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Posts posted by Lasica
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Personally I'd much rather my team win so I can finish the daily quest for 3 wins rather than focus on how many medals I get. After all it takes around 10 wins (800 commendations) for a champions bag, but only 3 if you are doing the daily.
I can usually get
2.5K heal
5K heal
75K healer
1 killing blow
10 kills
Occasionally I can get
300K healed
1K defence
25 kills
Rarely I can get
75K damage
3K defence
So I have a possible 10 medals, but usually I only get 5.
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I hit 50 late on Friday night and I have 7 pieces of gear and about to turn in a daily for my 20th bag... (finger's crossed)
Bah no luck this time, maybe tomorrow.
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Just to point out that after 2 days at 50 I have 5 pieces of champion gear and 2 pieces of centurion gear. That's after opening roughly 20 bags.
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No, operatives need to be nerfed. Any class that can take down another player from 100% to 0% without them being able to respond is overpowered.
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Because it's fun to sit in stealth and watch a Sith battle a champion mob then kill him when he has it on 5%.
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Sorry fella but resolve seems to be working fine for me and im a Shadow. A full stun filles it up about 2/3 of the way. A knockback or a smaller stun like a knockdown fills it a litte less amount. When is full, boom, CC and knockback immunity. Excellent for Huttball.
It doesn't work if you chain CC on someone.
Take this scenario from a game I was just in. I used knockback on agent with the ball and he dropped off the ledge to the ground. As I dropped down I saw he was stunned. Someone else then stunned him and I was then able to stun him again and because mine when off before the previous stun wore off he remained stunned.
So he got knockbacked then CCed until he died.
That sort of suggest to me that resolve is pretty worthless.
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I'm a half geared imp on a server with a fairly balanced pop (Illum is fights, not base invasions).
I'm on probably the most balance server there can be an Ilum is still base invasions mostly, just sometimes it is theirs instead of ours.
Though it worked out ok this morning when I did my daily. We did a for feints at them, worked out who their healers were then all came out of the base, killed their healer and rolled them back halfway across the map before they reinforced with more numbers and we had to give up once it got into a 2:1 situation.
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Empire gets 70-80% Huttball, on a GOOD day. if you are on Republic and getting alot of Huttball then something is wrong.
Well on my server very very late at night we get only republic/republic huttball. There is the occasional republic/republic class during the daytime but its very rare. There are more empire on our server though so I guess they all have to go to bed early which is why we get the huttball late at night.
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Ive opened up 16 bags n i still only have 1 piece of champs its getting really old
Yet I have opened 16 bags since hitting 50 on Friday night and 3/5 armour and a lightsaber + offhand + relic.
This is the problem with any type of RNG system like this.
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Just **** and enjoy your cheap tanking medals
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MMOs are so large and complex than even one that has been in development for 5 year or more cannot hope to include every single piece of content they want.
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It's not that bad. I was with a commando out in Ilum late last night and we came across a warrior + operative healer (I'm sage healer) and the fight lasted for several minutes because neither group could burst down the other.
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You can always respec as a healer. The scoundrel makes a good pvp healer.
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Just as a reference, in a good game of voidstar, this is what a sage healer can do.
http://i3.photobucket.com/albums/y53/falconsfan14/Screenshot_2012-01-21_01_45_42_152938.jpg
754k if you can't see it.
That's mostly AoE healing though. Cast salvation in the middle of the melee group and watch the numbers roll up your screen.
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Step 1: Roll and Empire character.
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I've had this happen once to me so far. It failed to kill me and I dropped down and scored.
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No it won't because one side will always have more players than the others unless they put in a wintergrasp type balancing system that turns the zone into effectively a big battleground.
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I have 10/150 now...
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Im not contradicting myself at all. You can still be competitive and have a competitive mindset whilst still being ahead of most people. I am aiming to min/max my character as much as I can, because that in itself is a competition for me.
I'm sure you keep telling yourself that...
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Yea, sorry for not leveling slower bro.
I am sorry that I am a hardcore dedicated player, and I play games for competition, and because of this I also choose to be as far ahead as I possibly can be.
You are contradicting yourself there. You say you want competition, but at the same time you want to be as far ahead as you possible can be... which means what you really want is faceroll content.
Most of the real competition at the moment is in the tough 1-49 bracket where gear is less relevant and every game is a close challenging contest.
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All they really need to do is balance the number of players on Ilum by faction, just like wow does with its pvp zones. Not something that will happen in the short term, but I imagine that is what will happen because its the only real solution for faction imbalance.
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If you are having problems cancelling, press the help button in the top-right of this screen. Type in cancel in the search box. Follow the link and log in to your account. Press subscription, then press cancel subscription.
If you try logging directly into your account using the My Account button above it won't work, follow the method I have outlined and it will. Don't know why, that something for someone smarter than me to figure out but there you go.
Or you can sit around and whinge for the next 3 months.
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Well if there is going to be no rollback of exploited valour, then I suggest the best solution would be to give every republic character a big boost in valour enough to reach the same battlemaster level that all the imperial players exploited their way to.
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I'm not 50 yet
A serious look at the Smug/Op nerf - a better solution for 1.11? [long read]
in PvP
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