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StealthNerf

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Everything posted by StealthNerf

  1. Proper timing of sabotage means you can use cool head every 45 seconds to a minute. Which means 2% health regen every second, constantly. So that means the smuggler with 16K health gains 320 health back every second under your proposed feat. That's hardly 'tiny'. It's enough to fully negate a couple of DoTs.
  2. No... with a full health heal once a minute I just wouldn't die, which means I'd do much more damage than before...
  3. Have you actually checked the damage values in game? My blazing speed does several hundred elemental damage per stack. This ignores armor, so is actually better than trick shot imo. It's a cannon if you gear up right. You must have experimented wearing greens, or go by the torhead tooltips, which don't include gear bonuses... So my suggestion to you is to stop your current experiment with fighting with no gear before posting anymore on the forums. That's likely why you're not doing any damage in game. As to the original post, well all those changes would make the sab tree OP. I can already get 200K - 300K damage per wz in half champ gear with no biochem, using a 31 point sab spec... your proposed changes would mean no one could kill me once I actually get gear. Your cool under pressure suggestion is ridiculously OP. A 16K heal once every minute, on top of biochem medipacks? lul.
  4. I have a field medic pistol... Field tech for the armor, enforcer for implants/earpiece.
  5. Sabotage charge is a funny ability. In a group it's fine, as the damage will apply before the animation completes. Solo it's a bit slow. So if you want to use it as an instant burst, cast it in a group.
  6. I see your point, my only concern is you get other anti-cap tools and a once a minute hard hitting AoE is too powerful to waste on anywhere there are no enemies. It's better as a tool to break up a melee brawl. In voidstar I'd much rather use it to actually kill stuff so we get an easier time of actually planting that bomb. Defuse attempts are easy to stop. Flyby is also really good in mass open world pvp, btw.
  7. I chose gunslinger over scoundrel and regret nothing. It's really just a playstyle difference... do you like ranged or melee? Anyone who thinks otherwise is suffering from the grass is greener syndrome. For example, scoundrels aren't pvp gods... they still have weaknesses. Still lots of things they can't do.
  8. You can only use the pre-50 (orange and blue gear) vendors until you hit level 50. This gear is OK, but is honestly outclassed by crafted gear. At 50 there are three tiers of pvp gear - centurion, champion, and battlemaster. You get champion bags from warzone/merc commendations, as well as daily/weekly pvp quests. Eech of these bags has a chance to contain a piece of tier 2 champion gear. If you don't get gear, you'll get a few centurion commendations, which you can save up to buy the tier 1 gear. You can only get the tier 3 battlemaster gear when you hit valor rank 60.
  9. Gunslingers have 2 ranged interrupts - distraction and flashbang. A skilled gunslinger can interrupt three abilities in sequence -- distraction - flashbang - distraction. Not only do your arguments about mercs/commandos seem inflated, you're flat-out ignoring gunslinger advantages as well.
  10. That's more an issue with the people you play with... tell them to turn their settings down. I've an ATI card myself and don't experience any FPS decrease from using these two abilities... in conjunction.
  11. Shrap bomb is not affected by these two talents.
  12. A healer can totally negate a lot of things... it's hard for anyone to burst down a target that's getting focused healing. I don't see the point...
  13. How is an operative (burst melee class) the same thing as a 30 meter range DoT class?
  14. Well I don't know about dirty fighting, but I do know sab is useful in open world pvp... the AoE grenades are good, as is being able to throw flashbangs and shock charges. Unlike sharpshooter, sab also gets its damage done a little faster, since it stacks it into fewer abilities. This is a benefit in world pvp.
  15. I like sab the most. Has less overall burst than sharpshooter, but its rotation is much quicker to activate, so good for focus firing.
  16. Learn2throw thermal grenade. But I think the long activation time is the price we pay for it being so damaging. It'll critical hit for 1500+, and I often see that happen on two enemies. If people really want to use it on objectives what I find semi-decent is to first put down a thermal, then follow up with a flyby. The problem with that is you're not really guaranteed to hit anything. I prefer to save it for a big melee brawl.
  17. It needs a good bit of foresight to use, yes, but I get use out of it in pve and pvp. In PvE you cast it as the first attack you do, or you cast it right on the tank, who shouldn't be moving around that much... In PvP you cast it on a big fight. You'll probably hit one or two people for a few thousand damage, which is worth the long cast time. You can combine it with a flashbang straight after to delay reaction times. You don't use it in pvp to stop people grabbing doors or objectives. That's what thermal grenade and incendiary grenade are for...
  18. Extra accuracy also helps your offhand attacks... your offhand is never at 100%... starts at about 55% or something.
  19. I leave the dots for on the move DPS. Usually I only bother to drop into cover when I see an enemy that's below 66% health, so a DoT is a bit of a wasted opportunity. I'm still tinkering with the build, though. My latest drops Bravado (energy) for Underworld Hardships (endurance) and as long as I lean on sabotage I am usually OK. Am even thinking of dropping Sieze the Moment for Hot Pursuit. I get knocked out of cover a fair bit...
  20. The what what now? It's a talent that reduces grenade cooldowns. You don't get a wearable belt.
  21. I loved the smuggler storyline. The highlights are the 'Lightspring' and 'Distressed' missions. Both of which occur after Taris, mind you... I think the main issue people seem to have with your comments is that they're logically inconsistent. You rate the Agent storyline as tops, but say that's only because how it gets resolved at the end of chapter 1, even go so far to say "it wasn't a good climb to there". Yet you trash other story lines well before the end of chapter 1. If 'how good the end of chapter 1' is going to be your main measuring stick, then at least keep it consistent across all classes you review.
  22. I use it on high health targets at the start of fights, because the entire group will get the advantage when attacking that target.
  23. It's a conspiracy theory because you're ascribing the *possible* intentions of a dev of one game to the devs of another, in a rival company. You also said that "I understand they're already talking about a nerf", but unless you have a dev post to back that up, that's just speculation... i.e. conspiracy theory. Also... if that's the philosophy behind ranged classes in this game... how do you explain troopers? If that dev intention applied to 'all classes with range', then why doesn't it apply to all classes with range here? How can 'melee have fun' if a team of troopers are pounding on them from 30 meters out? Why would such a big hole be left in the game design? So are you just selectively applying it out of context to help your argument? That's a major part of a conspiracy theory. We also have to look at specific situations. I have a lot of fun on my gunslinger in Illum pvp because all my ranged tools like flashbang and shock charge contribute more to kills than simple damage. Arguably, WoW PvP was more balanced around arenas, and I suspect that was the context in which you're taking the hunter comments from. I don't recall ever playing a 2v2 arena in TOR, so I don't see how the context matches. In warzones my gunslinger also seems to perform fine. I don't get farmed or 'die easily'. I want to see some gunslinger issues fixed, definitely - cover ability delay being the prime one. But, I would never advise anyone to reroll the class. It's a fun and effective class, despite the claims in this thread. What I gain is contributing to constructive build discussions in this forum instead of QQ that doesn't consider all the angles.
  24. Hey, The Order on Ajunta Pall (west coast RP PvP) does both regularly. We have twice-weekly RP events and PvP groups running all day. Sign up to our forums and say hi, and someone will talk to you in game. http://to.enjin.com/
  25. Incendiary grenade isn't a true dot. If someone stands on the area, they get a 4 second DoT. This then refreshes on next contact.
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