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Phyltr

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Everything posted by Phyltr

  1. Ok going to reply to this wall of text in bullet form. please keep telling us how much you know about the SWTOR code base. the mara/sent class would need to be entirely reworked to afford you this. i don't care about ESO, I'll happily watch it flop like everything else. you knew what you were getting into when you rolled a class. ah, more about that semester of CompSci you took. more stuff about stats not meshing and how this is thoroughly ludicrous. Ugh..that's all I got in me right now, friends.
  2. That could end up being problematic. For example, if you have multiple sorcs in a group you'll want to be able to see if a target can be shielded or if they have the debuff that isn't cast by you. On the boss side, for example, say you're a sniper, you don't want to use your armor debuff unless no one else is, so you need to make sure its up and your party members aren't being lazy. These probably aren't perfect examples, but I think they get the gist across. What would be ideal is a system that allows you dynamic filters. "I only want to see debuffs a, b, and c, but a and be only from me and c from everyone".
  3. You know that BW doesn't develop the security key app, right? They buy/license it from another company. BW has no ability to make a soft token for any device, you should be yelling at the company they use for two-factor authentication.
  4. You've already got this, its called "playing the game using your companions".
  5. Ugh...so I'm just going to copy and paste my previous responses: 1. 2.
  6. So...you're just going to ignore what I wrote? Mara/Sent damage and abilities use OH attacks as part of what they do, the calculations of that are what I posted above, mara/sent damage is balanced around these formulas. If you decide to equip a staff (because you want to be a special snowflake and can't be bothered to roll a sin/shadow) and you have a focus in your other hand, you lose all the damage your OH would do, armor doesn't have any damage rating on it. You are asking for way more than cosmetic change, you are asking for a fundamental change to the way these classes work because you want to be a sin/shadow without rolling one for some reason. Edit: Are you kidding? You've got to be trolling at this point. Look at a shield. See the mitigation stuff? Ever seen a lightsaber with those stats? The answer is no, no you haven't. So you'd lose those stats because they are part of the shield and not part of a saber, not to mention that a hilt doesn't have armor rating either. You're just ignoring all of the reasons this isn't possible.
  7. Its not a "question" its a "suggestion" and if you're hoping for a reply you are going to be seriously disappointed. I've only ever seen them reply to two threads, one on chat bubbles and one on SGR.
  8. Copied and pasted my reply to another thread about the exact same thing: No, it is different, I don't think you understand how the mechanics of the game work. For two sabers there are MH and OH attacks. OH damage is rolled as a separate attack to the main hand, so one hit will be x*MH+ y*Bonus + z and the other x*OH*0.3. As a result the OH hit is much smaller than the MH hit. Your proposal would completely destroy existing mechanics within the game. Given that, I'd have to suggest a "no" to this proposal and have some level of confidence it will never be implemented. If you want to use a saberstaff roll an assassin...
  9. No, it is different, I don't think you understand how the mechanics of the game work. For two sabers there are MH and OH attacks. OH damage is rolled as a separate attack to the main hand, so one hit will be x*MH+ y*Bonus + z and the other x*OH*0.3. As a result the OH hit is much smaller than the MH hit. Your proposal would completely destroy existing mechanics within the game. Given that, I'd have to suggest a "no" to this proposal and have some level of confidence it will never be implemented. If you want to use a saberstaff roll an assassin...
  10. Didn't you just describe life? It would seem an RP'er would want to imitate the chaos that happens as a result of other people existing.
  11. Well, in my experience I genuinely don't think you could have been competitive raiding HM's in WoW without BigWigs or DBM. That isn't meant as an insult, its just an opinion formed over years of pushing progression. Personally, like I said, I think the boss fights so far in SWTOR have been boring. I don't know if the addition of a BigWigs/DBM tool would help, but right now they're not very engaging.
  12. You can't put a knife barrel into a one-handed gun? This is a legitimate question, I mostly play force users and don't have the game in front of me to check for myself at the moment.
  13. Disclaimer: I know this isn't WoW, but that's where my history is so that is what has shaped my opinions. In thinking about some of the bosses faced in WoW, a lot of these fights are pretty bland. Part of me thinks that because SWTOR doesn't support add-ons like BigWigs they can't add the really interesting mechanics, but that's not entirely it. Obviously those add-ons help with timers and alerts and the add-ons allow for more noticeable buffs and debuffs, but I think that there could be interesting, difficult, complex, engaging boss fights without any of those things. I do think that the bland boss fights are a result, in part, of the limitations of the UI, but I think the bigger factor is just maturity or the game. Think about MC or BWL, most of those fights were tank-and-spank, tank rotation, and add phases with a few cool gimmicks thrown in. Hopefully the ops team gets better and better as the game goes on. All of that being said, please fix the UI. At least give us the ability to move around and filter buffs and debuffs! It seems like such an obvious and simple request. I can't imagine playing a DoT class in SWTOR and when I was assassin tanking I missed half the fight because I was watching my buff bar and that leads to a terrible gaming experience. (I may have rambled...I'm tired.)
  14. Please. Mouse-over macros would be amazing. Expected "its just one extra click!" argument. Yeah, it is and that makes healing less efficient. I don't care if its only a fraction of a second to click someone and then press the keybind, its still slower than mouse-over. The skill used to play should be knowing what to cast and when to cast it and how you manage your resource pool not "click-press". If the game is in such a state that "click-press" is the real skill requirement then SWTOR is in a sad state. Eh, I think this would be nice but not really a necessity as long as BW adds a few improvements to their UI. The improvements would be advanced buff/debuff tracking and the ability to disable the blue skin on everything. If we could do these two things I wouldn't care so much about addons. Now, the tired argument about damage meters comes up. Yeah, if you're DPS you need to be judged on your DPS. BW didn't include the combat logging functionality to appropriately manage an ops group. People are cobbling by through virtue of third-party programs that read and concatenate logs. Managing an ops group shouldn't require the use of third-party tools. I don't care if your feelings would be hurt because you can't do an acceptable amount of DPS, that's your issue. If you group with people who make you uncomfortable then that's on you. An ops leader needs to make a plan, then 8/16 people execute that plan. If it fails, what do you do? Do you assume everyone executed everything perfectly? Do you assume a new mechanic happened in the encounter you didn't know about? This is like troubleshooting 101. You need to isolate the problem before you can devise a solution and if you can't see everyone's logs you can't isolate the problem, you can only make wild guesses. Again, managing a ops group should not require third-party tools to transmit, store and concatenate data streams. Yeah, both of these please. "You can use field respec!" Yeah...you can but it sucks. Going from healing to DPS or tank to DPS sucks. You have to move a lot of skills around and (for me anyway, maybe my memory is going) I have to go to a screenshot of my previous build since I'm not going to just wing it. I don't understand anyone's argument to this. Its added functionality that you don't have to use if you don't want to.
  15. I could live with even being able to re-order a static character list.
  16. That's gross not net. How much do you think it costs to pay people? To pay for the SWTOR servers and bandwidth? Office space and utilities? Promotions (Cantina Tours)? I'm glad the CM is a success for them because I genuinely like SWTOR, but I think that we need to have realistic expectations.
  17. All force uses already have this. Whether or not you like these companions is irrelevant, you're suggestion already exists. Kira, Nadia, Jaesa, and Ashara.
  18. So BioWare should somehow protect you from making bad purchasing decisions? Caveat emptor.
  19. You're already bumping your thread pretty shamelessly.
  20. On its face I wasn't opposed to this until I saw this argument, now I'm opposed on principle. This argument is BS and everyone who uses it is effectively trying to alter reality to make their argument sound better. You are implying that one of two conditions exist: That BW somehow has infinite resources at their disposal. That there are BW developers literally sitting around doing nothing. Those are both ridiculous arguments that are obviously untrue. You are trying to make it seem like your proposal wouldn't have any impact on what anyone else would like added to the game by misleading them. Obviously implementing this would mean that some developers couldn't work on something else. The developer's time is finite. Unless BW has people literally sitting around doing nothing, redirecting efforts to this would necessarily mean that they aren't working on something else. I don't care if it is as compartmentalized as you claim (though I suspect the team has been slimmed down pretty significantly to the point where the sort of compartmentalization you suggest isn't present, but that doesn't matter to my point) because unless BW has the worst business model in the world where they keep people on staff that are literally doing nothing right now, they would, based on how we currently understand physics, need to not work on something else while they work on this.
  21. Wouldn't that incur repair fee? So your suggestion is to have to pay a fee to not duel? No thanks, toggle please.
  22. I thought they said they didn't want to implement guild ships because they were afraid it would only be fun for the guild leader.
  23. See, I agree with this to a point, but then I realize that people are awful. You know that it will cause drama, you know that kicking someone because they refuse to show their gear will result in tons of $h*! talk in general and maybe even the forums. That's drama that just isn't necessary. If you refuse to let someone roll need, even if you were clear with the rules beforehand, there will still be drama, that person will scream bloody murder and freak out. It is inevitable that people who crave drama will use this as a tool to cause it. It just seems like way more trouble than its worth.
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