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killerwookie

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  1. Its the only cc breaker you're gonna get. Same as every1 else. ..........welcome to the game of Stun Wars. In case ur reasonably new to this game, this argument has been going on since beta.....its not gonna change. And yes, I do agree with you, the amount of cc in this game is mind-numbingly crazy, but u either need to accept that its part of swtor pvp, or, find a new game.
  2. Very simply...yes. I only log on to do Raids with my guild these days, and then log out once the raid has finished. This game has imo, entered the same 'dead zone' that Conan went to........ It will still get players and ppl that continue to play it, but the vast majority of Swtor's 'potential' player base have now either; left, want to leave, or wont buy the game because of the terrible reputation it now has.
  3. Its just a way for emotionally under-developed ppl to feel superior and powerful. It's 'Internet warrior' syndrom, it makes them feel tough coz in RL they would nvr do that to anyone.
  4. They changed the stealth mechanic in 1.2. It used to be very strong, u had to be stood on top of some1 b4 they noticed u were there. Now it is far weaker from the front. From the side and rear, the stealth is still very strong and u can get right on top of ppl/mobs b4 they gain awareness of ur presence. However, if approaching some1 from the front they are able to detect u from a considerable distance. This was introduced primarily because of pvp and all the ppl that kept crying about being killed by stealthers.
  5. Dont feed the troll guys, i mean, look at his sig: Shadow, Guardian, Trooper and Gunslinger........the poor guy is playing all the underpowered classes and seriously....a trooper player is the last class to talk about being spammed with 1 skill......do I even need to mention the words Grav round.....
  6. Now...ask urself why......? The 'in-combat stealth' skill has, and always will be an 'Oh-Sh*t skill'. Its used when ur in a situation where its all about to go very wrong. So...why aren't the tank sins using it as much as the other classes?? Coz they dont get to that 'Oh-sh*t' moment. They just take everything ur dishing at them and lol. U think this doesnt happen in swtor. The stealth mechanic got changed in 1.2. If they are in front of u, u will still see them. Also, all it takes is an aoe and they will get pulled back out of stealth. No, u just get the luxury of more hp to start with and more armour rating to start with....and grav rounds.....
  7. Well, ur obviously so busy trying to defend ur class (tank sin) that u missed what i said about expertise. My tank sin has a pitiful amount of expertise...meaning I hit softer andmitigate less player dmg then most ppl in the wz. Iam running around in centurion armour...even the recruit armour gives more expertise than I have and even with my 'tanking' skills should not be able to stand up as long as I do. ur sarcasm was used to try and hide the fact that u were defending the class and spec as if it is completely balanced and fine, when pretty much everyone knows it isnt.
  8. I have a tank sin,sorc and operative that i pvp with. The operative used to be my main, running around in Full BM gear with well over 1k Expertise. My Sorcerer was my 2nd choice, wearing full champ. My sin was 3rd choice wearing not quite a full set of centurion with maybe 1or 2 bits of champ. since 1.2 my sin (who has 700 LESS expertise than my operative) is now, by far the best pvp toon I have. Far more survivablility, gets less deaths each game than my other 2 toons (which meeans less waiting around in the respawn area), makes an excellent ball carrier, can handle 2 ppl on it at once, can mitigate a huge amount of dmg...and CC as long as i keep using force run, and is as a result, is the most enjoyable of the 3 to pvp with these days.
  9. Bump the original thread...I would like to know if the TTK is working as intended. The skill required to play pvp now has changed imo. solo skill has gone out the window, working as a grp, or rather a zerg, is now the skill required.
  10. Not true...expertise ratings got changed...check ur expertise. Dmg mitigation is now lower than dmg buff. pvp healing got nerfed not buffed.....result....ppl die faster, spend more time in the respawn area (which is boring and frustrating) and then leave with a less than enjoyable experience.
  11. A well written and thought out post. Personally, I'm not in favour of the faster deaths. the way expertise has been changed, meaning that dmg is now greater than dmg mitigation + the fact that pvp healing has been reduced means that, obviously ppl are dieing faster....but that means we are spending more time in the respawn area. Being in the respawn area is boring and it is frustrating. To me, this is a negative experience. If the classes were balanced this situation could, and probably would, reward the more skillful players. As it is, I feel it only rewards the lucky players...the ones that had full resolve, or their cc breaker on cd and didnt get 2xstun killed by the zerg. Before 1.2 with 2 players on u, u still had a chance to either get away, or take 1 down with ur last breath. Now, 2 players on u and ur gonna fold....pretty dam fast. The second thing I would like to mention, was already pointed out earlier in the thread. I just want to agree with the person who mentioned it 1st, and ask the readers of the post to test it out for themselves. Bioware did ninja in a stealth detection boost to all classes. As far as I could tell, it was not mentioned in the patch notes. Plz, find a friendly stealther and test this out for urselves, u will find it to be true. Ask them to stand in front of u and go into stealth, then move towards them, the range at which u will spot them is now quite large. From the side or rear, stealth is still as difficult to detect as it always was, however, if the stealther is approaching u from in front u will detect them roughly 1 and a half lengths of the Tirsa Elite speeder away (the 1 that drops from Soa) Now, while I would have no problem with this in an open map, when u consider our objective based WZ maps, this is just another hardship added to the stealthers. Novere Coast - defenders stand in the hut...stealthers cant get behind them Voidstar - defenders stand in front of the bomb planting area...Very difficult for stealthers to get behind them Huttball - Thin platforms and choke points from hazards means it is very common for some1 from the opposite team to be moving towards a stealther. Only Civ War gives stealthers the chance to do what they do best, get in behind ppl and attack. This new stealth detection buff has made 3 out of 4 WZ's very stealther unfreindly.
  12. yeah, coz farming the lvl 50 dailies has sooooo much risk involved. Nerf lvl 50 daily credits, coz the majority of ppl doing them are so well geared now that there is 0.000001% chance the mobs will kill them. OK ,fair enought, the HC daily's can still reward 7k -8k credits. The solo quests should reward like 1K credits, coz they are so easy.
  13. Yeah, I agree that its a slap to the face that people with Cent/Champ armour have lost out with an upgrade. To make matters worse, the new 'Recruit' armour has more expertise than Champ armour!!! WTH.......!!! If the Recruit armour was introduced to 'bridge the gap' into lvl 50 pvp, then how is it considered justifiable to leave the people who have put in the time and effort to get Cent/Champ armour with LESS expertise than the Recruit armour? I'm not saying that the Recruit armour should be worse then Cent/Champ armour, but at the very least bring the Cent/Champ expertise in line with the Recruit armour. As it stands now, a person who hit lvl50 5 minutes ago could already have more expertise than the people that spent weeks trying to get a full set of Champ armour.
  14. Yes, I've just spent 2+ hrs with some guildies Duelling them and testing out specs. The range that they can see me in stealth is now huge. if u are approaching some1 from behind or the side, the range is still the same i.e by the time they see u its to late, ur already hitting them. However, if u approach them while they are facing u they will see u long before u get in range to use any melee skills. The distance that they could spot me was probably 1 1/2 lengths of the Tirsa Elite speeder that drops from Soa. Ofc, this doesnt reflect the mayhem of a WZ, they knew I was stealthed and were looking for me in a quiet location. In a WZ its quite possible that ppl would not see u. But I definitely believe that Bioware ninja snuck in a stealth detection boost.
  15. You're trolling. after 1 week u should have pvp gear. and even if u havent u can now buy the 'recruit' pvp gear which actually has more expertise than champion gear.
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