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Darth_Sookie

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Everything posted by Darth_Sookie

  1. I think we all know how Undying Rage works. Personally i think it's one cooldown too many. Those 5 seconds of invulnerability is an eternity in PvP and gives even the slowest mouse klicker healer enough time to get of a clutch heal and for the Marauder to use a medpack. Blow for blow, coodlown for cooldown my Juggernaut gets blown away by marauders. When they pop this crap it's not even a contest.
  2. Indeed. I'm merely saying that we can put up competetive damage if we go for it.
  3. Since we are always dominating the warzones i suppose you are telling us that while we are both bad, the rest of our server are even more terrible? On a premade vs premade Voidstar with two GOOD premades and decent randoms most geared dps do about 400-500k and healers the same. With all the taunts, gurads, CC and burst we rarely see anyone go above 600k. Seem like you play a scrub server where your dps can run wild.
  4. lol yeah it takes more "skill" to Juggle those 5 abilities. Victories are entierly decided by whom has the highest level players or even if you have any healers at all. Low level pvp is and always will be a complete joke Personally i prefer to go up against people who has access to and has learned to use their full skill sets. Not come up against a Juggernaut who can only do ravage and visious slash.
  5. I have Warhero gloves, legs, head and boots. I also have 2 WH implants and the ear pice. Yesterday i bought the black blue lightsaber crystal for 600 rated coms and still have 900 left. Yeah i have a full time job.
  6. Fine just delete biochem already. I'm getting tired of seeing it getting nerfed anyway. It's only useful now because most people cant afford pvp consumables while grinding gear.
  7. Yeah low level PvP is so "engaging" when pummeling level 12 people with 2 talent points and no escapes. PvP before 50 is a joke. Hutball is a complete frag fest with nobody being able to do anything constructive unless they have a level 45+ warrior or assassin on their team. Baddies will be bad.
  8. You will need to be atleast level 27 before you start seeing good rage damage, as that is when you will get an automatic critical hit on Smash after you charge. Even after that point however rage really isnt that good until you get force crush so you can always build 4 shockwave stacks. Before you get force crush your only source of shockwave will be 1 force choke every minute and one isntant 4 stack with enrage every minute. It's certainely better now than before the patch but still not great. Personally i leveled as vengeance then switched to Immortal with dps gear at around level 30.
  9. Rage Juggernaut damage output is top notch. Very rarely am i not a top 3 damage dealer and i regularely run with a warhero geared Pyro Powertech. We do pretty much the exact same damage over any given warzone (unless anyone of us is on guard/door/ball duty or whatever). I always play in Soresu stance and taunt/guard players while still doing competetive damage. I regularely get games where i pull 400-500k damage and 100k+ protection. If a tankassin outdamages you, you simply fail at playing Rage. Big time. And yes, it's a learn to play issue as i often see other Rage juggernauts consistantly failing to bring the damage.
  10. You can however use obliterate to jump up from the pit on to the clueless sniper who think he is safe in cover.
  11. Any confirmation on this? Also if this is true, should i chain the taunts or use taunt, then aoe taunt immediately? So am i right to assume then that taunting actually ADDS a significant ammount of threat? Not just forces the target to attack? I got no reason to doubt Caasp i just find it hard to understand why taunt would work this way.
  12. I don't know what this build is supposed to accomplish but it's terrible. If you absolutely must run a build like this, it should look something like this: http://www.torhead.com/skill-calc#101RrGkzzMZfzr0MZGR0Mz.1 Personally i think a tri spec build is awful.
  13. Buffed with Mark Of Power and Biochem stim my stats are: 17k hp. 1600 srength 560 power 75% surge (i suppose it's around 260 rating) 23% melee crit (30% force crit) 1260 expertise 34% dr in Chi-Cho or 48 in Soresu. Rage specced. My final build will have alot more power after i buy more warhero gloves and strip the mods out of them.
  14. Useless. Don't even have it on my hot bar as Rage spec. I'd rather just to a sundering assault or autoattack to build extra rage.
  15. Burst like crazy, then we he is at around 50% and wants to start healing, you push, charge, choke smash. You can also fear him for another interrupt and get distance to charge again. Save your trinket for his blind. Use adrenals for the second big burst, not the first charge/smash at the start. If your in a PvP are and get to use warzone medpacks with endure pain you can do a lot of self healing too.
  16. I work fulltime and i have bought war hero gloves, pants, helm, boots, ear piece and 2 implants. Working on my warhero saber now. Naturally i have autgmented my war hero gear. The grind is farly quick.
  17. Guys, Uvirth has spoken. It's perfectly fine. No need to question the disparity. Thread over. Not part of the rotation guys. Thanks.
  18. Against 8 Rage Juggernauts. 2 seconds 8 dead operatives.
  19. Will you say the same thing when i join your HM flashpoint group with the same dual wield chickens equiped? No? That's what i though. It's only ok as long as it's not affecting YOU right?
  20. I'm sure those level 11 guys with 2 talent points feel they are with the "curve" when they come up against a level 45. lol. Low level pvp is a complete and utter joke. Nobody can do ANYTHING in Huttball before they blow up. Nobody has any abilities or can setup and execute interesting gameplans.
  21. Untill you run in to me and eat a 7k smash and 4.5k force scream. Bet then you'd change your gear real quick.
  22. Sure but sins get guarded by the force or whatever it's called for total force/tech invulnerability and you have useful self heals.
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