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Syrellaris

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Everything posted by Syrellaris

  1. Bull, you can easily get at least 6-8 bags when you hit 50. Some of them if your lucky will contain gear. It is not hard tog ear yourself as a 50 at all.
  2. Correcting the imbalance would mean either to force players to roll one faction, by hard capping the amount allowed on the other. This pisses people off severely and shatters guilds etc. So its a no go. The other way to do it is to give advantages to the underpopulated side, which is a no go as well as you would fracture the balance between classes and sides as it is. There is simply not much Bioware or any game company can do to populate a specific side, other then allowing Cross server battlegrounds etc.
  3. Fans do know the criticism is valid but they also know that if hou don't use the brain you got and read tbe developer responses and ptr patch notes before complaining you just look stupid.
  4. shows you can't read. That is simply my list of Changes Bioware needs to make to the pvp. Nothing more. 1) has nothing to do with his 1). Also not calling everyone baddies, just those that complain left and right about how horrible this pvp is and how imbalanced bla bla, while its not.
  5. the afk debuff is 1 minute. The Forcefiels are less then 30 =/
  6. Nothing imbalanced about player versus player at all, only the baddies say it is a bad pvp system. Fact is, this pvp system is fine. It just needs a few changes. 1) Change the Random Number Generated Bags (the RNG-bags) to drop Commendations all the time. Put the gear in a store that use these commendations. For example Bag 1 gives 10 Commendations. 1 head item costs 300 commendations. Thats 10 bags. 2 bags per day. means 5 days of dailies = 1 Item. Increase the cost of the bigger pieces like chests. Make them say 600 commendations. 2) Add the Crowd Control Abilities to diminishing returns, increase the length of Resolve to fill up longer. 3) Cheat the wall glitches etc in Warzones so they can no longer be abused. 4) Add in a "You are joining a Warzone in progress, would you like to continue? yes / No box upon joining a warzone. When selected no, player goes back in a queue. 5) Allow Cross Server PvP. Shortens the wait time on PvP. 6) Add more types of Huttball Warzones and other type of warzones. Add in a standard Capture the Flag. Thats all there is needed really. Ilum itself is fine but its "Imbalanced" only due to some servers have a low republic player amount. Which brings me to your "population IMbalance" issue. Bioware cannot fix this. It is up to you players to build a server community that is willing to invest to pull new players to the Republic side. Easiest way to do that, is for bioware to create Server specific Forums.
  7. Thats because the large part this pvp community is falling over is server population imbalance, that as you might have guessed, is a player choice. Bioware cannot force people to go republic and giving the republic extra benefits imbalances the entire game.
  8. Nothing imbalanced about player versus player at all, only the baddies say it is a bad pvp system. Fact is, this pvp system is fine. It just needs a few changes. 1) Change the Random Number Generated Bags (the RNG-bags) to drop Commendations all the time. Put the gear in a store that use these commendations. For example Bag 1 gives 10 Commendations. 1 head item costs 300 commendations. Thats 10 bags. 2 bags per day. means 5 days of dailies = 1 Item. Increase the cost of the bigger pieces like chests. Make them say 600 commendations. 2) Add the Crowd Control Abilities to diminishing returns, increase the length of Resolve to fill up longer. 3) Cheat the wall glitches etc in Warzones so they can no longer be abused. 4) Add in a "You are joining a Warzone in progress, would you like to continue? yes / No box upon joining a warzone. When selected no, player goes back in a queue. 5) Allow Cross Server PvP. Shortens the wait time on PvP. 6) Add more types of Huttball Warzones and other type of warzones. Add in a standard Capture the Flag. Thats all there is needed really. Ilum itself is fine but its "Imbalanced" only due to some servers have a low republic player amount. Which brings me to your "population IMbalance" issue. Bioware cannot fix this. It is up to you players to build a server community that is willing to invest to pull new players to the Republic side. Easiest way to do that, is for bioware to create Server specific Forums.
  9. There used to be during Beta where helmets changed your voice.
  10. Mercs take more skill to play then a trooper with grav rounds or the severely OP smugglers and operatives. Btw im a powertech.
  11. There is but one thing needed to make huttball even more awsome, besides new and better maps! and that thing is called Diminishing Returns. With every form of Crowd Control (be it Stuns, Snares etc) acting on Diminishing Returns will make players think more tactical then just Spamming there knockbacks and stuns all over the map. Afterall, if you knockback a player 2 times and he still manages to reach the ramp close to your end zone, a third knockback won't work as he might be Immune to it for several seconds. Add in the Resolve bar to that, making it larger and a bit harder to fill up, combined with the Anti CC ability will make players consider every option they got before they do anything.
  12. Not a troll. You can't possible believe getting hit by Grav round spamming troopers in a match at the same time is something you can do anything about. A decent grav round hits for 1100. I only got 10k of health. I can stun one, I can charge one. When Im beating one, the other can wail on me. I'm starting to think you are a troll here.
  13. Here ya go. Some of my results I screenshotted. http://img.photobucket.com/albums/v312/icericcy/pvp.jpg http://img.photobucket.com/albums/v312/icericcy/pvp2.jpg First place with less then 50k damage. Im not following you anymore. Fail specs get you 1vs1 wins and top 3? Win specs get you bottom? What are you talking about. Also I said Grav spammers, not tracer.
  14. Oh that. Yeah I hate that. I go out to fight, protect the ball carrier, be the ball carrier (tank). Stop the enemy ball carrier etc. Try to keep the enemy away from my ball carrier etc. If I die and happen to respawn and out of the forcefield while your running of the ramp to try and score, then yeah....I am gonne try and grapple you. However I will not Kill myself just to get there and wait for you maybe to show up.
  15. If it is such a huge fail, then how come I always end up in the top 3. Clearly I am doing something right. Also as a Tank your are not a damage dealer. At most i get around 75-100K Damage done. 1 medal. I get a minimum of 2-3 Defender medals. 1k, 3k and 10k. I get Protection medals like paladin. 10k Damage prevented on an ally without dying. You get atleast 1 other medal for 1 Killing blow. (I can solo nearly every class 1-1 other then smugglers and grav round troopers =/) Then there is 1 more medal for 10 Kills. Thats 6 medals. add 1 more for the lower rank protection medal. Thats 7 medals. If your lucky, add 25 kills medal. Thats 8 Medals. 8 medals is good for a tank. So yeah...PvE tank!
  16. Uhh I have used it a few times in the last 10-20 seconds of a game. Hell I won a Draw 1-1 match with, by pulling the ball carrier into the spawn area in the last 4 seconds, giving me the ball in the last second. Bam Victory!
  17. The mechanic means the ball has to be in the scoring line, not over it. I pull you OVER IT Towards me! So no its not exploiting and working as intended. remember the rules of Huttball. Cheating is encouraged!
  18. Lv 43, full shield tech for pve tanking. Mostly end up top 3 in PvP. Knowing your abilities is key. Yeah we do more damage then our Sith/ Jedi counter parts but we sacrifice the lonlivity of our skills for it. For example as they can keep wailing I need to balance my skills or I overheat quickly, making me pretty much worthless. So my two most used abilities are Heat blast and Vent heat. Which are both on a decent cooldown. I also Have hardly No CC abilities other then Electro dart and Grapple. Yes, I am aware I could spec shield for some slows and a different pvp skill, but that would make me kind of useless in pve. So no, Power tech Tanks are fine.
  19. Really compared to waht? 4 troopers spamming grav round and 2 smuggler types that deal insane damage?
  20. What they need to do is change the system so that any type of Crowd Control, be it stuns or snares or mezzes etc, is on Diminishing Returns. That way after 2 or 3 stuns, a stun would be immunite to you. Combine that with a better and a slightly larger resolve bar, which adds in a extra effect to CC immunity when using your Anti CC at the right time. This makes people think more about when to use there stuns, snares, and other type of CC abilities. This also greatly improves pvp as it is.
  21. ive been pulling armor and enhancement mods out of purple gear for quite a while now. It costs about 10k a time but sometimes its worth it.
  22. Yes I seem to be having a brainfart with that =/ I meant Feat ofcourse.
  23. Red part : CS died with the release of 1.6 and source. They are trying to renew it with the new Counter Strike but fact is, leading a top CS team after 1.5 is not an impressive feed. Being in the top 10 wow guilds, with raids being as easy as they are, is neither an impressive feed nor really worth mentioning. Ive been there for 3 years before I finally said screw it. The same with WoW arena's every decent pvper knows that Blizzard ****ed up, hell they said so even, with Arena's and the Resilience pvp gear. SO again not really impressive. The only real thing Ive read in your review is the same stuff we have been hearing from others. Its nothing but your glorified Opinion on matters that you try to give some merit by saying you "Think" you know what you are talking about. It is the same Nonsense that the doom sayers on these forums have been posting over and over. Fact is, all the professional reviewers, magazines etc disagree with you. Hell even the Free little ones that mostly write honest reviews (the ones I read) agree that the game is good. One of those things you talk about is "Warsong Gulch with a passable flag" news flag, any decent pre-made warsong gulch team, passed the flag all the time. Its not new. One of the few decent things I agree with in your review is the UI Improvements. Yes there should be UI mods. UI mods only though, that change the aesthetic view of the UI, Nothing else. Boss mods or anything like Recount or DPS meters do not need to be added to the game. They serve no purpose and only dumb down the gameplay. Looking at WoW should tell you that, when developers saw no other option but to cater the raids around Boss Mods. Also regarding PvP these are just 3 standard maps. WoW had nothing at the very start but world pvp. Fun, but nothing competitive. I am Sure Huttball will gain much more exciting maps later on with different type of traps and maybe even random traps. The same counts for voidstar and the civil war. Basic maps. just like how warsong was a basic map. more interesting maps will follow soon enough. I do agree they should not have instanced the worlds but its not a breaker either. AoC had sharded zones and it worked out fine. THere is plenty of other things I could comment on that I either dis agree with or agree with, but you get my point.
  24. Hahaha Awsome reply! Made my night and with that...its bed time!
  25. So because there is a faction imbalance, this means you should be Imba? I dont think so.
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