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odericko

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Everything posted by odericko

  1. I like how the negativity in this forum comes from people believing what they assume to be fact. We don't know how they'll implement it, so no point in treading there as if you're sure of it.
  2. Err, the person you quoted was saying SGR was a waste of time, unless I'm reading it wrong.
  3. That's all the anti arguments are made of. New companions for the SGR is more story/companion content. There was an article on WoW Insider that most players don't raid (and it'd be even less if the real population of WoW was polled, considering those that read fansites are more invested in the game). Odds are more people would experience the SGR over more OP's, yet you hear nothing on how they're wasted dev time. Odds are the team that is working on game content isn't invested in bug fixing, and won't halt them any longer than it has been. So really it comes down to if you want SGR or not. Considering they've been working on it for awhile now, I really doubt they're gonna can it.
  4. Who says they aren't fixing things? Who says the team that is working on SGR is cutting into the bug fixing team? Who says they're even qualified to do anything else besides story content? We don't know, so we can't claim bad "gaming sense". Good gaming sense would have a balanced approach on story content, endgame content, and quality of life improvements/bug fixes.
  5. I'd say that was a pretty heavy hint towards it. Another assumption that's wrong. I don't care who's shagging with who, I just want more story content in general, and if it's fleshing out companions as well I'm all for it. Seeing as they have been working on this feature a long time already, they might as well finish it.
  6. IMO, those that are saying it's a "waste of resources" holds no merit. I'd bet more of the games population would go through the SGR content while leveling an alt or new player leveling the first time than the amount of people who would ever attempt hard/nightmare mode OP's or maybe OP's in general, yet you don't hear that they were a waste of resources. Just because you won't play through the content doesn't mean (there was a poll of WoW players on less than half raided, and that's I'd say SWTOR is even lower considering the game is story based) it's a waste. I'm pretty sure bug fixes and such are being worked on as well, they can't just forego all content to squash bugs this early in the game's life.
  7. Does it matter? Like he said, your making the broad assumption that people already playing won't make new characters and that every new player (and those that are waiting for F2P) isn't interested in SGR. You'd be wrong on both fronts. I myself have only a 50 Bounty Hunter and leveling a Sith Warrior atm. After that I plan on switching to the Republic and making a few over there.
  8. Shh...don't bring sensible logic into this. They don't like that.
  9. With that thought process they shouldn't make lower level content period.
  10. Your saying more people asked for better shadows than SGR? And like I said before, I consider the story element of SWTOR the reason I play it over other games (along with a few others, of course). If you'd rather play an MMO that doesn't focus on story, there's tons of those already out there. Besides, all signs point to them having done a lot of work on it already. Doubt they're just gonna scrap what they've done so far. THAT would be a waste of resources and time. IMO they can find a balance of game enhancements and story content along with the usual MMO stuff (OP's, FP's, WZ's, etc).
  11. Hmm...on second thought, I'd like them to only enhance on the custom gear options. Adding an appearance slot would all but kill the market for orange gear, no?
  12. I want content along with the expected polishing of the game. I don't want "two women kissing in a computer game". I want more story and character/companion development. Bioware said themselves there only adding it with the right lore and story being put in behind it. Whether it's SGR along with continuing class stories, I don't care. Why? Because that's what I mostly play a Bioware game for; story. Whether your interested in more story and the like is your preference, but it is far from worthless content. We can just agree to disagree on where there priorities should go I guess.
  13. Works fine for me. I turned it on the first day I started playing when exploring the options.
  14. Players don't judge failure by if it made profit yet or not. You don't have stock in EA do you? I judge the game based on if it's fun or not. And obviously I'm not alone, as the game still has more subs than a majority of P2P games.
  15. Nice find. May wanna edit for spoilers though, I saw the quotes and switched tabs heheh.
  16. Hopefully they'll have paid transfers here when F2P launches. Or maybe offer another round of free transfers around then.
  17. It's kinda humorous considering the fact the game is still in the top tier of sub numbers (at least after WoW) and has more subs than a good majority of MMO's this far in it's life. Did the game live up to Bioware's expectations in subscribers? No. Is the game a "failure" as far as MMO's go? Hardly.
  18. Part of me thinks the reason why we're having such a huge gap in content is only for the loss of subs. They've had tons of layoffs since making that promise, and no doubt the offices are in a mess. Hopefully once they get settled down to a manageable team size that they can support with lesser subs they can start pumping out the content.
  19. Seems to be a big thing to a lot of players as it's brought up often judging to there reactions in the video I linked. Soon as the question came up they go on to say "We never heard this" sarcastically, and say they can't give an update each time it's asked based on how frequent it is.
  20. Agree with this completely. It's become a standard feature for themepark like MMO's now.
  21. No new information hopefully means they're still working away on it and haven't canned the plans.
  22. Yea, I can pretty say with certainty that most of the stuff they had planned for this year was pushed back a few months because of the team restructuring and layoffs. Just hope it wasn't canned entirely.
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