavour of the month guild' if you have 11 people online and 4 of them are healers and two of those healers need to sit out the choice is obvious if two of them are combat medics. For me, I have a commando and scoundrel both at 50 and my plan was commando medic scoundrel dps. But after seeing the patch notes it seems like BW wants commandos to do dps and scoundrels to do healing.
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lol that would be awesome, I had been wanting to find a way to replace the sound file with the giggle Clevland does at the end of the intro to the Clevland show.
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[Vote] Let Scoundrel keep his laugh from Upper Hand triggering
schwiz replied to iFruit's topic in Scoundrel / Operative
+1 and here is another thread with 3 pages of responses of people who agree. http://www.swtor.com/community/showthread.php?t=365947 -
I get it that the giggle might annoy some players, but a majority like it. At the very least make it an option in the social menu if you want to turn the giggle on or off. But I say just keep it
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Has anyone tried the changes yet? it's not that bad
schwiz replied to WasabiJack's topic in Scoundrel / Operative
I don't need to try the changes to know that it sucks they took away our giggle. SIGN IT http://www.swtor.com/community/showthread.php?t=365947 -
*starts small silent clap that builds into large room full of applause*