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Riulassher

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Everything posted by Riulassher

  1. Careful what you wish for: Huttball to make up for lack of Republic players and an opportunity to play at least something, or 1-2 hour long queues for other war zones, while Republic guys jump from one WZ to another.
  2. Well that would be actually a positive thing. Bunny hopping ranged classes, abusing primitive game mechanic for instant orientation changes...are one of the most cheesy things I've ever encountered in MMOs. It's just so stupid and immersion breaking.
  3. You need developers familiar with the strange non portable mess called Objective C. You can write most of the game in C++, but if you want to keep it portable (and you really want to), you cannot really take advantage of any of the "good" features of Mac OS/iOS. And you need to use Apple's IDE Xcode. The latest version is the most messy IDE I have seen in a long long time, designed by a lunatic with window fobia, and coded by a bunch of inbred monkeys (judging from its frequent crashes, horrible performance and barely working debuggers). The first somewhat advanced "text editor" with recommended specs of 8GB RAM and SSD for somewhat enjoyable experience (until memory leaks catch up even with that amount of memory). And so on an on. Apple support for developers is miles behind Microsoft, it will take them years...if ever, to catch up. To put it simply, the best thing about modern Macs is that you can run Windows on them.
  4. I don't remember having problems with elites during stress test beta and I made it to level 18...did something change? I let Aric attack first and then we killed the elite before Aric passed out...or shortly after he fell.
  5. There is light and dark path for each class, though. Good enough for both playthroughs, at least for me.
  6. Healers have to be balanced with tank guard/taunt abilities and other defensive abilities taken in consideration. Every single cheap taunt will reduce DPS of a DPS class by 30%, for example.
  7. Yes, it is effective. But the game is better without it. Coordination is too simple and effortless with this, even a total noob can keep up with assist train with a single button...
  8. Ah I see, ONLY 8 different storylines with merely 2 variants. How horrible. It makes all sense now.
  9. /facepalm 8 different storylines with two variants each (dark vs light). A unique experience for every alt.
  10. Until I tried beta during stress test, I expected this game to be a total disaster. It was a kind of running joke among my friends (Warhammer Online vets). They still don't believe me that the game is not as bad as we expected...and that it actually has a potential. I did preorder the game in September, but only out of my love for KOTOR series...and as something to kill time until GW2 release. But I didn't pay much attention to details and I only noticed the early game access description at the end of November But I am not complaining about the way they planned and carried out EGA. I actually like it, it's pretty smart from technical point of view.
  11. And very few pleasant. WAR was severely harmed by two factors...too many servers and major population imbalance on most of them. Imbalance means little activity in RvR lakes and growing amount of people discouraged by the state of the game. The people on the more numerous side will be getting tired of having no action in RVR lakes and long queues....and people on the outnumbered side will focus on warfronts only. The few % that actually enjoy fighting outnumbered is not enough to prevent servers losing their population. SWTOR isn't as RvR focused as WAR, so hopefully it will be less affected by this...but it's not a good situation.
  12. tbh, I would prefer the latter version. That way I could at least somewhat understand it, being a Czech.
  13. That just shows a lack of respect, but it's typical for almost any non-English speaking community, when there are too many of them. But the problem with non-existant Cyrilic support is that Russian speakers are simply unable to write anything at all, unless they use a latin transcription... It's like Japanese players having to communicate with each other in Romaji. It sucks.
  14. Unicode support is a must for AAA MMO. It's actually kind of ridiculous that they would even dare to release a game like this without Unicode... I hate to read Russian language and I avoid large Russian dominated servers. But it's simply not possible to enjoy a game when you can't even type in your own language while talking to your friends in a guild/party chat or PMs. Russians are paying customers too. I support this.
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