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Primarch_PWnD

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Everything posted by Primarch_PWnD

  1. Well, screw compensation, I'm just upset that I can't log on or play at all until I get off of work tomorrow evening. The one lousy weekday in forever I got to log in and play before sunset. It SO figures. I should get a full set Darth Malgus' lore-armor for this
  2. I'll take "We can't increase the mission log past 25 without performance issues" for 1000. or does that count as "Hero Engine"
  3. The craziest part of the whole thing is that in 30-years of Star Wars, Bioware has been the only company who can't actually capture the look of SW. On top of that they've had their fans constantly telling them what they'd want, and they STILL can't stop the madness. At this point is there really another explanation other than they're doing it on purpose? After all, who wants to play a Star Wars game and actually look like a Jedi or Sith from the movies that made us love SW? Gee......
  4. I think part of their problem in the past has been that they don't tell us anything until it's already final and put on the PTS. There's no room for any sort of feedback from the gamers that way, and we wind up with half-baked ideas like the dye-system. I know it's a tricky line for them to walk, but the disappointment has come from more than just the forums here; game review sites and magazines haven't been kind. Maybe being a little less "super secret" about things wouldn't be such a bad thing. Getting input from the community as ideas are being fleshed out would help avoid disasters in the fundamentals of ideas.....like the dye-system. Look at how they did the new race addition; they had a poll on the forums. THAT'S good stuff, and a good example of how just a little question asked 1-year ahead of time can help things tremendously.
  5. One of the most ironic posts I've ever seen. Claiming to be open-minded and non-"aggressive", in a post dripping with sarcasm and condescension...... Its almost poetic..... To say something on-topic: Saying that the price at $20 is reasonable because it equates to the 2-million credits on the GTN is backwards. You can't convert credits back to Cartel Coins, so you can't compare the two. Imagine you ask me for a sheet of paper, but I burn it to ashes before I hand it to you and tell you it equals the same thing as paper. That's what you're trying to say to us with that argument. Dyes are on the CM for $20. You can't compare it to anything but what else is on the CM. You can't compare it to the GTN or anything else using credits. It's $20 for a video game dye, pure and simple, and it's ludicrous.
  6. It's one of their advertiser's favorite things to do, use assets that players can't actually use. They did this a LOT before the game launched. My own personal experience was in a PC Gamer magazine article about 6-months before launch. It had some pictures of an Operative in something like the Vendetta Jacket, except it was all black and the pockets on the upper-arm were cylinders like on the new Conquerer operative set. When the game came out, I looked everywhere for that set before finally realizing it wasn't in game. The other glaring use of this tactic is all the hood-down versions of all the Jedi Knight robes, since there wasn't a single one (literally) in the game at that point. They knew the community was begging for a hood-down Knight robe, and STILL advertised with the hood-down versions of the in-game hood-ups. THAT was insulting. Why do you think all the new tiers of gear are STILL as hideous as the day-1 stuff? Sea-Monster Man? Gremlin-Man? Mummy-Man? Wonder-Woman Man? They've had this stuff for a long, long time already and just releasing now. It's why the advertising team has no clue which assets are actually in the game, and which aren't. Which is funny, because they're picking the coolest-looking stuff to advertise with and none of it is actually in the game: which is a telling sign of a sad state of affairs with whomever decides what goes in and what doesn't (Needs his position at BW re-evaluated).
  7. Why'd you delete the part of my quote where I said "We'll see how this works out"?.....twice..... As in: maybe a lot of people will buy them, maybe they won't. I also pointed out that in "this thread", no one has said they're buying one. If you needed someone to get angry at, fine. But don't edit my quote to fit what you want it to say.
  8. We'll see. We'll see how this works out for them. I don't think a single person in this thread has said that they are actually going to buy it for $20. But everyone wants to buy one off the GTN..... If no one is buying them from the CM, how are they ending up on the GTN? If there's only a small percentage of players with the kind of disposable income to buy several of them in order to turn some credits, what makes you think they're going to be selling them on the cheap? I'll tell you if I ever paid $20 for a dye, I'm going to want a hell of a lot more than just 800k credits. THAT is a pragmatic view, Andryah. Not whatever definition you're using for that word. My opinion is that putting it at $20 is downright obnoxious, and I agree that it stinks of desperation.
  9. This will happen around the same time they streamline the crafting menu, like they've been saying for over a year now too.
  10. I agree. They want people to do more group-activities like 8- and 16-man raids, but have this policy of withholding the rewards people actually want for the CM. I just have a hard time believing the artists over there actually draw this stuff up and say to themselves, "This is awesome, I would totally put this on my character (if I ever create an account to play)".
  11. Wow, I sure am glad you were here to let us "lowers" know that T-shirts and boots in a space-faring, high-technology setting evolved over 3000 years into......T-shirts and boots.... Clothes are clothes, dude. And we're playing a Star Wars game. Get a grip. In 3000 years, I guarantee someone will be wearing a pair of pants with *gasp* POCKETS!! And I also guarantee that in 3000 years someone will still be wearing *GASP* a long-sleeve shirt.... Stand up from your computer and go take a break. Then sit back down at your computer to play Star Wars. I think that'll give you some perspective on exactly what you're saying. Because it sounds like you think the T-shirt would have fundamentally changed over 3000 years. Thus you think there should not be any T-shirts in Star Wars TOR because Han Solo wore one in the movies and that takes place 3000 years later .......Maybe an F-shirt for cyborgs who have 2-arms on the same side? Would that be better for you? 3000 years before the Death Star, everyone wore F-shirts because the T-shirt hadn't been invented yet. There you go: your logic, not mine. Give me a break and let people live....we play this game because we love Star Wars. There's literally no reason the game should actively look to break the visual appeal of Star Wars........in fact there are 1000 good reasons not to, or in TOR's case, 1.5 million.....
  12. How is that even possible in this day and age? I mean, they built this game engine from the ground up. It's not like they got stuck with crappy modeling software or something, they wrote it all themselves. They could have done it any way they wanted it, and they CHOSE to do it like this. It was a decision made by someone with no pride in their work, and the entire company AND the players are paying for it. As to why they don't at least TRY to make armors that look like they belong in Star Wars.....I don't have an answer. I don't know how anyone over at BW looks at some of that stuff says, "Yes, 1000-times yes. This is perfect, do it." They have 30 years, THIRTY YEARS, of Star Wars movies, comics, video games, and TV series that ALL managed to capture the same look, and all of a sudden Bioware can't seem to do it? It's mind boggling.....it's inconceivable.... That they won't let us use dye modules in the Lore items is just spite. The art director or whoever doesn't like that the players like KOTOR's style better than his, so he's not going to let us enjoy them. No one has really come up with a logical reason they won't let us do it, and since they haven't said anything, you know the true reason is something sketchy. Like the art programmer whined about having to program each piece separately so they told him he didn't have to do the Lore items or the <15 level ones.
  13. lol, "use other people's control against them" That's up there with "just heal to full" and "make them pay for attacking you"
  14. The problem is the fundamental gameplay of the incapacitating effects. There is WAY too much loss of control of your own character in this game. Let's be honest here, this isn't the first game to ever come out with both melee and ranged PvP combat, so to say that the game NEEDS all these incapacitating effects for "balance" is absurd, Evo. If you were to estimate how much time you spend in a Warzone stunned, rooted, slowed, pushed, stuck, stopped, and rooted, it'd amount to way more than 50% of the time you're in combat. All that stuff I listed is really annoying when it happens. So why did they make the most annoying part of combat the centerpiece of gameplay, instead of using just it for what you mentioned: balance. They could have made the stuns a smaller portion of the combat so that we didn't spend half our time in combat unable to move. As it is, it's more annoying and frustrating than fun. Resolve needs to be trashed. It's a ridiculously and a needlessly convoluted system. You yourself, Evo, needed to write an entire paragraph just to explain one aspect of its timing. I'm with the OP, each incapacitating effect should grant immunity for 3 seconds to any other incapacitating effect. That way I can actually play my character and, you know, fight, instead of just keep sighing with frustration.
  15. Wouldn't the chromed-up V-8 engine, six-inch lift, and fancy tires be the Armoring, Modification, and Enhancement? The Dye would simply be painting the car a different color.... A Model-T by any other color would still smell as sweet.....or something like that? Preventing Lore items from being dyed was a decision made by someone who simply wanted to restrict something.
  16. I've been really curious about the new tier of PvP gear. Is the new tier something only available for players with "x Rating"? or will it be like the Partisan/Conqueror tiers? Will it have to same expertise as the current gear? Where will the tier fall in relation to the current tiers? Thank you in advance.
  17. So it's the players' fault that everyone has to change names? It's more than just people with "Luke" or "Leia" that have had to change.
  18. i'm not counting words like "desk", "lampshade", and "sink"; I'm not counter verbs like "running" or "grab" (I guess some people use adjectives like "Stinky" or "Smoking"). But I'm talking specifically about Names.
  19. You are all missing the big picture, which is the real problem: Bioware literally expected everyone playing to be able to come up with a unique, pronounceable name from 26-lettters. This is completely impossible when it comes to the thousands of people playing on each server. The alphabet simply can't do that, and we have to resort to accented characters, misspellings, and unpronounceable garbage that we didn't want in the first place. Some people may not care, but to others a name is an identity. It's how you're known, it's the first thing people see when they meet you, and most importantly it's plastered all over your screen the entire time you're playing. It's inane that no one over at BW thought of this. I mean, they coded this game literally from the ground up. They could have done anything they wanted, but no one over there put any thought into it, and here we are 2 years after launch still having dissatisfied customers over this. Lack for forethought has been this game's biggest issues from Day-1. It permeated so many parts of this game's development that it's sickening to think of all the wasted money and all the people at BW who lost their jobs when the sub-numbers tanked because of it.
  20. C. Definitely. What's the point of creating a system of "Controlled Inequity"? What do I get out of fighting when there's no level playing field to start with? What does a win even mean if my opponents were at a disadvantage? What does a loss mean? Nothing.....the match just played out like it was supposed to..... I get no joy out of beating up someone who doesn't stand a chance, and no one wants to play a game that they know they have no chance of winning, so what's the point of a gear progression in PvP?
  21. And by "other things" you mean the Cartel Market and the.....Cartel Market..... Like the last patch, where they can now update the Cartel Market without server downtime....hooray.....just what everyone wanted........thanks for working on the GCD drops.
  22. Taken completely out of context, you're correct. Putting it into context, you're completely missing the point. If your hypothetical restaurant sells all its dishes for $50, and his gift card is for $1, and you can only spend it on certain items, and only if you're already buying other stuff, he's not exactly being very generous. THAT's what went on with this "gift". They tell us that they price the CM stuff with our stipend in mind which is, of course, 500 CC. Thus everything is priced to make it more expensive so that our stipend is a complete wash: If we didn't get a stipend then things would cost less. That's not being "appreciated", that's being told you're being appreciated and then getting "mathed" right out of the equation. What BW says is, "Here's a free 500 CC. Everything in the CM is priced 500 CC higher because we know we give you 500 CC. Feel appreciated, and more importantly spend money." You're oversimplifying to make BW seem like the good-guy. Put it into context and they're really not.
  23. So....what you're saying is that OP's experience is "correct", and the experience of the guy you're talking to is "wrong"? Do you want us to just start calling you "mom"? Stop telling us who's opinion is right and wrong, and who's actual in-game experience is "right" or "wrong". It IS possible for the area to have a constantly changing environment, and it's completely foolish to take a snapshot at 1 point, and tell everyone else at every other point that they're wrong because, "See! Some guy said it was like this at this time, so it's like that all the time, you're WRONG!!!!".
  24. The true shame of this whole thing is that they had 30-years of Star Wars literature to draw from for their art direction, and what did they decide to copy? World of Warcraft.... I think only 3 letters can sum it up: LOL Over a year ago they told us "we hear you, you want more Star Warsy stuff with simpler lines" and we have yet to see the fruits of that. Clearly, they haven't heard anyone but the person who keeps drawing up Ant-Man helmets, Gremlin-Man helmets, and can-openers the size of my arm attached to my leg. Don't hold your breath for stuff that looks like the Clone Wars, or anything else Star Wars. It looks like they've seen it, and decided to go the opposite direction. Completely and totally unapologetically. BTW, good job on the "plain black sith robes", BW. You couldn't help yourselves adding a non-dyable skunk-stripe to it, huh? I mean, once you stop staring the blatant clipping....
  25. And since what you said is true, you had to go ahead and post something inflammatory anyway....nicely done. Thank you for posting a clear and honest update, Bioware.
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