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Xavon_Wrentaile

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Everything posted by Xavon_Wrentaile

  1. Seconded. I bought a dye for this armor, not realizing it did not have a dye slot until it was too late.
  2. I too want the Covert Energy Bottoms/Pants. I hate the various dancer bottoms, and they don't go with the female sportsbra top anyway.
  3. I was just coming here to suggest this. Glad I'm not the only one. Also, please, finally give us the Energy Pants, and apply the same thing (dye slot, effects color of shorts). Please.
  4. I'd rather just have moddable speeders. I am a CE owner, and that speeder is the only one I use. Mainly because I am too cheap to buy other speeders or even the last license. But rather than an automatic upgrade, I'd rather see more functionality on the speeders, including the ability to increase their speed.
  5. I like this idea. I would love to see an expansion of FPs and dailies, in terms of what they represent and how they operate. Like solo FPs (totally solo, without even companions), FPs for a single player and multiple companions, FPs for a full team of players plus a single companion each.
  6. Best and most original suggestion I've read here in a while. Bioware, make it so. Please.
  7. For non-crafting skills, I propose the removal of missions. Instead, each level of each skill would have one entry for each sub-class of item. The type of item would have a base cost, which the player could increase to increase the quantity of items gained, chance of critical, and at high levels of additional funds, decrease the time.
  8. Umm, yesterday I got two social points when the other guy in my part finished the bonus quest on a daily. So, there are other ways in there to get social points.
  9. It's not all about the end game. And I think plenty of end game players would find a use for increased range, protection from stun, increased resources, etc.
  10. And belts, and bracers. But what I would really like to see are Orange Shields, Focuses, and other off-hand items that currently do not have any.
  11. I think one of the thing TOR is most missing is secondary equipment abilities. Alacrity come close, but most of the others are generic increases to offense and defense. What if we had enhancements/augments with things like: Elemental/Internal/Force damage reduction Poison/Stun/Freeze/Knockdown/Blindness resistance Increased Force/Focus/Energy/Ammo/Heat Increased regeneration Increase resource gain/regeneration Increased/Decreased aggro Improved drops Improved skill node scans Increased XP (?) Increased range in short, all the RPG standards, or at least the ones that fit into TOR.
  12. Other ideas for vehicle mods could include things like water skimming, reduced descent speed (for clearing long jumps or reduced fall damage), special emotes, increased regeneration while riding... I do like this idea; if we can find an armor or weapon style we like and keep upgrading it, why not a speeder as well.
  13. On the surface I would like to agree with this. But I think this would either have to be extremely limited, or it would be more trouble than it is worth. Presumably this would also apply to off-hand items, and the off hand item would have to match the main hand item. otherwise you could get a Bounty Hunter with a sniper rifle in the main hand, and a light saber in the off hand. The second problem is that many items might not be able to support another class's primary attribute or skill type. This limits the types of weapons a character can equip without taking a hit to overall power. Sure someone could give a Shadow a Sniper rifle, but he would not be able to get a Wisdom of Force boost. I can't see this being a problem with the animations, but that's assuming the models and the animations are properly, modularly coded. Lastly, the specific skills of most classes won't translate well (or at all) into other weapons. I would love to see my Sage dual-wielding pistols, but I think making this work in game would not be a simple task.
  14. This. Definitely. My main is getting mats for my alt a lot now, and constantly switching is annoying. Of course, what I'd really like is the ability to stack missions like you can stack crafting.
  15. That would be 'The Saga Begins' to a parody of 'American Pie' And years before that he wrote 'Yoda', a parody of 'Lola'. And at most of his live concerts he performs the two songs together in full Jedi regalia with a back-up group of Storm Troopers.
  16. And you just keep proving my point. You ignore half my post and insult anyone who supports this.
  17. I think BW should create an accordion themed lightsaber hilt, with a 'Weird Al' referencing Lore entry.
  18. I agree. I've often found myself hitting strafe instead of turn in space, and had nothing happen instead of getting out of the way of the meteor.
  19. You think you are being sarcastic, but in fact this is exactly what you are doing. Why can't a guild be created by two, three, or yes even just one person? It can always expand later. Or maybe someone wants to create a guild to secure the name. Or so that he or she doesn't have to deal with 'Join my guild' requests every ten minutes.
  20. Kashyyyk - This one is a given, as it was in KOTOR1 and Wookies are very popular.. Not to mention adventuring amongst the giant trees. Naboo- Despite the Jar-jar hate, Naboo could be interesting. At this point in the timeline Naboo was not part of the Republic, so quests could involve trying to win the Gungans or the Humans to the Empire or the Republic
  21. Agreed. The credit crunch is already huge as is. BioWare, this needs to be as suggested, for the health of the game. End game grinding will not make players keep coming back.
  22. I think you posted the wrong link. and one more idea: Adaptive Piloting System - +10% XP and credits from space missions [max 1]
  23. I agree completely (with the original post). I would love to see level X + 1 missions with beyond rich rewards in level X materials.
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