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Xavon_Wrentaile

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  1. Bull. They should have added new options, or expanded the number of points we can put into existing options, to cover the additional skill points. That's how you expand the game and keep people interested. Not by stripping of all choice, and scaling back everything so the new max is roughly the same as the previous max was.
  2. There are a number of missions you can end without fighting. Some are defined as diplomatic, others are not. Like the first class mission for the BH on Alderaan. Pure diplomacy, no fighting if you don't choose to. Perhaps you are just picking the wrong conversation choices?
  3. I'll admit it. I like it. I've wanted something like that for years. I may have even suggested it in the forum not long after the game came out.
  4. Unfortunately, once 3.0 is released in 3 or 10 days, you won't have skill trees anymore. Just a single, locked in discipline. And either way, it would be difficult to do because of all of the base skills tied to your advanced class, and the weapon options.
  5. Too late. The removal of skill trees already does that. You must conform to what the PvPers and Raiders think is best.
  6. I agree. Give players the option to buy one of a handful of medium sized destroyers to act as a Legacy Mothership. Not like the giant carriers guilds get. Like a Star Destroyer instead of of a Super Star Destroyer. But what if we also allow guild members to 'attach' their Legacy mothership to the guild's mothership, so it looks like the giant guild ship has a bunch of support vessels with it. Of course, you would have to be able to detach at will, but that seems to me to be the best of all worlds.
  7. How about a legacy unlock, available for each character at level 50, that gives all your characters +100% XP on Class Missions. Or even better three unlocks, one for Class Missions, one for Exploration, and one for Space & GSF Missions. For example, if you have 5 level 50+ characters and bought the unlock for each, all of your characters could get 6x XP. The more characters, the higher the bonus and the faster you can level new characters. And anyone who does not want it can just not spend the credits or Cartel Credits to buy it.
  8. I agree, but just to play Devil's Advocate, you could level up as DPS and the respec into Healer.
  9. There is no way the era would change. It would completely invalidate the entire story. It would be like starting over.
  10. How about a skill that caused your pet to attack?
  11. Alderaan. You will never find a more wretched hive of scum and villainy. Alderaan and Mannon would both be good. And I wouldn't mind Hoth. But no Taris. Voss would also be high on my list. But there needs to be an increase to the maximum number of each deco a Legacy can own, then.
  12. How about a legacy unlock, available at level 50, that gives all your characters +100% XP on class missions. Then if you have 5 level 50+ characters, all of your characters could get 6x XP. The more characters, the higher the bonus and the faster you can level new characters. And anyone who does not want it can just not spend the credits or Cartel Credits to buy it.
  13. I definitely agree with consolidating the number of crafting materials to one per rank; with the exception of the blue/purple separation. Those can stay two per rank. This will not only save on space, but will also improve the crafting experience. I also agree with making recuperation items into unlockable skills. They are already bound and can't be sold, so just go the extra mile; give us a new tab for these skills and have the items unlock the skill. And give us a emotes skill tab while you are at it. I could get behind subs getting an extra panel. Not one per expansion, just one. With collections, there is less need to hold on to stuff you might want in the future (also, see below). I disagree on the med packs being a single item. All of them are salable, and you don't generally need to keep more than one type of med pack (the best you can use) at a time. I would also suggest expanding the collections to include some non-cartel items. FP armor sets for example. And the armor packs from Starfighter. Then once you complete the set, you can discard it and summon it as needed.
  14. The models probably don't have the articulation points to make heels viable.
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