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TheNinjaboy

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  1. #1. Neural Transmitter - Can't remove it until you get some more defensive abilities. Right now the PT/VG is tissue paper especially compared to the "unkillables" that can kite / pillar and heal for days. #2. I agree #3. Skank Tank is average at everything and good at nothing. Sometimes that plays in their favor but Steve nailed it when he said, "if a tank has gone that deep into damage well they usually melt pretty fast." This is true ESPECIALLY after the tactical nerf to Grit Teeth. Also aside from one ability all of it is fluff damage and moderate sustained at best. #4. I think Gunslinger / Sniper need some help and not necessary in the same way you are suggesting. If you nerf something they need something else in return to balance it out.
  2. Quick Version S Fury, Deception A Madness, AP PT, Lethality, Rage, Hatred, Plasma Tech/Pyro B Concealment, Virulence, TK, Skank Tank Immortal C Engineering D Annihilation Vengeance, IO/Arsenal F Carnage Marksman You could easily put Vanguard / Power Tech into B as well because of the survivability issue.
  3. TheNinjaboy

    Dev's are ****

    Out of all the PvP issues to complain about you complain about this one?
  4. TheNinjaboy

    PvP is Broken

    When a Skank Tank is top dps you have REALLY TERRIBLE DPS players. The solution is to have those players get better gear, skill, etc. An average DPS player in equal gear will always beat a skank tank unless #1. The other team is dying too fast. #2. Your team is dying too fast because bad players or class mismatch. #3. Possibly the DPS under the tank are playing a ST burst spec with no fluff damage. I get a big head on my Skank sometimes too. I feel so powerful that is until even moderately decent PvP DPS player is on my team next match and utterly decimates my numbers.
  5. Deception stunlock is strong so is the opening burst. After that they are meh at best. You want to nerf the only two strong points of the spec? Then what happens after that? Carnage is terrible.
  6. TheNinjaboy

    Tanks in pvp

    It is getting more difficult to kill two (good) players at once now that the Tactical Grit Teeth is nerfed tho.
  7. Double Cloak is good but the TTK is miserable tbh. The other option is the awakened flame. You do lose utility and survivability.
  8. In other words, he doesn't know. Sins are skipped this season.
  9. I hate the fish tokens even more after they renamed it. The multi-token system is out of hand tbh. We need the old ways of the augments and auction house.
  10. Sand People Liberation Front This is the way
  11. It is absolutely INSANE!!!!! GAWD TIER NOW!!!!!
  12. Thanks little buddy. Appreciate the lowdown on the Skank. I might test it out. I am surprised that Grit Teeth is the choice since it swapped to a much longer cooldown defensive with no heal mechanic. Which Bonus set is best for the Skank? I am assuming damage based.
  13. Anyone still running a Skank Tank Jugg build that can give some updates in regards to how it works in 7.0? It sounds like the Grit Teeth isn't going to work anymore for obvious reasons.
  14. Thanks buddy. Jug tank - Are you referring to pure 100% Tank or Skank Tank spec? (DPS gear w/ Immortal Spec and Tank or defense Tactical).
  15. Greetings Ladies and Gentlemen, A few quick questions regarding 7.0 #1. How is Skank Tank in 7.0? I understand Grit Teeth is gone which made up 50% of the skankyness. Also it sounds like armor has been blown out of the water unless you invest heavily into Immortal? #2. Mercs are really bad eh? Mercs had decent roots previously and I thought roots were king now! #3. AP PT sounds good but is probably paper like before? #4. How bad is the old OP ninja spec. Sorry just want to the cliff notes version for the PvP goodness.
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