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WSRB

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Everything posted by WSRB

  1. WSRB

    Time to leave

    This whole thing is one gigantic example of Poe's Law at work.
  2. Harbinger is the most heavily populated server and has the largest raiding community.
  3. It wouldn't surprise me if they were being phased out in favor of EA gift cards: it's less hassle to create one type of card for the entire publisher's line up. Plus, that drives traffic to EA's Origin store so they can try to sell you games from their crappy version of Steam instead of just making nice with Valve and selling their product via real Steam instead.
  4. Compared to the Star Trek movies there wasn't any lol
  5. 7/10 It' is fun and entertaining, and definitely has some of the best laughs out of any of the Star Wars films. I thought that John Boyega was quite good (a little concerned that Finn and Poe might end up too similar as characters, but we still have two more movies to see where they go with their personalities). Adam Driver made Kylo Ren interesting, and not a complete Darth Vader clone. And overall a decent balance between exposition and action sequences (although perhaps a little bit more splainin' wouldn't have hurt: this is the one movie where the state of the galaxy isn't as clear as it should have been for certain major plot events to have their proper effect on the audience). However, the best way I can describe it in a spoiler free manner is to say that it is to "Star Wars" as "Super 8" is to "ET": a JJ Abrams homage/recreation of another director's work, which means it hits all the correct spots on "the checklist", but feels a bit soulless. This is still a lot better than many of the blockbuster films that are designed by committee that we see every year, but it still feels like it's kind of paint by numbers: flawlessly within the lines, and all the colors in their proper spots, but all done mechanically with no real feeling for the work.
  6. People tried this back when the NGE happened to Star Wars Galaxies (complaining to LucasArts at that time). Even after stories ran on basically every gaming news site, and even the CBS News site, the response was "we are satisfied that the game meets our licensing requirements: go complain to the game's makers." If you think that complaining to Disney's customer service will somehow get them to force EA or BioWare to respond to whatever your particular issue is, then fill your boots; just don't be surprised when you get told to go complain to EA and BioWare.
  7. If this was just the first time, I believe that you'll still have a couple more opportunities to choose the flirt option before getting friendzoned.
  8. I've tried courting gifts on multiple toons with companions I've romanced, and they're all busted right now. Hopefully this gets patched soon because I'm banking a lot of courting gifts at the moment.
  9. OP, you are obviously the exact right amount of upset about this. The fact that it is happening to everyone is unimportant: this is a direct attack from EA and BioWare on you in order to drive you to cancel your subscription so they longer have to serve you specifically of all players. They have absolutely no excuse for this bug, clearly targeted at you, to be in the game because human beings don't work on this game, perfect robots do. Go to customer service and get your refund: I guarantee you that they'll issue it immediately and beg for your forgiveness.
  10. I've run several tacticals over the last couple days (or at least attempted to: only managed to complete one), and I'm finding that they're not balanced for a role-less group: you need the holy trinity if you actually want complete one (which is what kind of group I was in when I managed to finish a tactical flashpoint). A lot of the bosses have had their damage cranked up through the roof. There's also certain "choke points" that exist in various flashpoints where there's a large number of mobs that crank out obscene focused damage, meaning that the player who fires the first shot that the group will probably get cut down in four or five seconds. I've never encountered this type of difficulty on tactical flashpoints before, and I'm not the only one in my guild finding this to be the case either: there's members in my guild now who simply won't do them anymore. These are supposed to be quick, simple, and easily pug-able group instances, but they are most definitely not that at the moment. This is out of whack: the "tactic" for beating a role-less flashpoint shouldn't have to be have a trinity based group.
  11. 55 to 60 at regular XP rates will always be there; 12x XP will only be here until Oct 19. I'd get every toon that you want to get to 55 now while you can. Plus, by all indications, there is not much you can do to "get ready" for level 60.
  12. I'm going to level up a brand new toon (probably a Soth Warrior; most likely Juggernaut) in order to check out the new streamlined leveling process. Honestly, it's likely to be two or three weeks before I spend any significant time on a level 60 character doing the new story content.
  13. OP: this is like protesting a mall being built across from tour house after it's been built and they're just painting the parking lot now. We got six months of 12x this year, and you're protesting now with three weeks left. It's kind of a pointless endeavor. Furthermore, your point revolves around "12x means playrs team up less while leveling". While that's sort of true, the entire leveling experience in pretty much all MMORPGs these days is built around a solo leveling experience; doesn't matter if it's WoW, Wildstar, ESO or SWTOR: group play during the leveling experience is no longer the norm. From a time to xp gained ratio, solo questing is always more productive than group content (for pve anyway); 12x changes this fact in no way, it only makes it more heavily weighted in favor of solo play.
  14. If you buy Shadow of Revan you'll get access to it right now, and be able to go to level 60 now. If you don't, then you'll get access to it when KotFE goes live for no additional cost.
  15. Tough to tell from that picture as there's text blocking much of it, but to me the coat actually appears to be longer than the Troublemaker jacket. The Troublemaker jacket comes to just below the knees, while this one appears to go down to mid-calf. Maybe I'm wrong but that's just what it looks like to me.
  16. Did anyone actually comprehend the OP's point? I ask, because I'm seeing a bunch of people debating the value of a subscription, or how $15 a month isn't much money, or that the OP should drop their subscription if they can't afford it; and absolutely none of that addresses the OP's point. They weren't saying that $15 a month is too much: they were saying that it's too much to pay for the service in its present state, due to what they feel to be too many bugs, and/or not enough content, and/or not enough support staff; and that a $5 a month subscription would make more sense to them based on the game's present state. The dude was ************ about the state of the game, and saying that in it's present condition it's not worth $15 a month, not that he can't afford it.
  17. I've seen a few rare people claim that the 12xp isn't close to enough, and that by chapter 3 they're 3 to 5 levels below the content. I have to wonder if they're doing the planets in the intended order. When you leave your capital world most classes get the choice of Taris/Balmorra (16-20) and Nar Shadda (21-24), and after those planets they then get the choice of Tatooine (25-28) and Alderaan (28-31). While these planets have an intended order, there's not a forced order of them until chapter 2; so most classes can do either one in these pairing in the order that they choose. Since many players are hitting level 19 or 20 before leaving their capital worlds, they might head to Nar Shadda before Taris/Balmorra, and thus end up too over leveled for the missions on the lower level worlds to be giving them any xp. They might be doing the same with Tatooine and Alderaan. If they're doing that one of the pairs, or both, then it's possible for players to wind up essentially missing one or two planets worth of xp, which would definitely put them several levels below the content in chapter 3. While BioWare can be blamed for for making things a bit murky in terms intended progression, these players also need to take just a couple extra seconds and look at the planet description before just charging in.
  18. You are exactly the right amount of upset about the fact that your interests are not presently the focus of the developer team. By invoking the ghost of the NGE we know that this is a post that must be taken very seriously. Your rhetoric is in no way hyperbolic, or representative of only one of the many interest groups that play SWTOR. It is very clear that you speak for the overwhelming majority of all SWTOR players; and by not moving the game in the direction that you approve of, BioWare might as well shutter the doors of the Austin studio on October 28, burn the building to the ground, and salt the earth so that nothing might grow out of the terrible ideas that place produced.
  19. It's not about whether or not the game/expansion has anything to do with the movie: it's the fact that there's going to be a marketing and merchandise apocalypse for 105 straight days beginning on September 4. Anything that is officially licensed Star Wars product is going to receive mainstream exposure. Do you think it's coincidence that EA is releasing this expansion during Disney's planned marketing blitz? And why spend the advertising money yourself when you can let Disney's deep pockets do the heavy lifting for you? Disney is going to get people hitting the search engines looking for Star Wars, and Star Wars: The Old Republic will pop up during those searches: the job will be half done for BioWare, so why make it tougher to find that information by releasing it at a time when it's going to be competing for press coverage with every other game under the sun because of convention season (E3, SDCC, Gamescon, Pax Prime)? Furthermore, it's also hardly coincidence that EA announced the expansion in front of an audience that is traditionally not interested in MMORPGs; that they emphasized "the return to BioWare storytelling"; or that EA has nearly one month between the launch of this expansion and the launch of Battlefront. They're going after an audience that does not traditionally pay MMORPGs (hence little emphasis on new MMORPG specific content); and they're going hold access to Battlefront hostage in exchange for coverage of KotFE so that gaming sites that don't cover MMORPGs very often will have to give the expansion some coverage in order to provide any substantial coverage of Battlefront. No, they're not trying to directly tie into the movie: they don't have to. They're just waiting until Disney stirs up the hunger for Star Wars product, and that's when they'll be there with an appetizer called Knights of the Fallen Empire.
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