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Posts posted by Lasica
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Age of Conan removed the premade option after premades killed off PvP.
World of Warcraft made premades queue vs. premades back in BC after premades were killing off PvP.
Rift made premades only queue vs. premades as well.
SWTOR will be forced to do the same before long.
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To be honest the 50's in battlegrounds aren't the major issue at the moment. The major problem is premade teams of 50's dominating.
Remove the option to have premade teams vs. pug team and you'll get a much fairer game. EVERY MMO made has failed at this, Age of Conan was the worst and it went on for 2 years before they fixed it by which time no one did pvp anymore. WoW took 5 years to realise the problem... SWTOR can get off on the ground floor right now and fix this.
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It's a good idea. You often have more social interactions in a warzone than you do in a flashpoint...
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You can upgrade to the Deluxe version here Personally it not worth it your first speeder is only 8k credits
Although it does give you a vip room pass which is worth 1.5mil. Not that there is anything to buy there of course.
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That's what happens when you design servers with a max of around 2,000 concurrent users. Probably half of those are now on the republic/sith fleets, doing flashpoints, or doing PvP. Spread 1,000 people across 2 factions across all the worlds available and you soon spread them pretty thin. Add in no global communications etc... gets even worse.
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1/10
2nd worst PvP in a MMO I've seen.
Major issues,
Premade teams of 50's. (Apparently this will be fixed... yet to see it while the 50's just get more and more gear so will be miles ahead when others reach 50. A month of farming lowbies in warzones will make an unsurmountable difference).
Class Balance. (Or lack of. There is no reason one class like the agent can take someone down in the duration of a stun. Or sorcerer where lightning can take 50-75% of someones life in one spell).
Warzones. (3... boring, badly designed.)
Basically PvP is a complete waste of time in this game. It's so unbalanced, laggy, and unfair where Sith always win every single game that people just are losing interest. On my server it's hard to get a warzone because so few republic are queuing up, most have gone sith.
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time I think, seemed fairly regular
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Trying him at the moment, got him to about 5%. Think tank has to keep him in the middle of the room.
And he's down after 4 attempts.
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My best is around 120K credits at level 33 with no treasure finding or slicing. On my treasure finding character I had 120K by level 24, but spent a lot after that so am down to around 50K now.
That was basically, get treasure box, loot epic/orange, sell epic/orange on GTN, collect credits. People will pay good credits for a low level orange lightsaber that is worse than the one you get from the first flashpoint or commendations. Weird, but I made a lot of credits that way.
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Australia WoW players have had peak time maintenance on Tuesday night every night for 7 years. After a while you learn to live with it, complaining about never did anything.
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Yes here too, I can post again...
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The only class that has soundly defeated my gunnary commando has been a sorcerer. The rest I nuke down fairly easily. Agents are pretty much cannon fodder to me.
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I've had a few games that were 10 v 8. Its a bug, something to do with premade teams.
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It's worthless because most of the time you die before the CC wears off...
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The thing about making story the focus of your game is eventually that story has to end somewhere and when it does people are left with a shell of a game with nothing to do and that is when they will start quitting in droves.
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I think it's getting to the point that I won't be PvPing again now until I am 50 and it's actually worth doing.
It's insane playing vs. premade teams of 50s in every game now.
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Oh ya just from the looks of items and the lack of love on republic planets you can easily tell the developers favor the Imperial side, therefore soon every warzone will end with "Not enough players, Warzone ends in 120seconds" gg.
Nah, you'll just get all huttball 24/7
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I have an orange trooper bracer in my bank. Was trying to sell it, might send it to my trooper instead now.
Strangely enough no one would buy it on the GTN...
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Most of those races are already in the game... just not available for players.
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It's not a bug, BW confirmed working as intended. Alot of people have posted up on this, it's been the same since beta.
It's a bug. If you look at the ingame knowledge base you'll see they have a fix for a future patch.
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Look at it this way, at level 24 my commando has 456 aim. The datacrons give +2 aim. So a pretty minor bonus really.
The only rewards really worth getting are the matrix shards which you can combine into a relic that is a neutral (i.e. has no light/dark requirement).
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I've only had 2 huttball games all night, mostly I get the other 2.
Yes I do play republic.
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Thanks, I'll keep trying then still have tons of mats saved up.
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What I want to know is can your reverse engineer stims and adrenals to get blue/purple versions? I have already done that with the first medpac, but haven't had any luck reverse engineering the stims and just wondering if I'm wasting my time or not.
Give me healing medals
in PvP
Posted
A far better idea would be to have multi-role medals.
For example,
In Voidstar
Plant a bomb = 1 medal
Defuse a bomb = 1 medal
Interrupt a bomb planting = 1 medal
In Alderaan,
Capture a Gun = 1 medal
Interrupt a Capture = 1 medal
Interrupt 5 Captures without dying = 1 medal
In Huttball
Score a goal = 1 medal
Pick up the ball = 1 medal
Pass the ball to a friendly player = 1 medal
Intercept the ball = 1 medal
The huttball ones should be easy to implement seeing the game already vocalises when these occur.