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crubel

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Everything posted by crubel

  1. I log off all the time in my strongholds without any issues. I have been doing this with a lot of characters since strongholds launched. I have one character that I log into every for GTN stuff and he has not left his stronghold in probably a year. You should not be having any issues.
  2. I never understood why they didn't tie other systems in the game with strongholds. It seems like a missed opportunity that can promote group based activities. For example, why don't they make certain quests start from a player stronghold? Imagine if you looted a decoration, that when placed, you could interact with and it would give you a daily mission? If the decoration was rare, people would want to know who on the server had a public stronghold with said item so they could partake in the quest. How about when you load into a players stronghold, you automatically get an area quest that progresses based off of the actions of everyone in the instance, regardless of whether or not they are in your group? What if placing certain item types in your stronghold gave you different type of bonuses in the game world, such as having a minimum number of medical type decorations (across all strongholds) would give you a bonus to being healed (but not bonus in war zones). Perhaps some of those ideas are stupid, I'm just spit balling and have not thought them through. The point is, there could be more to strongholds than what we have right now.
  3. I believe you mean Thursday, not Tuesday.
  4. That is incorrect. The Alliance Supply Crate version has the hood up. The start 60 gear has the hood down, making it unique. You will be removing the only way to acquire the hood down chest piece. We will need another way to acquire the starter 60 chest piece since it is not identical to the Alliance Supply Crate.
  5. I did this fight dozens of times before 4.0 hit and it was a cake walk. Last night, I did it for the first time since 4.0 dropped with a level 63 commando and a companion set to heal mode. With the encounter last night, I noticed the following: Healer companion kept aggro for at least 60% of the fight, maybe more Hits from Revan took large chunks from my health bar Satele was either not healing me, or healing me for almost nothing; not sure about Lana My healer had to spend a lot of time healing themselves since they were tanking as a healer. Darth Marr had a hard time pulling aggro from my healer companion for some reason. This caused me to spend most of the fight using my off-heals to heal myself. Think about that for a second. I spent most of the fight hiding behind a healer trying to heal myself (in dps spec), not even damaging Revan. It made for a long, boring, and somewhat difficult fight. When Revan had about 2% health, I decided to go full dps which caused me to get aggro. He took me from about 75% health to 0% health when he died over the span of about 2 globals (maybe 3, don't quite recall). I never had anything close to this experience pre-4.0.
  6. Same here. I started the que somewhere in the 80s. After 10 minutes, I am in spot 115.
  7. That isn't how software development or project management works. To even make that post, they likely have been looking at it for quite some time now, way before anything was leaked. If anything, over the course of this game we see that their dev team is mostly conservative about making any commitments, so they made that comment with a high amount of confidence. Not 100%, but still high. Marketing doesn't get to decide design decisions that they have no clue could be implemented, just because of some posts on the internet.
  8. When can I buy Valkorian's hair cut and beard on the appearance designer kiosk? I want that haircut and beard combo.
  9. It seems that most lore sets are "copy-pasted in" items. Why can't we have that as an obi-wan lore set or "traditional Jedi" set or something? Regardless of what it is called, we need that set.
  10. The advertised image for the pack shows the original revan armor, but it is not listed on Dulfy's site as one of the armor sets that comes from the pack. Do we not have confirmation that the revan armor drops (not revanite champion)?
  11. I believe that the mount decorations will still be there, but if you pick them up you will not have a way to place them again, as you must own the mount to place the decoration, which none of your toons will have that are left on that server. Please note that I am not 100% sure. One way to test would be to create a new character, get high enough level to own a speeder, place it in your stronghold, then delete the character and see what happens. I don't know that the decoration will display, but I suspect it will be there.
  12. I think a starship hook decoration that is a replica or similar to the Rancor Grim Tooth in a cage on Makeb is doable.
  13. Can you state the name or post a picture of what it is you can craft? I might be interested as well.
  14. Do you realize that if they fix that, they might nerf the number of slicing nodes on Yavin while they are at it? Be careful what you wish for.
  15. An Acklay please! Here are some images. http://a.dilcdn.com/bl/wp-content/uploads/sites/6/2014/07/obiwan-acklay-1536x864-393998466106.jpg http://img3.wikia.nocookie.net/__cb20101224201604/starwars/images/a/a5/Acklay3.jpg http://static.swtor-spy.com/img/codex/cdx.bestiary.acklay.png
  16. Here are my votes. 1. Nautolan 2. Bothan 3. Mon Calamari
  17. I would like the following: An Acklay mount. Mounts with a ride-along passenger, whether another player and/or a companion. A random mount button, which can be customized to only pull up a selection of some of the mounts you have unlocked. The ability to dye mounts or customize them in some way.
  18. I agree with your assessment, however I think helmets that have their own "hair" attached to them that ignores your hairstyle would be an acceptable compromise. If I could get cowboy hats that had a little bit of hair sticking out the back, it would look much better.
  19. I have expected that a lot of yellow answers right now would be answers that would basically say "please wait a little longer, you will get the juicy details at the right time". That type of response is typically frustrating for a player to hear, and not satisfying. However, this yellow post was pretty funny, gave a tiny amount of info, and for whatever reason after reading it I'm OK with waiting a bit longer to get more details. It gave me that nice warm and fuzzy feeling of stuff to come. Good job guys.
  20. This post is is two parts. The first, is a question to Bioware. Will crew skill bonuses change for companions or stay the same? Can you release the crew skill bonus information on the new companions once you have that nailed down? Can you make companion crew skill bonuses configurable so crafters are not forced to pick certain companions? The second part, a quick list of important companions for us to review, assuming crew skill bonuses don't change. Talos, +5 crit to Archeology Corso, +5 crit to Armstech Tanno, +5 crit to Armormech Doc, +5 crit to Biochem Vector, +5 crit to Diplomacy M1-4X, + 5 crit to Scavenging Kira, +5 crit to Synthweaving Jaesa, +5 crit to Synthweaving Vette, +5 crit to Tresure Hunting Via the ship droid rafting sensor, your ship droid can achieve +5 Cybertech crit or +5 Synthweaving Crit. I have left out anything that is not +5 crit. If you plan on ditching any of the companions above and you are a crafter, think this through and make sure you do not shoot yourself in the foot. Hopefully, they make the crafting bonuses configurable for each companion so crafters are not forced to pick certain companions.
  21. I don't care who it is, as long as both factions get access to a force using/light saber wielding healer.
  22. WARNING: A lot of text. TLDR: The in-game UIs could be better. I find issues with most of the user interfaces in the game. Collections, the GTN, legacy unlocks, looking at achievements, vendors, crafting, etc... they all have issues. The only one I somewhat like better is when they re-did the quests/conquests/lockouts/lore-codex screen, as that one seems a bit easier to use now. Collections: First, you have to ask what is the primary purpose of Collections. Some of you will disagree with me, but I will take a shot at it what the collections system attempts to give you: A catalog of items participating in the collections system A way to see what items you have or have not collected A way to purchase account wide unlocks for items A way to retrieve a collection item Now looking at that list, which of those does the collection UI do well? I would argue that it does all of them poorly. I cannot quickly find any item in the collections UI, and I can't search. As a catalog, it falls short and it probably does this best. I cannot quickly filter to see collected or uncollected items. To purchase an account wide unlock, I have to log out and log back in as another character. I can't easily find the cartel coin purchase for account wide unlocks unless I first collect the item. Retrieving an item means I have to hunt the item down in the UI. It doesn't help that they re-arrange the pages armor sets are on every time they add new armor sets. There is probably more complaints, but you get the idea. Look at the purpose of the system, and then look at how the UI serves that purpose. This UI fails as what it is trying to do. It looks like it tried to copy the look and feel of the Cartel Market UI, which I would argue is designed to easily advertise deals. The Cartel Market UI has a different purpose, so why copy that for the Collections UI? GTN: I spend more time on the GTN then anywhere else, and I really don't like this UI. I would argue that the GTN UI has the purpose to serve the needs of the in-game economy, specifically buying and selling goods. What I think the GTN should do: Based on that, I would expect to see the following: A way to post something for sale, a way to post something I want to buy, a way to search all items for sale or items people want to buy, a list of my current " trade posts", and a historical list of all completed transactions. Also, functions to allow me to post auctions quickly. What the GTN does: We do not have a list of historical transactions. We cannot post items we want to buy. We can search for items that other users are selling. We can post items we want to sell. The search feature is lacking in of fields to search on, such as seller, if an item is a cartel item, the rarity of cartel items. Some search fields do not work as expected, such as searching for blue armor will include results with purple and orange armor. Sometimes sorting the results fails. If searching by unit price, every time you search you have to re-sort. This does not occur when searching by price only. You cannot search through the items on the SELL tab, you must look at the items page by page. If you are not careful while selling, you can easily sell at the default price, which is usually too low. The sell price should be blank by default but be a required field, which would not allow users to accidentally sell items for next to nothing. When selling an item, price field is not formatted (at least mine is not) with commas to easily see exactly how much you are attempting to see something for. Is that number 1000000 or 10000000 credits? It makes a difference. GTN Questions: Why must purchased, canceled, or expired items go to the mailbox instead of another tab in the GTN UI? The mailbox is difficult to use, especially for trying to re-post cancelled or expired items. Why must the reset button on the BUY tab be so close to the search button? Why can't I display more than 8 results per page? Why can't I re-size the GTN window to be larger so I can see more results per page? Why can't I have advanced search features, such as excluding the head slot from my results, or filtering to both boot and wrist slots at the same time (just examples)? Why can't the cartel market use the existing item rarity in game and we just have a cartel market item yes/no flag, instead of using the silver or gold symbols which poorly attempt to translate into rare, super rare, or ultra rare? Why are some super rare cartel items very common, some uncommon and some rare cartel markets very uncommon? The cartel market rarity does not seem to be intuitive. If the usable search field is never going to work right, why have it there? The one thing all of the UIs in game seem to have in common, is that it appears that functionality is not the primary focus. Collections seems more like it was designed to look pretty and mirrors too much of the Cartel Market UI. The Cartel Market UI does a good job of "advertising" what is on sale, but that look does nothing for collections. It appears that collections is going for the "look nice first, functionality second" approach. The GTN is similar. Only 8 results per page and you can't enlarge the UI to see more results? It seems like a designer thought it would not look as good, therefor lock it to preserve the pretty look of the UI they just made. It appears that a lot of UI designs suffer from hubris. Some person designed something they thought looked pretty. They are not going to listen to feedback about making anything easier to use, because their masterpiece is pretty, and damn it, you should worship the genius of what they painted on your screen too.
  23. He isn't talking about a mission terminal, but the priority transport terminal that lets you jump to any of the daily areas. These are currently at the fleet and all of the daily areas. A lot of people travel to the fleet to simply use one of these terminals, meaning that they have to go through an extra loading screen for no reason.
  24. Darth_Wicked, you mean. Darth_Wicket makes me imagine a dark side ewok, which in my mind is not as intimidating as whatever in my mind I think Darth_Wicked would look like.
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