Jump to content

StealthNerf

Members
  • Posts

    320
  • Joined

Everything posted by StealthNerf

  1. Hmmm deleted this post. Changed my spec again.
  2. Well you chose the sniper spec. Have a go at the other specs. I rarely if ever use aimed shot.
  3. I was basically having a go at your post for saying "I don't want a debate but I'm going to debate anyway and tell everyone why they're wrong." If you want to say that, then debate. But this is what I've considered: http://www.torhead.com/skill-calc#700dsrbdRooMZrI0boRb.1 I think it has potential, but I'm comparing it against my full sab and DF specs as well. A lot of the points you raise against them can be answered. Like how you say sab has too much energy. Well then don't spec so much energy regen silly. In my latest sab spec I don't take Bravado, dealer's discount or sieze the moment.
  4. So basically you're saying "My opinions are better and this is not a discussion." Lots of people are having success with those two specs, and it's experience that counts. I've considered a spec like that, but move some points around to take arsonist and whatnot.
  5. The same peolple said that to me about earlier levels... "Get to Quesh and you'll get your *** kicked." "Get to Hoth and you'll get your *** kicked." "Get to Belsavis and you'll get your *** kicked." I intend to go to Voss and conquer.
  6. Yeah I don't know where the 'gunslingers aren't good at PvE' comes from. As a sab on Belsavis now and... I handle 3 standards with 100% health left at end of every fight. Handle 2 standards and a silver star strong with 90% health left. (and kill them much faster than a melee class can) Handle 5 standards and by the end of it have 75% health left. Handle two elites - one melee and one ranged at once with 25% health left.
  7. You are. AoEs very good in groups that don't rely on the crutch of perma-CC. Not every group needs it. Your group probably didn't either. It's also very lazy tanking play to CC mobs and then not bring the other two out of AoE range of the CC'd mobs.
  8. You've now missed Bravado and Defense Screen. This is the build I use: http://www.torhead.com/skill-calc#700rzMZrI0bRRrorsZh.1
  9. Regen is based on percentage, so it becomes 66-110.
  10. You miss some important talents. Like independent anarchy, and you take accuracy in sharpshooter over more damage on speed shots. And you only have one point in the snare on shock charge.
  11. I use a G13 gamepad so my keybinding doesn't look pretty as I can map any available key to any of the keys on the pad. As for rotation, make sure sabotage charge, speed shots, and incendiary grenade are on cooldown. Then you improvise.
  12. Yeah at higher levels I'd go with endurance myself. Lower levels crit is a much harder stat to get so crit then.
  13. It also refreshes defense screen. The extra energy is also decent as you get more energy intensive attacks. It's a little more than 50 energy too, since when you drop to low energy your regen goes right down. The energy point of sabotage is to consistently keep you in the high regen area.
  14. You shouldn't be attacking tanks over other units... Tanks, by their class definition, are protected against burst fire classes.
  15. Whenever I read these threads I always wonder how I'm spamming my skills differently to get 40 kills in warzones without trying, being less than 50, and forgetting to use half my abilities. From the perspective of those who complain, this shouldn't be possible...
  16. Torhead is not at all accurate. I get the impression that they didn't use mirror gear. They just whacked on whatever gear was at hand and put up the numbers.
  17. It's in my routine against strong or elite mobs. I use it just after a sab charge to give speed shot time to channel. They'll then reach me when I finish, and I dirty kick or pulse cover them away again. In PvP I just use it to troll people.
  18. Be that as it may, I'm still open to get any workarounds rather than spec for what 'should' be. If it does work on getting knocked out of cover by a CC then it will be good in its own right. So right now I'm reviewing my own energy usage and if I can manage without Bravado I'll take Hot Pursuit permanently. With dealer's discount and sabotage I shouldn't really need ten more energy.
  19. Hutts are meant to be quite mobile according to Star Wars lore. As for Jabba's death, well it was in the dark. If someone came up behind you in the dark and threw a chain around you, could you get out of it?
  20. Well, the problem I see with many sabslingers, and a problem I had myself, is that they get seduced by the mobile dots so much they forget to go into cover to use speed shots and sab charge. Since I know I'll be (almost forcing myself to) taking cover once every 15 seconds or so, I like to be not completely useless in cover. If I wanted a mobility build I'd just go dirty fighter. Incendiary grenade is just one of those extra things you throw on top of ballistic dampeners to put your shields up. I'd never use incendiary grenade in a sab-dirty fighting build. It needs to be a sab-gunslinger build. But you always want to combine it with something. Be it flyby, sweeping fire, or even a cybertech pyro grenade.
  21. The point of the talent is to let you do dps without having to spend the 1 to 10 seconds it takes to drop into cover in pvp. That's all. So if you find yourself exiting cover or knocked out of it, and want to do DPS without dropping into cover, then you use hot pursuit. It's not a bad talent... you might find it better than Bravado if you also take the high level sab energy regen. Its certainly better than the healing and endurance talents on that tier, anyway.
  22. Sab is not a mobility spec... I prefer sab to sharpshooter because it holds up better against melee focus fire. Best way to describe the differences are that sharpshooter is a sniper with consistent burst. Sab is a mobile turret that relies on 30 second cooldowns and should be setting up into cover at least once every 15-30 seconds. Dirty fighting is a run and gun spec. Where sab gets its impression of mobility from is it is long-cooldown dependent, so will have more time to reposition in between its big attacks. But you need to seek cover often.
×
×
  • Create New...