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Mornyr

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Everything posted by Mornyr

  1. I'd expect in such an advanced galaxy they would be able to reverse-engineer and adapt the technology to their own gear design elements rather than wear the clothes of their vanquished foes like trophies. Maybe they didn't get a successful RE yet
  2. I wouldn't call that "easier". Unless I'm misunderstanding something, my suggestion offers practically the exact same challenge as the original mechanics - Everyone needs to get to their positions in a short amount of time. It makes little difference whether the boss jumps to the tank or to the middle of the room.
  3. There's also the apparent situation where the HP of adds/bosses on 8m/16m/SM/HM seems to be all over the place (e.g. 16sm Torque and his adds and possibly 8sm Underlurker adds). I think the best fix for Underlurker would be to change it so that he always paints the cross at a specific position and rotation, such as the middle of the chamber. This may help resolve any uncertainty.
  4. Why is it always the armor of the villains? Why would we want to wear the uniforms of our enemies? Revanite armor now and before that we had the armor of the Dread Masters and their minions... Seems out of place to me.
  5. You can unlock any race by completing a class story with a character of that race (or is it reach lvl 50?) - Except for Cathar. So I'd go with Cathar, you can get all the others "for free".
  6. When you hover over a resource node, there's a tooltip that reads "Requires <crew skill> level X". If that text is red, your level is too low. If that text is green or yellow, you get a level up. If it's gray, you do not. I'm not sure if you were unaware of this, or if you're talking about something else.
  7. I'm pretty sure the only costs to fixing bugs or for creating assets for the CM are basically just man-hours (i.e. paying the employees' salaries) and maybe licences for the programs they use. That's the beauty of software - There are no raw materials or anything like that. All it takes is time and skill. So unless they fire their programmers and hire artists and modelers instead, or vice versa, I don't see how the two pipelines can affect each other.
  8. My point was that you're not doing more overall damage with higher max damage. If you only care about having your hardest possible hit be as hard as possible, that's one thing, but if you care about overall DPS then this shouldn't really be an issue.
  9. I'm far from being a so-called "whale". I never had more than 3mil credits on a single character, and I don't buy CC's. Maybe once or twice when I really wanted to unlock a collections armor, but that's it. My problem with the slot machines isn't that I want them all to myself, it's that with the price drops on everything my income, which is primarily from crafting augment kits, is becoming significantly smaller, so it will take me way too long to be able to afford one. The rich become richer and the not-as-rich are screwed. And I vividly recall that when I first got my hands on some purple jawa junk I excitedly ran straight for the cartel bazaar only to find that they didn't have any thermal regulators. Maybe they carried other grade 9's, maybe I just couldn't find them back then, but as I recall grade 9 mats were not available prior to 3.0. That's why I suggested removing the grade 11's from the jawa vendors. Because when the most valuable materials actually take both time and effort to acquire in bulk, they retain their value. Otherwise we're getting this.
  10. I'm just as frustrated about the underlurker as you are, I'm sure. But it's not like they're ignoring it. There was a problem with it before the patch and they tried to fix it. Unfortunately that fix was incomplete/caused a new problem, and my assumption is that they'll fix it in the next patch, if not sooner with a hotfix. Filling the forums with vitriol and all this slave-driver rhetoric towards the devs is beneficial to no-one.
  11. Apparently this bears repeating - The people working on operations bug fixes are not the same people who work on the CM stuff. Two separate pipelines that have little to no impact on each other. The latest patch notes were huge, they addressed the most crucial problems in the game (i.e. atrocious ability lag on pretty much every planet, rendering the game unplayable for some players), and then some. Expecting them to snap their fingers and fix every bug in the game to perfection instantly is delusional. And if I may, that "I'm not gonna tell you what the problems are, you have enough money, find them yourselves" is not only ridiculously disrespectful, it's also probably the least helpful thing you can say if you want bugs to actually get fixed.
  12. If the difference in min-damage is the same as the difference in max-damage then the average damage is the same, you just have lower variance.
  13. Okay, now I'm really confused. You know that profits (mostly) come from crafting augs/mods/hilts/barrels/etc. and not armor/weapons/mounts but say that because the cartel market gives the best armor/weapons/mounts it rendered crafting pointless?
  14. I joined the game as F2P after GSF launched and I got those sets on all of my characters.
  15. There are level 50 dailies on Ilum, Belsavis (these two allegedly provide the most credits, but I'm not setting foot on those planets any more than I have to when leveling so I can't say), Section X, and Black Hole. There are level 55 dailies on Oricon, CZ-198, and Makeb. There are level 60 dailies on Rishi and Yavin 4. There's also the GSI dailies at level 55, but from what I can tell they're mostly just tedious. I think that's about it.
  16. I don't think the drop rate for grade 11 mats is significantly lower than the grade 9's. We've had them for merely a month and a half. It takes time to accumulate many of them, and initially people used them to craft for themselves/their alts/their guildies before injecting them into the market. I have 10 toons with 3 crew skills at 500, distributed between crafting, gathering, and mission skills. I manage to rack up grade 11 purple mats much more quickly than I did the grade 9's. The problem isn't supply, the problem is that the demand hasn't stabilized yet.
  17. Agreed. I think removing the grade 11 mats from the jawas will alleviate most of the impact the slot machines have on the economy. And I know crafters love the possibility of easily-obtainable top-tier mats. I too would love having easy access to everything I need. But those mats are rare for a reason.
  18. There is only one plausible conclusion. OP knows jack **** about crafting in SWTOR.
  19. You must be in an ops group to enter any ops. So a minimum of 2 players.
  20. I really hope you're trolling, because that was just... No.
  21. I would daily this planet so hard...
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