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Kinediks

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Everything posted by Kinediks

  1. I've only done 3 warzones so far. But survivability seems to be a little bit better than yesterdays 1.2 release.Can anyone else attest to this?
  2. If there was something more entertaining to play we would be playing it.
  3. These are all complaints i've never seen on the SWTOR forums.
  4. A couple healers on a team could swing a match in their favor. Now having a couple healers is a liability. Healers are upset for good reason.
  5. Mercs Rapid Shots is exactly the same way. It's a dead give away that I'm healing. It makes an annoying sound that anyone in a 30m radius can hear, and also shoots green bullets. I only use it to build 30 stacks as of late. The healing will not do a damn thing to keep someone alive with the type of damage going out.
  6. I'm upset because I do my dailies spec'd as a healer. MV/DFA actually did damage!
  7. Your merc healer is on drugs. You can't heal as much as you could before. It's possible the bug fixes make the old raids that much easier, or changes to other classes. I tested EC on the PTS and the "rotation" is nowhere near the same. If you don't adapt to this then you will over heat. But you're still going to be healing less then you did before. Right now its not even worth using supercharged gas. It's coming out to be a HPS LOSS.
  8. This mornings patch? Servers aren't even up yet. If its true that they increased survivability that would be awesome, because right now its a zerg fest.
  9. 1.2 pvp is molten diarrhea. If the other team on my small server is a premade republican group, imp team completely quits. They beat imperial pugs 75% of the time before 1.2. Now the damage is a lot more intense, and cannot be healed through against a competent team. What i'm saying is que'ing solo is a potential huge waste of time, especially if you're a healer. They changed healers so they couldn't heal for long periods of time. Then they increased damage in warzones and left healing the same and survivability the same. You put both of those together and you get merc healers like me, respecing to dps.
  10. Increasing DPS value on Expertise and the huge increase of Expertise itself is probably causing a problem. I'm hoping they'll tone down the damage in a day or two, because right now it's ugly.
  11. Unlike last tier. Hardmode and Nightmare add more mechanics. EC isn't face roll. But i'm sure they tuned down the bosses a bit for release.
  12. I'm already anticipating a massive flop on our raids this week. We do 16 man so my healing nerfs will be less noticeable. This isn't rebalancing, this is a straight up slaughter of our spec.
  13. Yes before I could keep someone up with 3 people beating on them. But now they fall over with 2 people on them. I can barely keep myself up against one person with interrupts. Things are really backwards right now. As much as I want to que up and pvp, I know its going to end with me raging. They need to take a look at this asap.
  14. Arsenal and Pyro are very close in dps on Operation dummies. I tested it myself. PPA procs are more consistent.
  15. It's not worth healing a warzone if I can barely keep myself alive against one BM geared opponent. Damage is insane. What the hell?
  16. My tracer crits for over 3k and my dps gear isn't very good. It was a 10% nerf. This has to be a troll post.
  17. Did you actually come on the forum to post this? Log back in, Change some settings, save them, move on. Usually when I change settings, I like to see how they look out of the UI editor.
  18. I also had my 50 merc transfered to the PTS. In Columni gear my Arsenal did 1185 dps, and as Pyrotech i did 1084 dps. Railshot procs a lot more often on the PTS. It doesn't feel nerfed.
  19. I have both a merc and a powertech. I leveled my merc as a healer most of the time, and I leveled my pt as shield tech almost all the way. Shieldtech you get Jet Charge which is a lot of fun. The Advanced Prototype spec is getting buffed in 1.2. I find the AP spec very interesting, but I didn't try it while leveling. It does have movement speed increase talents. You'll be satisfied with either advanced class, but i'd have to say Powertech is more fun.
  20. On a test dummy i managed Arsenal - 1185 dps Pyrotech -1084 dps Both of these over a 5 minute duration. Railshot procs are much more consistent now, and you have 3% extra crit as Pyro. My dps gear is Columni with healer guns. I'll edit my stats in later. I realize 5 minutes isn't a long time, and I'm stationary the entire time.
  21. It doesn't have to be a new full tier. They said 1.3 is going to come out much quicker than 1.2 is, and they said 1.4 will follow shortly after.
  22. 1.3 is not going to be 3-4 months from 1.2 release. Try 1-2 months.
  23. I don't even bother pvping anymore on my toons. I log on at 8:00 am east coast, and I don't get a que til about 12:00. Usually that game ends early and I don't get another game until 1:00. It's been a week and I doubt its picked up as there were only 20 people on fleet at 7:00pm, imp side, on The Corsair last night.
  24. Inquis>Agent>>>Companion>>>>>>>>>>>>>>Merc
  25. RuQu have you healed Danova as a combat medic/bodyguard? Have you done any warzones? I haven't tried any warzones yet, but I'm not looking forward to them. Having to use Rapid Shots every so often will make me a bigger target in WZs than I already am
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