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Mornyr

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Everything posted by Mornyr

  1. On a PvE server, there should be only 2 ways to get flagged for PvP - Entering a PvP area/activity, and pressing the "Yes, I want to engage in some Player-vs-Player combat, please!" button. You shouldn't be able to attack another player if you aren't flagged yourself. Right-clicking the wrong pixel at the wrong time shouldn't flag you, especially with this game's huge collision boxes. That "Look, I'm dead and have loot, lol" recharge animation was a stroke of brilliance in that regard...
  2. Computer programming is a very complex task. Identifying the causes of bugs is probably the trickiest part of that. Furthermore, bugs pertaining to performance in a real-time system with a large number of servers and clients are some of the trickiest bugs to identify and solve. I really wish more people realized this. The programmers at BioWare are probably more frustrated with these problems than any of us are.
  3. They drop. Just rarely. Which makes sense, them being rare mats and all...
  4. This isn't a single-player RPG with one or two main story lines that can branch out at various points along the way according to the player's choices. This is an MMO. You have eight classes, each with their own unique story. Plus, you have the shared "cold war" story. Even if you dismiss the fact that making each of those stories be as intricate as, say, Dragon Age or Baldur's Gate would cost a fortune, it's still a pointless argument. All these various plotlines need to carry ALL players through roughly the same places, at roughly the same order, and at roughly the same pace (different areas have mobs and quests of different levels/difficulty), and have all players end up at roughly the same situation, regardless of their choices along the way (if your Dark Jedi was cast out of the order and is a renegade to the Republic, why would they be permitted on the fleet?). When lore and mechanics collide, gameplay should be the priority, especially in an MMO where many people play together. Even having dialogue options at all is already miles ahead of most MMO's, as I recall.
  5. I really hope they don't bring back 12x. Pugging was bad enough before, and now with so many players who never really had to learn their class, it's so much worse. One of the best things about the SWTOR class missions is that you had to play your class reasonably well to get past certain points - unless, of course, you're already 55 by the time you reach Voss, and your gear is totally OP when you reach the last class fight. I understand that some people just want to blitz through the content, and I would have said "if they bring it back it should be optional", usually I'd be the last person to deny someone else their preferred play style, but unfortunately the ripple effect of such a massive boost is too significant in my opinion. And to get back on topic, I actually find that I constantly out-level my content and that I need to slow down from time to time. I always try to do the 2 daily groupfinder flashpoints every day when leveling, for the XP bump, for the comms, and for shaking things up a bit. Also, having lots of alts helps!
  6. Really? Seems silly to so arbitrarily make some mounts less useful than the others. And spare me the lore "but animals don't have shields!" talk, that shouldn't get in the way of the mechanics.
  7. There aren't enough nodes if you consider the fact that color nodes are utterly useless. Which points to the obvious solution that's been brought up multiple times in this thread - make color nodes not useless, like all the lower-tier color nodes. The reason they didn't introduce a new tier of color crystals is because of cartel market crystals. If you paid real money for an item that would have become obsolete, you would be pissed, and rightfully so.
  8. Most mounts' tooltip says they offer such-and-such speed boost and this-and-that protection from getting knocked off. The Jungle Sleen you get from Ruugar's Revenge only mentions speed boost. Can anyone verify if that's just a typo or if the mount really doesn't offer protection (which would be quite ludicrous)?
  9. Please don't enable Jakarro to get one of the blue circles. Please don't let friendly NPC's be involved with the mechanics of a fight in general, especially if that mechanic means instant death, unless you specifically code them so that they acknowledge the mechanic. Wiping on a simple FP because the NPC doesn't know the mechanics is not very fun.
  10. I just came here to say the same thing, so +1
  11. I have all 40 companions unlocked. My cooldowns used to be down to 15, but I hardly ever used Heroic Moment. A guildie had this cooldown bug, and I checked and saw mine were okay. Now I notice on my marauder that the cd is 20m and duration 1m. This is on Red Eclipse.
  12. I encountered the same issue (on Republic side). Only the left shields dropped. We tried swapping places, to check if it was a problem with execution, but again only the left shields dropped. I've cleared the other 3 HM's without too much of an issue with various groups, but haven't managed to get past boss 1 in Tython. That doesn't seem right to me.
  13. I encountered it with the mobs on Yavin, Vigilant Thrust wasn't spreading burning effects, Force Sweep did. (If there's a better place for bug reports, please let me know, I couldn't found such a forum)
  14. Pragmatically, you're right. I have no choice but to pay attention to things I otherwise wouldn't care about. That's exactly the problem, and that's exactly why I said PvP should be opt-in by the player only. Not "Oh no, I need to do this and that so the game doesn't think I want to PvP".
  15. If a player who isn't flagged for PvP is grouped with a player that is flagged for PvP while on a planet, and the non-flagged player has a healer companion up, if that companion heals the other player in any way, be it directly or through aoe, that flags the other player for PvP. That makes no sense, and is infuriating for players like me, who want nothing to do with PvP, especially open-world PvP. That is why I play on a PvE server, that is why I avoid PvP areas. But I can't control my companion. I can't tell Doc not to heal players flagged for PvP. Twice today I had to cut my Gree run short because my companion got me flagged, and the planet is brimming with griefers at the momoent. Flagging for PvP on PvE servers should be a result of deliberate opt-in actions by the player, nothing else. There's no reason to trick players into a gameplay mode they have no interest in.
  16. Welcome to programming, everyone, and quit your pointless whining. If you want to unsub, then just frickin' unsub. If you want to report problems, this isn't the place to do it, as they've clearly stated. Anything else you have to say here is most likely useless.
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