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Atramar

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Everything posted by Atramar

  1. Cool story. Full partisian 1500 expertiese? really? full partisian is 2018, no more no less. Unless you still have some pve items. My assassin is full partisian with conqueror implants, earing, and relics, outside WZ 2018, no more, no less. where bolster aplies, I swap one relic for matrix cube, and lose 1 expertiese (so 2017 in case your math fails). My new healer on other hand, is 'pve beast' full grade 66 purples I crafted my self, being bolstered to 1506 expertiese. not '2000'. your 27k hp suggest you are not augmented either. to me, sounds like you are trying to mix pve and pvp gear in very wrong way around -that is your problem. Trying to be smarter then system to gain advantage, but you aren't, and that is reason why that 33k hp 2018 expertiese, supers stats (that's obvius lie or misunderstanding of mechanics) pve geared players is mopping floor with you (remind me, how to inspect enemies?). 69 gear is bolstered to 1300 ish expertiese and 72s to 1100ish - tha's a lot of loss.
  2. I feel same way abotu spell checks. but no, we don't need threat addon/calculator/meter. It's all good in a hood.L20 is not a tank, untill L 30 nothing is a tank. tank stance doesn't make a tank.
  3. I stopped reading when you said 'rading gear outperforms in pvp' any one claiming to get stomped by hard time pver in pve gear should stop pvp. maybe we would have less dissapointing matches. geez...
  4. Begining of your post started nicely and I could probably sign under it. and then 3 last lines came. dissapointed. premades stomp pugs cause they (premades) learn and listen. If I say to my guildy 'if I have da ball go in front of me so I can friendly jump or pass to you' he will. when I team, I'm sure my guildy will indeed out dps my tank, unlike avarage pug when my Tank is top2-3 dps when I'm not even trying (as that is no my role, as, you know, tank). I'm sure my guildy won't wonder out of a node and fight by it. walk for defense not trying to pointlessly attack a node that is protected by tank and healer. Like 2 nights ago, classic pug, weak link example, we took side turrets, 2 defenders on snow, we have 6 on grass. other team attacks grass with 6 people, 4 taem mates die and 1 enemy (ah the smash and people liking to group close), 1 of them comes to the turret, 3 goes mid. now it's 5vs3. another 2 dies, 1 goes back to turret, 1 goes mid. now one who died of enemy is back on a turret so it's 6vs2, while my 4 team mates are trying to kill a tank/healer combo starting with a tank.. with no success I might add. as my tank would out dps them... and 1 of these 2 on grass, runs behinde a turret to heal him self. ofc we lost that game. I bet it was some evil premade that farmed us...
  5. doesn't have to be. I've seen some bad marauders. We've all seen those. Like one yesturday beaten down 1vs1 by my tank jugg. He kept comming for his revenge just to feed my 'solo kills'. or 3 nights ago, possible same guy, I attacked a node on my tank (long story why I did it - but we were losing and I was replaced on defense) he opened on me with force camo (so I can't open with jump I guess), then when he was close he used force jump to build his rage. I force pushed him back at the degree so he can't use his ranged attack and capped. I got 5 mvps for that.
  6. yes, sorcs and sage have 9% buff to main stat on first tier of right tree (think it's called balance/madness)
  7. leapers are still better. with ball roll is short while jump is still same lenght and can be chained nicely, only valid place to use it is on edge before last fire trap, if he ever reaches it being exposed to firetraps, kb's, etc. BHs and troopers have movement imparing immunity. I'd live that on my operative if I could exchange roll. and it's free.
  8. and I made it rhyme almost. If I would make it a rap song, would you listen? leap/friendly leap works in hi/low ground, ignores obstacles (other then los), roll is just forward. while slowed roll is total waste. roll costs energy, 3 rolls in a row and you'r almost out. while slowed, force jump/friendly leap still works, energy free. pull can be used to kill in firetrap/hazzards. I could go on, but you will stop at 'learn' any way.
  9. power augments vs main stat, difference is 0.03 bonus power per stat. so using main stat you lose 13.44 bonus power. with 700 bonus power (aproximate, can't remember exacly and I'm not home to check) overall with main stat, 13.44 is roughly 2% difference in total bonus power vs 1.5% more crit (so to make 1.7 -2.0 of normal damage - depends on crit bonuses that can come from skills) http://www.swtor.com/community/showthread.php?t=490383 more in link above
  10. Terribads - ruining pvp expierience. learn to slow. spec into slow. use utility, not just hit ability. how many more whine threads we need for people to learn to play... back in a day people didn't know what 'interrupt' skill is (some still don't know), hopefully, in a time given, people will learn how to slow as well.
  11. sins/shadow with deathfield is more for utility then damage. they killed hibrid with buffing effect of shock/project after 2 voltanic/clayivorant slashes in deception/infiltration tree, so if you want max damage in infiltration/deception, you must go all the way up. yeah 60% added crit chance + 26/28% crit rate is almost auto crit.
  12. recklesness is 60% crit not auto crit, and discharge+shock is only open burst, and recklesness doesnt apply to assassinate, maul, voltanic slash.
  13. edited. every 20-40 levels at first, then every 10 levels when from 400 to 450. no probs.
  14. every 20-40 levels at first, and every 10 levels between 400 and 450. mostly every 20 levels, every 20 levels you get new hilt, every 40 levels you get new enchancment. if I remember correctly
  15. did you try crew skill trainer? most skills have 410,420,430,440 green schematics, even if there are things you don't want to make, they are useful to get that 10 levels. I don't get that part, artifice has every thing from these 2 things (unless you missing special crafting materials that are obtainable from operations)
  16. hybrid was a way to go pre2.0 in pvp and pve. now hybrid is gone, and it's better to go full tank(only missing unstoppable tbh). you don't use enraged defense in PvE that much (think I could count on finger of one hand situations this skill is usefull on pve). and don't overestimate sonic barrier. think it's roughly 1.5k damage absorb. it's nice, but not really life/death thing. improved def CD from tanking tree is life/death.
  17. in short, if you smash, use power (as biggest hitter is auto crit). if you have 9% main stat bonus, use mainstat (sages/sorcs and agents/smugglers for example, or non smash juggs/guardians) mainstat gives you a bit less dmg bonus, but gives crit with no dimishing returns, while power gives you, well, power. I always preffer to have mainstat, even on my assassin (might get flamed for that tho) or marauder.
  18. I think the key is 'v-sync=on' I have similar setup to quoted one (i7 2700k intel, 8gb 1600 mhz, 2 ssd drives one for OS, one for game) but 560 Ti instead of 660, and I usualy have 55-65+ fps in GTN area with hi settings but v-sync off.
  19. indeed, that is true, however, shield chance,def chance and absorb got huge downgrade in rating value. Ofc. crit rating got a hit too, but you can't say that about power, not to mention autocrits (and as we know, crit hit is not mitigated by shield) - hello smash. tanks did got boost in 2.0, starting with shadow improved absorb with crazy shield chance, PT increased absorb (who could use shield chance for crying out loud), ending with insane buff to jugg def CD (lower cooldown on 2 main def cd's , longer lasting super HP, and monstrus saber reflect). which leads to some silly (or even hilarius) 1vs1 that my jugg tank can win easly if faced by hot headed enemy that knows nothing of jugg's abilities. avarage dps tunnel vision player can't stand that something doesnt die withing 5 button sequence if after 10 button smashes target still lives, it's either op or hacker. They are lost if fight takes longer then 15 seconds. that's why they think tanks and opscoundrel healing is broken. can't cope with thing called 'strategy'. Take bad assassin for example. if you catch him first, you can see he barely moves and you kill him with 80% hp left, since only key sequence he knows starts with spike and maul. poor guy smashes 'spike' until his fingers bleed and hits a wall with his head as it doesnt work. Some of them uses vanish straight away just to spike you 1 gcd later. Great Way to use escape ability - doh. Or sniper. I see ambush used on me, I use saber reflect. you would think he will get a hint something is not right since his hp is dropping and mine isnt. nope, he continues with FT-SOS-FT like nothing happend, ending with his HP drained...
  20. you are corret, they don't trigger in pvp area, but are better overall then old relics (could argue about old EWH, but let's not go there) matrix cube is bis for dps and healers, probably for tanks too until they fix shield and def proc relics sharing cooldown (if it wasn't fixed yet, didn't pay attention tbh)
  21. there are L50 relics obtainable from some hm flashpoints, old champion implants need to be replaced aswell, get any greens or do them your self. green pve > old pvp > no item at all - in general. sorry if not being helpful enouth, my brain has one of his days and is not really cooperating with me, but I try
  22. Atramar

    SWTOR bloopers

    you got defused, fail ninja plant is fail also, I do belive that ninja cap = capping while no one notices you. what you did, was cc-cap, younger brother of sap n' cap.
  23. take off old pvp gear. old pvp gear with expertiese on it is a no no, no no, hell no. get blues/purples mods/armorings and enhancments. if your weapon is pve (no expertiese) but has expertiese crystal on, remove crystal and put power/endurance/crit into it. if your weapon is old pvp with expertiese, change it.
  24. by your logic all WZs should be removed only leaving huttball.
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