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Darren_Kitlor

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  1. To play the existing flashpoints, you go to the Fleet and its "lobby" zones. I don't see what the difference is between waiting near the Galactic Trade Network is and waiting 500 meters away in the Shuttle Departure Bay.
  2. I wish their server technology were as robust as either STO or EVE. STO's server has more concurrent users than any SWTOR server has at max. Granted, it has more instances (due to every mission taking place in its own world, almost).
  3. Most of that review is accurate and factual. The subjective elements--like the character creator--really depend on the user/reviewer. Compared to WoW, I felt the character creator was flexible. STO and Champions are far more flexible in that regard.
  4. There are as good, if not better, crafted items that you can create--ones with slots that standard Orange gear doesn't have.
  5. Having vehicles that slide (i.e. varying inertia due to their mass) would be awesome!
  6. We're going to have speeder racing--even if it's only in warzone-like matches.
  7. You have to keep in mind that this is at peak time estimate--which is nebulous. They likely looked at 5-7 PM PST--which is not peak time in all countries. The number of people on your server, during your zone's peak time, will be much, much higher.
  8. A good game with a day/night cycle is better game. A bad game with a day/night cycle could be worse without one. Fun Fact: Baldur's Gate 1 has a Day/Night cycle.
  9. That five years worth of work went into 8 classes--so your conclusions are absurd. The leveling, even if you watch all the cutscenes, is fast--faster than Vanilla WoW.
  10. I'm 43 and haven't missed a thing. I can see someone with more free time making it to 50 by now.
  11. Kitlor. I've used Kitlor as my character last name since AD&D 2nd Edition.
  12. The most iconic scene in Episode IV that Lucasarts even uses as the basis for its logo is a man watching a sunset, based on Luke watching the suns set on Tatooine. Sadly, the devs thought including such iconic star wars moments wasn't worth their time.
  13. I'm beginning to think that those who complain about the storyline rolled Jedi.
  14. It's a solid MMO: not great but good. The crafting is deeper than WoW, STO, or RIFT (yes, yes it is--there are more recipes and nuances than casuals realize). The world (spread across numerous planets) is more fully realized and vibrant that RIFT or STO. The Crew Skills system removes some of the grind while adding a layer of complexity to crafting. It gives the slightly more complex Duty Officer System in STO a run for its money. The non-linear storylines are amazing; I've had no less than dozen choices come back to bite me in the arse toward endgame.
  15. They said the same thing about Star Trek Online--which was far more unfinished, had far less content, etc. And yet STO continues to add new systems and even recent content additions. SWTOR will be fine; your hhyperbole won't be.
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