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Suzsi

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Everything posted by Suzsi

  1. RE: Decorations There is actually a lot of these in game. Running flashpoints is where most are at and you can get them from any difficulty including story mode. There is also a few that are world drops but you have to look more closely on where they are for these (Ossuss is 1 planet with quite a few). Theres also about 4 decoration vendors on the fleet, that take credits and/or crafted items and every reputation vendor has a set of decors. In addition to that - evrry mini pet and mount and companion are also placeable as decor. I have very few cartel market decos yet have a couple of strongholds that are 60 - 74% complete. They're out there, you just gotta find them.
  2. The unranked daily's / weekly only needs participation also. You don't have to win it. Won't get me near GSF though - never ever been a fan of any kind of flight sim.
  3. Don't worry only the elite have that much! Highest I've ever had was like 40mil, currently sitting on 23mil atm
  4. The idea being to let everyone choose then between easy and multiple other difficulty levels during the story phase of the flashpoints. Right now story for flashpoints is always storymode, so always easy. Outside of that the jump in difficulty between easy and Veteran is huge (and designed for groups, even though *some* fully geared / skilled peeps can solo them). Something in between thats optional for the first playthrough for all. All solo content atm is either extremely hard (veteran) or extremely easy (story), like theres no middle ground to challenge the solo/story player. Games got an easy mode (almost everywhere), a hard mode and a nightmare mode in some places. Totally skipped 'normal' mode, whats that all about? Lol
  5. Hrmmm? All I was suggesting was a update to how flashpoints work, including a level between SM and Veteran that they can also be difficulty toggled the 1st time you play them (during the story - rather then having to do the story easy everytime). That's not vanilla, thats current since we get FPs more then anything else now.
  6. All class and planet stories are already instanced. It's the open world side quests that aren't, pretty sure thats what the poster meant. Systems already there, minus the ability to toggle difficulty. Theres only a few spots where these have you do an objective or 2 in the open world areas.
  7. Unfortunately some of us play that 9yr old content daily. Currently have 3+ toons in class stories, a few in SoR, a few in KotFE etc. It's hard because I wouldn't hate a bit of a challenge doing that stuff, but I've friends who are happy to faceroll it just to get to the next cutscene etc. For them I usually advocate for leaving it be. I find KotFE veteran is a little tooo hard, especially some parts for first runs on lower level, under geared toons. Big gap between normal and veteran in difficulty. And replaying flashpoints on veteran for me looses its interest because you don't get the story with it (and generally need a group). Some of the heroics feel nicely balanced, where you have to pay attention and use your skills or end up flattened, but not so hard as to get stuck. It's pretty hard though to find that balance though I think when everyones on such different skill levels. SoV has kinda prooved that. Some are still struggling with it while others faceroll it. It's hard to risk people getting totally stuck and not being able to progress the story and the system for flashpoints - which is what we are getting the most these days - doesn't seem to lend itself towards giving the actual story in any other mode then storymode the 1st time you play them. Something between Storymode and Veteran would be great to have as an option for first story runs (and just in general) - but not forced on all. How hard that would be to implement into the current system though I've no idea.
  8. Eh I'd personally rather have a different task each day, then the same one 3 days in a row. Even if some are slower to achieve then others, not counting unranked WZ, it can pop up as much as it likes
  9. Are you re-rolling the stuff you don't want to do? You get 1 weekly reroll per week and 1 daily reroll per day.
  10. I'm not hwting it, other than I did roll my eyes at getting Blackhole daily's for the third day in a row.
  11. So that they can add more, then later ditch them for the next set etc stops it ever becoming way overloaded
  12. I think it means the Star Fortress weekly objective which is all of them. Alternatively try Veteran it is soloable if you have your advisors influence up and pick up the bonuses inside the SF
  13. I certainly wont complain! Might let me get some decors I've been eyeing off.
  14. Crazy if they make sure no actual gambling is involved
  15. It's not gambling if they give the game a high score table - player x wins: 2345, player y wins 1234, etc and remove the credits aspect. Beeides theres already pokies that let you win prizes for credits in nightlife whats the difference?
  16. The sniper on the left, kill it first. There's a boss healing/kolto tank you can stand on before your companion dies that will heal you both. It's the closest one to a sniper. There's also another one on the right side but its a little further away from the sniper however you may need to hit it too. Failing that hit HEROIC MOMENT when the snipers spawn its a skill everyone has, needs to be activated with an alive companion. Lasts for a good minute or so but has a 5-min cooldown - its long enough to kill the snipers- it will keep you and comp both healed. After snipers are down the others are ez.
  17. While the game does have choices, the devs and writers still control the narrative and you're just along for the ride. Sometimes the narrative requires a character to live for longer to keep the story going. Also sometimes kills on certain companions ruins them for others in the future. Half the problem with the game is people think they should have the right to choose everything - just because some choices exsist in the game. The devs and writers try to cater to this, then end up being backed into a corner with just a couple of characters left to toy with - leaving people wondering why the stories not as good as it could have been. I think it's time we, as players, take a step back and let the writers control the narrative, except during the times they decide to allow us to direct for a bit. We get to pick the tone of our character but we shouldn't always get to make the big decisions, such as who lives or dies. It creates too much pandemonium, far too many branches. Especially for an extremely long running story like this one, it becomes impossible and not even feasible to keep up with them all. Suddenly they're writing 100 different stories poorly because it's too much, instead of a few great stories easier to follow.
  18. 2k CCs, weapon and armor packs, weapon skins(which I rather like the look of), coins for purchasing the new stronghold, new companion etc
  19. I'd rather something that's not another companion I'll never use tbh. More clothes, weapons, tunings, flares, titles, emotes, fun stuff. [Edit] or character stuff thats not in the CM like new faces, complexions etc. Also woulld never say no to new hair, makeup, eye colours etc.
  20. I'd rather be doing story mode chapters or story mode flashpoints then bugs every day. I don't think anyone wants to be doing the exact same task each day, anymore then they want to be doing the tasks that they don't like. Thankfully today I got WZ and Blackhole, so no bugs!
  21. Some of them don't even count towards their own planetary heroic count, far as I know thats never been fixed
  22. Kinda defeats the entire purpose of PTS if they don't fix the bugs they know of before going live.
  23. Mine said Alderaan 0/3 but when I did one on Corellia it changed. Maybe there's a Heroic on Balmorra thats just not counting at all? Heroics can be weird like that.
  24. I did mine on Corellia. All 3 planets count if it says all 3. There are some that are only 1 planet but those specifically state 1 planet. Esentially PO -Coreworlds- means all 3, but once you do 1 on one planet you have to do all 3 on that planet. PO -Alderaan- means only Alderaan
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