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killerwookie

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Everything posted by killerwookie

  1. Its the only cc breaker you're gonna get. Same as every1 else. ..........welcome to the game of Stun Wars. In case ur reasonably new to this game, this argument has been going on since beta.....its not gonna change. And yes, I do agree with you, the amount of cc in this game is mind-numbingly crazy, but u either need to accept that its part of swtor pvp, or, find a new game.
  2. Very simply...yes. I only log on to do Raids with my guild these days, and then log out once the raid has finished. This game has imo, entered the same 'dead zone' that Conan went to........ It will still get players and ppl that continue to play it, but the vast majority of Swtor's 'potential' player base have now either; left, want to leave, or wont buy the game because of the terrible reputation it now has.
  3. Its just a way for emotionally under-developed ppl to feel superior and powerful. It's 'Internet warrior' syndrom, it makes them feel tough coz in RL they would nvr do that to anyone.
  4. They changed the stealth mechanic in 1.2. It used to be very strong, u had to be stood on top of some1 b4 they noticed u were there. Now it is far weaker from the front. From the side and rear, the stealth is still very strong and u can get right on top of ppl/mobs b4 they gain awareness of ur presence. However, if approaching some1 from the front they are able to detect u from a considerable distance. This was introduced primarily because of pvp and all the ppl that kept crying about being killed by stealthers.
  5. Dont feed the troll guys, i mean, look at his sig: Shadow, Guardian, Trooper and Gunslinger........the poor guy is playing all the underpowered classes and seriously....a trooper player is the last class to talk about being spammed with 1 skill......do I even need to mention the words Grav round.....
  6. Now...ask urself why......? The 'in-combat stealth' skill has, and always will be an 'Oh-Sh*t skill'. Its used when ur in a situation where its all about to go very wrong. So...why aren't the tank sins using it as much as the other classes?? Coz they dont get to that 'Oh-sh*t' moment. They just take everything ur dishing at them and lol. U think this doesnt happen in swtor. The stealth mechanic got changed in 1.2. If they are in front of u, u will still see them. Also, all it takes is an aoe and they will get pulled back out of stealth. No, u just get the luxury of more hp to start with and more armour rating to start with....and grav rounds.....
  7. Well, ur obviously so busy trying to defend ur class (tank sin) that u missed what i said about expertise. My tank sin has a pitiful amount of expertise...meaning I hit softer andmitigate less player dmg then most ppl in the wz. Iam running around in centurion armour...even the recruit armour gives more expertise than I have and even with my 'tanking' skills should not be able to stand up as long as I do. ur sarcasm was used to try and hide the fact that u were defending the class and spec as if it is completely balanced and fine, when pretty much everyone knows it isnt.
  8. I have a tank sin,sorc and operative that i pvp with. The operative used to be my main, running around in Full BM gear with well over 1k Expertise. My Sorcerer was my 2nd choice, wearing full champ. My sin was 3rd choice wearing not quite a full set of centurion with maybe 1or 2 bits of champ. since 1.2 my sin (who has 700 LESS expertise than my operative) is now, by far the best pvp toon I have. Far more survivablility, gets less deaths each game than my other 2 toons (which meeans less waiting around in the respawn area), makes an excellent ball carrier, can handle 2 ppl on it at once, can mitigate a huge amount of dmg...and CC as long as i keep using force run, and is as a result, is the most enjoyable of the 3 to pvp with these days.
  9. Bump the original thread...I would like to know if the TTK is working as intended. The skill required to play pvp now has changed imo. solo skill has gone out the window, working as a grp, or rather a zerg, is now the skill required.
  10. Not true...expertise ratings got changed...check ur expertise. Dmg mitigation is now lower than dmg buff. pvp healing got nerfed not buffed.....result....ppl die faster, spend more time in the respawn area (which is boring and frustrating) and then leave with a less than enjoyable experience.
  11. A well written and thought out post. Personally, I'm not in favour of the faster deaths. the way expertise has been changed, meaning that dmg is now greater than dmg mitigation + the fact that pvp healing has been reduced means that, obviously ppl are dieing faster....but that means we are spending more time in the respawn area. Being in the respawn area is boring and it is frustrating. To me, this is a negative experience. If the classes were balanced this situation could, and probably would, reward the more skillful players. As it is, I feel it only rewards the lucky players...the ones that had full resolve, or their cc breaker on cd and didnt get 2xstun killed by the zerg. Before 1.2 with 2 players on u, u still had a chance to either get away, or take 1 down with ur last breath. Now, 2 players on u and ur gonna fold....pretty dam fast. The second thing I would like to mention, was already pointed out earlier in the thread. I just want to agree with the person who mentioned it 1st, and ask the readers of the post to test it out for themselves. Bioware did ninja in a stealth detection boost to all classes. As far as I could tell, it was not mentioned in the patch notes. Plz, find a friendly stealther and test this out for urselves, u will find it to be true. Ask them to stand in front of u and go into stealth, then move towards them, the range at which u will spot them is now quite large. From the side or rear, stealth is still as difficult to detect as it always was, however, if the stealther is approaching u from in front u will detect them roughly 1 and a half lengths of the Tirsa Elite speeder away (the 1 that drops from Soa) Now, while I would have no problem with this in an open map, when u consider our objective based WZ maps, this is just another hardship added to the stealthers. Novere Coast - defenders stand in the hut...stealthers cant get behind them Voidstar - defenders stand in front of the bomb planting area...Very difficult for stealthers to get behind them Huttball - Thin platforms and choke points from hazards means it is very common for some1 from the opposite team to be moving towards a stealther. Only Civ War gives stealthers the chance to do what they do best, get in behind ppl and attack. This new stealth detection buff has made 3 out of 4 WZ's very stealther unfreindly.
  12. yeah, coz farming the lvl 50 dailies has sooooo much risk involved. Nerf lvl 50 daily credits, coz the majority of ppl doing them are so well geared now that there is 0.000001% chance the mobs will kill them. OK ,fair enought, the HC daily's can still reward 7k -8k credits. The solo quests should reward like 1K credits, coz they are so easy.
  13. Yeah, I agree that its a slap to the face that people with Cent/Champ armour have lost out with an upgrade. To make matters worse, the new 'Recruit' armour has more expertise than Champ armour!!! WTH.......!!! If the Recruit armour was introduced to 'bridge the gap' into lvl 50 pvp, then how is it considered justifiable to leave the people who have put in the time and effort to get Cent/Champ armour with LESS expertise than the Recruit armour? I'm not saying that the Recruit armour should be worse then Cent/Champ armour, but at the very least bring the Cent/Champ expertise in line with the Recruit armour. As it stands now, a person who hit lvl50 5 minutes ago could already have more expertise than the people that spent weeks trying to get a full set of Champ armour.
  14. Yes, I've just spent 2+ hrs with some guildies Duelling them and testing out specs. The range that they can see me in stealth is now huge. if u are approaching some1 from behind or the side, the range is still the same i.e by the time they see u its to late, ur already hitting them. However, if u approach them while they are facing u they will see u long before u get in range to use any melee skills. The distance that they could spot me was probably 1 1/2 lengths of the Tirsa Elite speeder that drops from Soa. Ofc, this doesnt reflect the mayhem of a WZ, they knew I was stealthed and were looking for me in a quiet location. In a WZ its quite possible that ppl would not see u. But I definitely believe that Bioware ninja snuck in a stealth detection boost.
  15. You're trolling. after 1 week u should have pvp gear. and even if u havent u can now buy the 'recruit' pvp gear which actually has more expertise than champion gear.
  16. 3 days ago, that would have been an excellent choice for ur talent tree points. However, as of Thursday, u probs wanna spec as a medic instead. If u want to play a melee class, I would recommend rolling a Melee force user, as they seem to be the classes that Bioware want ppl to play.
  17. I bet all u ppl complaining about operatives/scoundrels didnt put any of ur talent tree points in to the 'increased stealth detection' skill. Pretty much every class has the option to put 2 points into increasing their stealth detection..........now, be honest.........when u were looking at ur talent tree, did u think 'I'll increase my stealth detection to make it easier to avoid the stealthers openers', or did u think 'Need moar damage and skillz that hurtz pplz'. Yeah, thats right....u chose dps over self preservation, coz u'll come on the forum and b*tch and moan till the stealthers get nerfed.
  18. OK, lets look at this logically: 1. Pin Down/ Sever Tendon: Is a root/slow not a stun. He can still use skills, even as a melee - either rifle, force choke, saber throw or force leap/pull. 2. Jarring strike/ Hidden strike: Can only be used from stealth and fills 4/5 of the Resolve bar. Knocks down for 1.5 secs. 3. Sleep Dart: Can only be used from stealth and fills the resolve bar. Breaks on damage. 4. Flash bang: Fills the resolve bar. Breaks on damage. 5. Debilitate: Stun locks for 4 secs. Fills 4/5 of the resolve bar. In other words, at best, operatives have 2 stuns b4 waiting for the resolve bar to empty. Most operatives will use hidden strike (1.5 sec stun), followed by lacerate/backstab (both dps skills), followed by debilitate (4 sec stun)......then ur resolve is full....no more stuns......thats a total of 5.5 sec stun, which is pretty much in line with what every other class can do.
  19. Ummm.......how is aquiring the pvp gear a 'mindless grind'??? A mindless grind is doing the lvl50 dailies just to get cash and daily comms, u've done the same boring quests for weeks and the only reason u keep going back is for the cash and the comms. U've got the quests on farm...u hardly even need to engage ur brain, hence...mindless grind. I dont believe ppl join war zones just to grind out the comms to get the pvp gear. I believe they join the war zones because they DO need to engage their brain, because it will be different each time, because its fun. IF they have chosen to pick up the pvp quests (u dont have to pick them up to join a WZ) and get get enough comms then the pvp gear is a bonus. Your statement implies that people stop joining WZ's the moment they have completed the pvp daily quests...'because it's a grind'......when in actual fact, most don't...they keep playing WZ's.
  20. I just want to clarify a few things. Operatives/Scoundrels were mentioned earlier in the thread as classes that are able to cc while the white resolve bar was up by using Backstab. First, I dont know what the Scoundrel skill is called that knocks people down, but as an operative I want to clarify that the skill called Backstab is a dps skill with no cc attached. The skill that knocks people down is called Hidden Strike. Secondly, as I have mentioned I play an operative. Believe it or not, but I didnt do much pvp pre-level 50 (I leveled to 50 with a friend who didnt want to pvp), so hit lvl50 as valour rank 6. I only mention this because I am trying to point out that I have done the vast majority of my pvp with enough points in my talent tree to have the cc attached to my Hidden strike. Quite obviously, I use Hidden strike alot, probably in the region of 25 times per War Zone. I am now valour rank 70, so have been using Hidden strike for 64 Valour ranks, at about 25 times a Wz........thats alot of hidden strikes......and I have never, ever, not once been able to knock down someone with a full, or diminishing, white bar. I think my experience of hidden strike is far greater than the person claiming to have seen it cc someone with a white bar, so, I am going to simply say to the person that claims operatives/scoundrels have a skill that is ignoring resolve; you either mis-read the situation, or ur lying. Personally, I believe u mis-read the situation, I have sat just out of stealth detection watching a player with a white bar....waiting....waiting...now...WHACK. just because I hit them at the moment their resolve bar goes, doesnt mean I have a skill that is ignoring the resolve system.
  21. I may have misread, but I believe they are being removed in 1.2 patch. EDIT: Alderaan Civil War Several performance improvements have been made throughout the Warzone. The objective cannons' rate of fire has been slowed down. The amount of damage dealt by the large turret blasts has been increased proportionally to maintain the same overall score rate. Empire-controlled objective markers now appear purple. Travel time for speeder bikes for the side objectives has been increased. The time it takes to interact with speeder bikes is once again instantaneous. Ok, not removed but time to get back to the turret is increased
  22. The resolve bar works fine....but the amount of cc in the game makes it an exceptionally frustrating experience
  23. During the levelling process u really want to be kitted out with the Orange Gear. there may be the ocassional very rare purple drop that is better, but in that case simply use the purple item until its usefulness is gone, then go back to your Orange piece and update the mods. The Orange pieces are good because u can quite easily update the mods with planet comms as u level. However, once u reach the level cap of 50, u will slowly (or not so slowly if u pvp/raid or do Hardmode Flashpoints alot) but surely replace ur Orange gear with epic tiered purple gear. Most level 50's that have been around the block once or twice, probably have all their Orange gear safely tucked away in the bank.
  24. I think the reasons for doing them differ dependant upon whether u are 1-49 or 50. Pre-50, if i could get a grp I would do them for the xp and chance at loot. Having said that, I didnt go outta my way to do them as there are so many levelling options. At 50 they just seem pointless, especially if u are running raids. I do alot of pvp so aquiring Tionese lvl gear (Centurion pvp armour) is far easier and more enjoyable to me. But even if u dont take part in regular raids or pvp, the Belsavis/ilim daily q's give u mods that tend to be better than the 1st tier Tionese/Centurion armour anyway. also, I've noticed that the class that gets the 1st loot drop tends to get the most loot drops.
  25. As a Sith sorceror (sage mirror) I get drops....but....its always the same items. I have about 9 sets of bracers, 7 relics and 7 focus's. Admittedly, I have slowly aquired more pieces here and there, but I am almost to the point where I dread hearing my name being called out by the raid leader for loot, coz the frequency of Bracer/relic/focus drops for me is insanely high.
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