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Karl-Just-Karl

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Everything posted by Karl-Just-Karl

  1. There would be a lot more variety if they would allow people to re-proc augment slots from oranges like they said they would. This is pure bait and switch.
  2. "Armormech crafters may now reverse engineer almost any modifiable outfit into an empty custom (orange) shell of the same name and appearance, which may now gain an augment slot when crafted with critical success." So, they didn't mean oranges they meant purples with the locked in armor slot? That's insane. I'm not saying that you are wrong. It's just insane.
  3. /signed I would at least like the option for our group to see how its doing.
  4. Here: "Armormech crafters may now reverse engineer almost any modifiable outfit into an empty custom (orange) shell of the same name and appearance, which may now gain an augment slot when crafted with critical success." http://www.swtor.com/news/blog/20120320
  5. I can confirm that one. Too much acc in it and you won't find many buyers that will see past it having only 2 secondary stats boosted (even though they are double boosted)...but it does exist.
  6. Still cannot tell if the new orange RE-ing/augment slot crafting scheme is just for raid stuff or will be as broadly applicable as described crafting devlog.
  7. Currently just green, blue, purple. That does include the high end arms and art schematics that require biometric crystal alloys, but nothing moddable from synth or armor.
  8. Georg Zoeller 3/20/2012 Developer Blog "Crew Skills in Game Update 1.2" http://www.swtor.com/news/blog/20120320 Armormech "Armormech crafters may now reverse engineer almost any modifiable outfit into an empty custom (orange) shell of the same name and appearance, which may now gain an augment slot when crafted with critical success." Armstech "We have also added new schematics to create custom (orange) ranged weapons to the profession and enabled the reverse engineering and researching of vibroknife and shotgun variations. As with Armormech, a critical success while creating a custom weapon may yield an additional augment slot." Synthweaving "We have also added a number of additional light armor schematics and tweaked the material requirements for some custom (orange) outfits for better balance." Reverse engineering and Research "•Modifiable weapons and armor can now be reverse engineered and researched into empty, custom (orange) shells with the same name and appearance, adding a wide variety of new outfits to the game." Georg Zoeller 3/20/2012 forums http://www.swtor.com/community/showthread.php?p=3535201#edit3535201 "Hey, A bunch of you have brought up the point that reverse engineering orange quest item appearances would be a risky business. That's true - which is why we did not enable reverse engineering for these. It would be pretty frustrating for players to destroy the quest reward they worked so hard to get for a chance at being able to craft the appearance. Instead, many of the these appearances are now available through tradeable schematics found through mission discoveries. Another clarification regarding augment slots: In the mid-term (e.g. past Game Update 1.2), we are planning on adding means to the game that allow you to add augment slots to equipment you already have. So while critical crafted appearances are the only source of augment slots in Game Update 1.2., this is a temporary arrangement that will change in the future when we implement means to retrofit existing gear (including social) with augment slots (without devaluing crafters in the process)." David Hunt 3/19/2012 forums http://www.swtor.com/community/showthread.php?p=3513093#edit3513093 "Most of the new schematics are not actual schematic items - they're reverse engineering discoveries." Amber Green 3/16/2012 forums/1.2 patch notes http://www.swtor.com/community/showthread.php?p=3463365#edit3463365 Reverse Engineering "Players may now reverse engineer many endgame items to research schematics for items and mods. Tier 2 (new) endgame items can be reverse engineered, and players have a chance to learn how to craft these items up on reverse engineering them. Set Armorings do not provide schematics for crafters."
  9. "Armormech crafters may now reverse engineer almost any modifiable outfit into an empty custom (orange) shell of the same name and appearance, which may now gain an augment slot when crafted with critical success." -Devlog: http://www.swtor.com/news/blog/20120320 This needs clarification.
  10. I know that you are telling the truth but I will rest my hopes on the 1/100000 of 1% chance that you are lying. I love my +28's.
  11. From The Devlog: http://www.swtor.com/news/blog/20120320 "Armormech crafters may now reverse engineer almost any modifiable outfit into an empty custom (orange) shell of the same name and appearance, which may now gain an augment slot when crafted with critical success." If 1.2 only allows craftable orange legs, chest and head while sidelining wrists, hands, feet and waist they should probably change the quotation to: "Armormech crafters may now reverse engineer less than half of the modifiable outfits into an empty custom (orange) shell of the same name and appearance, which may now gain an augment slot when crafted with critical success." Marketing-wise that doesn't have quite as nice a ring to it.
  12. No, the augment slots going away.
  13. Has this all been confirmed?
  14. Um, no. It is impossible to accept a mission reward when one is dead. We were dead. We had one option: Rez at med center, at which point we were unable to re-enter the instance, with or without accepting the mission end. No loot, no revive, no re-enter. It's just bad game design, plain and simple.
  15. To answer the original question: No, I haven't seen any orange Schematics for those slots.
  16. I think that the BoP self crafted stuff is no longer usable when you switch to a different profession.
  17. Is this confirmed? If so, synthweaving and armormech really are pointless.
  18. Kind of reposting from another thread. I would go warrior with artiface/slicing/treasure hunting and inq. with synthweaving/archeology/UT. You can share the mats from archeology and sub in slicing which is the only crew skill that gives augments (which I believe are all bind on equip and thus swap-able between you).
  19. Taking slicing and another gathering skill will mean having to do without companion gifts. The only way to remain self sufficient as a crafter and spec. slicing is to use alts. Since both synthweaving and artiface require archeology, it makes sense to have a warrior toon with artiface/slicing/treasure hunting and a inq. with synthweaving/archeology/UT. That is my plan anyway.
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