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Posts posted by Lasica
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They need brackets plain and simple. How anyone can argue against that is beyond me.
They only need 2 brackets, 1-40 and 41-50 or something similar. All high levels in one, all levelling players in the other. Problems solved.
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The only major issue is when you face premades of all level 50 players and you have lower levels and perhaps 1 level 50 on your team, then you have no chance. Unfortunately we get a lot of that on my server.
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How would that work with premades? Because that's really the main reason players are seeing so many 50's. 9/10 times if you see an abundance of high level players on the other side then you are seeing a premade team.
Premade vs. Premade = good contest
Premade vs. Pug = very unfair
You'd think game developers would have learned this by now but oh no... yet another game where they let premade teams farm pugs.
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Well there is an exploit with this warzone where someone can leave the start area before the game starts. No idea how they do it though and only seen it 3-4 times, but it is there.
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If a game is bad, people just won't play it. So really all the discussions, comments, arguments in the world won't save something that is bad.
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Mostly it's premade teams on the empire side that are causing the problems. Of the games I've played tonight pretty much all of them have had a premade team on the other side. The one that didn't we won.
SWTOR is yet another game whose PvP is ruined by allowing premades. Soon it will be all premades and solo players will stop queuing.
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Healing people = more likely to win games
Winning game = far better rewards to losing
So...
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Complete them?
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Yes there is a (very poor) in game LFG system. Most people don't know it even exists. 15 people on my server are using it at the moment and most just have LFG as a comment. 6 actually have a comment that would help you if you were looking to put a group together.
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Sure they'll all leave after one month, then we'll get a whole new batch of whiners complaining about the lack of population on their servers.
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First people to 50 get to farm low level players in warzones and then later they'll bring in a high level bracket and people who get to 50 later will have to a significantly harder grind because they'll be up against overgeared enemy players.
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Every 2 faction game ever released has had imbalanced populations. . . every single one.
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Solution: Play republic?
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My group wiped several times trying it the normal way, so instead what we did was kite him to the entrance of the instance and kill him there. The tank did die once and had to run back in, but once we got him to the first reload we were able to dps him down very easily from there.
Afterwards we killed the two groups of adds and the turrets.
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crit I would think
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Yes as long as you interrupt force crush it's a very easy fight.
The optional boss in the previous room is significantly harder than Vivicar.
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I went with Scavenging/Cyber/UWTrading mainly because of the armoring and mods that can create (earpieces as well). I'm currently running a few levels ahead on Cyber, so every time I get another odd level (33,35,etc) I have a new set of epic mobs and armoring to add to my gear. That makes a huge difference.
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You spelled ridiculous wrong.
Well lets be fair, he only got one letter wrong. I've seen a lot worse spellings on ridiculous than that.
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Go to Balmorra
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Can your companions use crafting materials from the ship's cargo? Also, this isn't a bad idea but it doesn't make sense for it to happen until you actually get the ship...
Yes they can. I put all my crafting mats in the cargo hold when I pass one and when I craft the mats are drawn from the hold... which makes sense as the crafting is also done on the ship.
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each area is also broken down into zones, so drommund kass could have 2 instances running.
Yes I'm aware of this, that is why I counted by player level. That shows players no matter where they are or what instance they may be in. For example, level 45 at the moment has 4 players, 1 at the Imperial Fleet, 1 in a flashpoint and 2 playing Huttball.
I'll also point out that the server had a queue to enter when I logged on. That would suggest it was already at it's max population so the time of day wouldn't matter if it was at max when I did the count.
i sat in a que on one of the servers i play on i was 2790th in the que on an already full server so cap must be higher or needs to be adjusted.It is possible that the player cap on some servers has been increased to handle the queues. The largest queue I've had on Ajunta Pall was 150 and that took me around 15-20 mins before I could log in.
This is current players on the server, the actual server population might be 10,000 but not every one of those players is online right now. So there might be 2 million players in total, but not all of them are going to be online at once.
I guess it won't matter once more people hit max level and when you get say 200-300 people at level 50 online at once instead of 10.
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As an experiment this morning I used the in game search function to search for player by level 1-50. This is on my server, Ajunta Pall which has a queue to enter when I logged on.
On the Sith side, which was more populated than the Republic side, I counted a total of 1093 players.
This seems very low, but I also checked the republic side and while I didn't take the time to add up all the numbers a second time, the total I'm seeing very similar number per level (lower in most cases).
Which suggests to me that the total concurrent players per server is approximately 2000 people which helps explains why there are so few players on some worlds and why it is so difficult to find a group.
Thoughts/comments (happy to be proven wrong).
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NM, wrong door...
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Most of the population hasn't reached those zones yet.
And yes my server has only 9 people here at the moment. Of course it is the middle of the night isn't it.
So let me get this straight... (50 PVP)
in PvP
Posted