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Cassp

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Everything posted by Cassp

  1. Powertech > sorc > jugg > everything else... assuming they're all good.
  2. lol people are only just figuring this out?... i hope not, juggs are far less superior to assassin and PT NEWS AT 11!!!!.
  3. Sorc/Merc > Marauder > Sniper > somewhere around here >>>>>> assassin/jugg/op.
  4. Yea rakata stats are kinda dumb, nothing remodding cant fix.
  5. So how exactly do you intend to intercede people when half the bosses cleave/chain lightning, move at 100 miles an hour, ontop of that how do you know who to intercede... pointless tip. Really shows you know what you're doing hurdururuduru.
  6. He explained the other half, why should i have to reiterate.
  7. No you couldn't, juggs do least single target threat, common misconception, mainly from idiot juggs.
  8. 100% accuracy is all you need i'm not sure what the hell this guy is talking about, but yea 100% is all.
  9. Ok it's apparent that jugg threat is not where it should be, our damage is about half of the other 2 tank classes. We have we have 1 + threat ability which is backhand on a minite and a half cooldown, other then that threat is completely damage based. So there are work arounds in game to fix threat problems, which btw i've used all of them as tank healing in this game isn't exactly difficult. -Use dps stims and adrenals. -Mix and match dps gear. -Go Vengeance spec hybrid. -Tell your dps that dont suck to hold off on threat (I lied i havn't tried this one.. and i won't, because the bottom reason.) -Taunt rotating, when you get to a point when all your dps are in full rakata, you simply do not hold threat, you will have to have an itch trigger finger to successfully play jugg, always ready to ram taunt and if they grab it again ram the aoe taunt. This one is problematic on bosses that will turn around and cast, as this game has no target of target or threat meter, hurdururdur. And i'll say this once, and i truly mean it. if you are losing threat it is not your fault at all.. this is my initial rotation on pull.. Adrenal/dps trink proc, sabrethrow, backhand, sundering assault, crushing blow, furious howl, and back to standard rotation of crushing blow on cd with slams and force screams. about 5 seconds after that initial damage that is btw the highest possible damage i can do off pull, is when someone pulls aggro... that should never happen after what i've just dropped a huge amount of threat onto the boss. And this thread will no doubt have people come on and say or think "oooo well i tanked hardmodes and im holding single threat just fine", well thats because your dps sucks, if anyone played wow all through wotlk this will make more sense as at the start tanks only had to be in the fight for like the first 40% then they could go afk for the rest and hold threat, but in icc they were barely ahead of the dps in threat. This was because gear scaling, as dps get increased damage from gear us tanks have to get minus damage taken stats. This is what happens in swtor at later gear levels. My prefered would be nerfing the other 2 classes damage, for instance if you go into a bg a PT in tank stance can get 300+ k damage with ease... this is truly ludicrous. someone who takes like no damage is doing such high damage, well this is what we compete with. assassins are the same for single target also, we can't tell in pvp as they're melee. Another thing they could do is simply take away the rage penalty from sureso, that would make it so we dont have to spend half the fight spamming assault to gain rage, though probably the easiest and least game breaking fix, would simply be to buff sureso forms threat from 60%-100%
  10. I like the slam effect,,, I'M DUMB I'M DUMB I'M DUMB I'M DUMB PLEASE DISREGARD EVERYTHING I'VE EVER SAID. Thats all i got out of that post.
  11. I went surge till 75% and then all power, don't really see a point in crit, with your main damaging ability being guaranteed crit.
  12. This would be a good buff. /singed is what i suppose they say.
  13. To elaborate on the above post.. the entire rage spec revolves around smash and building stacks, charge and obliterate make your slam 100% chance to crit, each tick of force choke and force crush give 1 stack, stacking 4 times, each giving 25% damage increase to slam. your rotation without force crush, charge/olbiterate, force choke, slam, then wait a minute doing subpar damage to vengeance while force choke coolsdown. with force choke it's its the same as above except you can get like 3-4 fully procced slams inbetween the force choke cooldown, which will do you a world of good.
  14. you're a tank... you do low damage, the people who linked huge damage with crushing blow did it vs lvl 10's with 30% damage increas, double trinket and adrenal procs.
  15. Lol this guy just said sweeping strike holds aggro, he's funny.
  16. I'm in full rakata tank gear, and i simply can't die with the entire team trying to kill me. with 36% defence chance in combat, even an offspec healer can keep me up against 8 people.
  17. Would be broken, the most geared/skilled sorcs on my server get so mad when i destroy them constantly and then say "I think you ded?" after they've been healing all day against the hurp durps on my server.
  18. Heres another hurpen durpen thread, filled with pro juggs who think it's all good just because they managed to simply complete the hardmode dungeons. Well for one the op isn't here to argue whether juggs can do simply hardmodes, hurrr... he is here wondering what the deal is with juggs in comparison to an assassin or PT. Well, it is commonly known that we are do far less, threat, aoe and single target, no matter how many people say " OOoooOoooOOoOooOO i do such aaaaaamaaaazing single target threat with my terrible dps that i will never kill anything on nightmare with" and "OOOOOOOooOoOOooooOoooOOoo i've tanked all the hardmodes HEHEHEHEHEHEHEH" it does not make us better or even on par with the lol 3 buttons and do twice as much damage which btw is converted directly into threat as they also have 60% increased threat stances (obviously). I seriously can't take 90% of all juggs on these forums seriously.
  19. As soon as they add macro's im gonna yell fus everytime i furious shout or w/e its called and fus ro da whenever i push.
  20. I think they should make it so we go 3 times higher and do like 8 backflips.
  21. Some people were born to play warrior, some weren't.
  22. Lol balancing off world pvp... now that's a joke, you're so funny.
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