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Torleen

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Everything posted by Torleen

  1. It's fine that PVP gear will be competitive with PVE gear. What we don't need is for it to be an auto win to whomever has it.
  2. Sounds like you are getting lucky. The experience is different on every server, but most people are not having the same experience you are.
  3. I actually felt that Shadow/Assassin was one of the most balanced classes with a good amount of skill required to play them. I don't get this at all. Sorceror/Sage needed the attention.
  4. We are not worried about the disparity between PVE gear and PVP gear. It's the disparity between PVP gear and earlier PVP gear. Gearflation will destroy PVP. It ruined WoW PVP when you could be the same level and class as a guy who had triple your health and hits twice as hard and takes half damage. It was great if you happened to be the guy starting out on Easy mode, but it made getting there slow and frustrating.
  5. "Work" for being good at PVP should be training and practicing your skills. Getting together with friends and dueling to perfect your play style and build. The work you put in should of never been a requirement in the first place. And the barrier to entry to PVP it created is lame. It would of choked this game to death. Sorry man, the game is not just for you. PVP is literally dying on some servers because of the gear disparity issue.
  6. THAT is eve more awesome. We have a chance of changing the way the industry looks at this. Good work folks.
  7. These two concepts do not work well together. We would not mind putting in the work. Does the work mean that we get to be roflstomped in fight after fight after fight with no chance of winning until we have inflated the egos of the people who were lucky enough to be geared before us? THAT is ridiculous. We pay to play this game as much as you do. The current PVP gear acquisition system is lame. With the random bag system being bad on it's own, if I have to go to WZs and get smashed by people who don't even need skill to beat me for weeks to get gear it burns you out and PVP is no longer interesting.
  8. If a new level 50 who has not been PVPing as long as you can spank you then you were not a good PVPer in the first place. This is when most elitist PVPers would tell you to learn to play.
  9. Looks like Bioware is listening: Full post here: http://www.swtor.com/community/showthread.php?t=260731 /thread
  10. I am already doing this. I have Expertise on every piece of gear. The most you can get is under 5%. Which is nothing.
  11. People are leaving the 50's bracket and re-rolling characters so that they can continue to PVP in the 1-49 Brackets. Lets really think about what that means. It means that people would rather do the PVE grind AGAIN then put up with being the equivalent of being grey mobs in WZs who's purpose seems to be to entertain no one but the people who are lucky enough to have more free time or unlucky enough to simply have no life who get to kill you over and over again. It means that PVP is MORE exciting when your adrenaline is pumping because you are in a pitched battle with someone who does the same damage and takes the same damage you do and it really comes down to quick thinking, reflexes and strategy that you EARNED through practice rather then because you have a statistical advantage over your opponent. Where the timing of every shot counts. And obviously that is going to be more exciting then losing simply because your opponent hits far harder and takes far less damage. Gear based "PVP" is not a test of a player vs a player unless people really think that because someone was able to do more repetitive tasks over and over again because they don't have kids, or a job or a life (Or simply are willing to sacrifice those things they should be spending more time on) is somehow something that people can be tested for and be lauded as if they "accomplished" something. The grind olympics? Is that something you want to be remembered for? You were better at wasting more time in your life then someone else so you "win"? If we are going to have brackets, I think we should have a bracket where Expertise is shut off. ESPECIALLY if you are thinking E-sport. And ESPECIALLY if you are going to have a PVP rating system. I have a feeling that bracket would be far more populated.
  12. Forcing the rest of us to spend time grinding gear rather then learning our class and rotation is wrong. Allowing people who's only contribution to the group is their gear to spank people who are better then they are is wrong.
  13. It's funny how you noobs think that winning solely because you have gear made you "good" all of a sudden.
  14. Yep. This is exactly how you stop it. I am a Focus guardian and I get knocked out of the rotation needed to do the sweep burst frequently. It is WAY different then the Op walking up behind you stealthed, knocking you on your face and nearly killing you before you even get a chance to do anything. I can be killed at any point during the rotation needed to drop those numbers. And I can be countered or CCed through the whole process.
  15. There are a lot of differences between the Op problem and the Guardian Sweep problem. The ops can walk up on you in stealth and end your life before you can even get up. In order for a Guardian to do this, they have to go through a chain of abilities that are interruptable. They can be killed while they are doing this, and the final move that is actually doing all that damage can be countered with knockback. You don't even need a CC break. Soon as you see them pop in the air for that AOE you can blow them back and all of the time they put into warming up for that big hit is wasted. Happens all the time.
  16. Oh how little you know me. I am a Jedi Guardian who fairly regularly can come in 1st in damage. And kills. And almost always gets first in Defense. So, that said. Your ASSumptions about me in an attempt to personally attack me to avoid the truth of the argument actually makes you lose this argument. Not win it. It's logically fallacious. Your logic that I must be bad at PVP which is why I want a system where skill is more important then grinding falls right on it's face. What I want is people who are actually bad at PVP to lose. And for "grinding for PVP" to become about actually learning to play rather then winning due to a stat on one's gear. People who are bad at PVP need the PVP crutch. As much as people like you try to turn this around it makes no logical sense at all to suggest that we want the gear disparity issue dealt with because somehow we are bad players. If you were a bad player then you need the "affirmative action" of a gear bonus that gives you an unfair advantage. The best analogy I have seen so far is comparing this to streetfighter. You seem to think that because you grind more you should be "entitled" to turn up your health bar with a handicap. And that if I don't like that, it means I am not a good player. And you want to be able to brag about your "leet" skills when you started the match with a huge bonus. Anyone who went to a Streetfighter tourney and started calling people names for not being willing to let them handicap all their opponents would be laughed at. And that is what I am doing now. Laughing at people who demand that. And even more so, laughing at those who actually delude themselves into thinking that anyone who does not feel they should have this advantage is actually the "bad" player.
  17. I am willing to bet my subscription on that.
  18. People have already posted in this thread that they agree with me and are doing the exact same thing. And are motivated by the better PVP pre-50. Fail.
  19. I love this post. It's funny that some people would rather associate themselves with the losers who dope themselves up to "win" then with the real sportsmen.
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