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Primarch_PWnD

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  1. I made sure to frame the context of this subject with both Eric and Ben, "I play ranked because it's fun, not because there are rewards. But the rewards are important to help encourage the community, reward us for playing, and help draw new people in." Eric responded to this beautifully. He said that "Everyone plays games because they are fun, but everyone also wants to feel rewarded, and it's very important to make sure that our players do, in fact, feel rewarded." Eric was very sympathetic to the subject of this season's rewards.
  2. I talked more about that stuff with Eric, who I spent a lot more time talking with. I'll post that later. What Ben said about the future ideas for pvp boiled down to "How can we get more people to participate in, and more importantly have fun in pvp?" He said that simply adding more warzones wasn't necessarily the best way to do this, although that is certainly on the table for the next year (2017) after the expansion drops in December. He didn't have any concrete ideas for this yet, but it is something they are actively thinking about. But it won't be addressed until after the expansion comes out in December. As far as the meta, they are making a LOT of changes to the classes with the expansion, so we won't know how that will shake out until then. Someone asked Eric Musco about ranked 8v8, and it doesn't sound like it's in the cards in the immediate future. He said that when they look at the metrics for how many people actually queued up for, and participated in it, it was a depressingly low number. He acknowledged that there were a lot of factors that go into the reason for that, but at the end of the day, it was very unpopular at the time it was available.
  3. So I was at the cantina event yesterday and got to spend a good amount of time talking with both Ben Irving and Eric Musco. I learned a lot about how they think about the game, and gained some great insights into their perspective on various components of the game, so I thought I'd share it with you guys. I'm posting here in the PvP forum since that was the focus of my conversations. I'll start with my conversation with Ben, and I'll do another post later about my conversation with Eric. Both guys were extremely nice, and appeared to genuinely be having fun talking about the game in this environment, so I first want to thank them again for the event and for their time. They were great guys, super friendly, great sports about answering all of my questions, and appeared to be really interested in my feedback. So to start the night they had a Q&A session where Eric walked around with a microphone and we were able to ask questions to Ben Irving and Charles Boyd in an open format. I was lucky that Eric chose me to ask a question. I asked, "What happened with this season's ranked rewards? Why are there less rewards for a longer season?" Ben answered that he understands that pvpers want to be able to show people what they have accomplished in pvp. He said that he knows this season was really long, and that in the future he would like to do shorter seasons with "more titles" for rewards. Although I appreciated what he said, I was a little disappointed with that answer. It did, however provide great insight into his thinking for when I was able to talk with him 1 on 1. So a little later in the evening, Ben was mingling with the crowd, so I was able to talk directly with him. The first thing I mentioned was that I was disappointed with the current slate of rewards for this season. I noted that in the past they have said that they set the Gold Tier at the top 5% of players. That means that this season, the longest ever, 95% of their ranked participants were only walking away with just some titles and a color crystal from the cartel market. I mentioned that the standard rewards from the previous seasons included a weapon or armor set, and that having less rewards for a longer season was very disappointing. He was genuinely interested in my point of view; he asked, "how would you feel if we had shorter, 2-month long seasons, with titles as rewards?". With that question I realized what our disconnect was: from his point of view, titles were an equivalent replacement for a weapon/armor set, as both are able to be seen by other players that you've done ranked. After responding that the previous 3-month seasons were a perfect length to give us enough time to play multiple toons and gain ranking, I gave him the thumbs down on titles.....literally, I gave him the thumbs down with my hand. Again he was genuinely intrigued and asked me what I would want for PvP rewards. The first thing I said was that weapon/armor sets were perfect and is the best thing they could do. He responded by saying that of all the things they make for the game in terms of rewards, weapons and armor are by far the most "expensive", and with shorter seasons it wouldn't be possible to get that done for them all. He asked for more ideas. My next suggestion started by saying that when they first announced weapon tunings, they specifically mentioned that they would show up in pvp. He immediately looked intrigued, and took out his cell phone to leave that note for himself. Then I mentioned "decorations are better than nothing". He seemed surprised that I'd think decorations were acceptable, and I repeated "better than nothing", and then emphatically said that any decorations would have to be pvp themed. I recalled Season 2's holo-sailboat thing, and how it made no sense as a reward, "What does a holographic sailboat have to do with pvp?" I asked him rhetorically. So we spit-balled some ideas with another player that was talking with us, like a "personnel" decoration of a jedi and sith fighting, class-specific NPC guards dressed in the pvp tiered gear, and stuff like that. The whole time he was taking notes on his phone. He was very interested in my insight, and I really got the impression that his own perspective was changed. I said, "It's not too late for this season to get something else in there.", but he replied that "Unfortunately, it may be too late for us". Although I was disappointed with that, he looked and sounded disappointed with it himself, which made me really feel like understood my player's perspective. I can't overstate just how gracious he was in talking with me, and the impression that he was genuinely taking my feedback to heart. I really believe he learned as much from me as I learned from him, and definitely got the impression that they will be thinking differently about future rewards. I know that doesn't help us for this season, and I'm still incredibly disappointed in this season's rewards, but I do feel like things are going to change for the better for us in terms of rewards. I will remain unhappy with no weapon/armor set each season, but at least we'll get SOMETHING instead, which is more than we can say about this season, and may prove to be just as cool (neat weapon tunings). I think the most important thing was reminding him that the players have a different point of view when playing the game than developers do designing the game. Our conversation was a bit longer than this, but these are the main highlights. If you want me to clarify anything, just ask, I can go into more detail.
  4. You understand that this is called Capitalism, right? This is how the real world works. You ever drive down the street and see 2 gas stations across the street from one another? See how they have the big signs with their prices in glowing numbers? Look closely at those, you'll notice they're only a couple of pennies difference. Where I live in NY we have 2 major supermarket chains: Tops and Wegmans. Those 2 are in such a competition, that they every single one of their stores is across the street or next to one of their competitor, and the prices of all their products are within pennies of each other when you look at the Circulars to decide which to go to that day. Anyone who calls this "retarded" isn't living in the real world. Is it frustrating to enter a competition like this? Of course, but it's what drives the economy of our real-world country, and most certainly isn't "retarded". In fact it's of HUGE economic benefit for the people AND businesses to have a free market to operate in.
  5. The entire PvP system is borked. I went 8-2 in my first 10 games with my healer and only got placed at a 1320.....I wanted to scream after all my hard work healing and all the verbal abuse that comes with it.......(and don't forget the 1-hour queue-times) A few matches with +3 for a win and -20 for a loss, and I was sitting at 16-5 with a 1349 rating. 2 losses with greater than -20 later and I was at 1290. No rewards and a greater than 2:1 win-loss record...........satisfying, huh? Working as intended though.....which is why no one is doing it anymore....
  6. Hey guys, I was hoping for a little advice. I'm having trouble in the solo ranked queue dealing with burst DPS on myself + a teammate. My current record this season is 16-6, so when I say I'm "having trouble" please understand the context. My issue is that the burst DPS put out by some of the classes is so quick, I'm watching myself and teammates lose 90% of their health in the span of a single stun. I start having issues with this when I really have to lead off a fight with my stun breaker because I take an opening stun, and either myself or a teammate loses 90% of their health in 1-2 GCDs. Once my breaker is used, all it takes is one good stun on me, and either myself or a party member is dead in seconds. I simply don't have the luxury of waiting for my resolve to fill before using the breaker. The other issue I'm running into is when all 3 of the other teams' DPS are unloading on me all at the same time. It's a similar situation where the damage coming in is just too much to handle while my attackers are using stuns, interrupts, pushbacks, and roots to keep me from getting away. Now I've been utilizing my tools such as the insta-stealth, grenades, dodge on cooldown, and shield probe on cooldown, but once I've cycled through them all and they're on cooldowns, I'm essentially just running around asking to get stunned and globalled. Using LOS and running circles around objects on the ground helps, but also leads to it's own issues of LOSing your teammates when you , or them, take a huge burst. It's almost impossible to stop and hard-cast the kolto pack or underworld medicine due to interrupts, stuns, pushbacks, etc, and most of the time I can't afford to stop running anyway because I'll take too much damage during the cast and die. I could really use some advice on these situations as it seems like I'm out of options at that point. Also, it doesn't help that I take all the verbal abuse from my teammates when this stuff happens. Again, please understand the context of my issue. I'm a competent player with a 16-6 record, who needs advice on how to deal with those situations. EDIT: I'd also like to point out how it is virtually impossible to practice for the ranked queue. The randomness of the regular queue leads to 1 arena for every 6 8v8s, and when I do get a non-ranked arena, it's usually got 1 or 2 other healers on my team, or it's against people without pvp gear, which makes it a pointless exercise.
  7. What you should do is ask her why she felt the need to make a useless post of things we all know she's going to say in a post she already doesn't think is relevant......especially if she thinks that forum disputes are completely inept...... That being said, don't let her cyberbully you. She said some hurtful things towards Alec and his personality in his post on aesthetics (and really, how can you be mean to a guy who's completely in love with the game, and hasn't said a mean thing in 3 years now?)...it's just her thing. She's great to call people "entitled" but sits there with the most entitled attitude of all: The Moral Authority. She's also great to call forum disputes "inept", but manages to post argumentative stuff in non-argumentative threads....go figure, it's just like they say, the bullies are the most insecure of them all and are compensating by saying mean things to people.
  8. Seriously... Sign me up for the world in which every employee across the country gets 2-weeks paid vacation for Christmas (except customer service, since you guys talk about them like they're a different species)..... I'm sorry, but you guys are living in fantasy-land. That or you just don't know what it's like to have a job. See, people get a certain amount of time for vacation each year, depending on their job. Some people put in to have their vacation time around the holidays, some people put in to have it during the summer, some during spring, and others during Thanksgiving. And all employers stagger their employees vacations so that their entire company isn't on vacation all at the same time, and all your work doesn't get halted because of it. To say that it's completely understandable that there's no patch to fix the myriad off issues that really do need fixing asap simply because they're off for Christmas......it's no wonder this game has so many issues if a majority of they're devs took off the last 2 weeks for Thursday's holiday 2-weeks after dropping a completely buggy "expansion". It's an undisputed fact that gameplay has been significantly worsened since that patch dropped, BW has admitted as much. And just how much time off are they taking all at once? You all seem to think they've been off all last week, this week, and then what, next week too for New Years? Seriously, find me a job where I get off for almost an entire month for a 1-day holiday. Personally, I get Thursday off and Friday off. And that's it. Both of my sisters get just tomorrow and Friday plus the weekend......See, we have real jobs, which means we a have responsibility. Which in turn means that we don't WANT tons of time off at the same time, and especially when everyone else is off too..... Responsibility means not throwing your hands up in the air and saying "Screw the product, we need vacation NOW." That there's no patch this week means that they're not implementing the fixes that didn't make it into the last patch (ie stuff was almost done last week), and helping fix the critical issues currently plaguing them. Honestly, if someone bought you SWTOR for Christmas, and you're first experience playing the game is with all the ability delay, framerate issues, lag, and what-not, you'd turn off the game and call it a piece of ****. It's hurting them more than it's hurting us, and just walking out of the office because "it's a holiday and everyone gets 2-weeks off" shows that they just plain don't care. And why would they? They're re-selling old gambling packs and people are eating them up....the irony of course being that the items in the re-sold packs are mostly re-colors of stuff they just sold you during the last "deal on re-sold packs". The devs think we sub so that we can buy **** from the CM, in truth we sub because there's a game to play. They couldn't be more fundamentally out of touch. EDIT: I'm not trying to be a scrooge here and say the employees don't need vacation, or time for the holidays, but you guys are implying that BW has been shut down, light's off, heat off, until January 2nd. The world just doesn't work that way, and it's fair to ask why there isn't a patch today.
  9. Since taunts are going to be "missing" starting in 3.0, does this mean that raids are going to wipe simply because there is a percentage chance to fail a taunt during a tank-swap or aggro-drop? Did they really need to make tanks even more intensive to play? As it stands, tanks have to know where and what the boss is doing, where and what the rest of his raid is doing, the heal-status of both the boss and the raid group, and still have to concentrate on dealing enough damage to hold aggro, while trying to anticipate what's coming next. On top of that, we now have to worry about wiping the group simply because of a percentage chance..... As a tank player, I would have preferred a miss chance to Sentinels who jump in before the tank.....THAT would make tanking better..... I understand that tanks will get an accuracy "bonus", but that still leaves whatever percentage chance left to fail, which means there is a %100 that it WILL fail eventually, and potentially at a time that will wipe the group..... Coming from a game dubbed "Stun Wars", that leaves you without control of your character for long periods of time (and calls that "fun"), I guess this isn't a surprising move... I can't wait for the added "fun" of paying for my raid groups' repairs because my taunt failed.... Unless I am understanding this incorrectly....
  10. Will both tiers be the same armor models with added blinking lights like last two times (and the same as the PvE tiers)? Or is $20 enough to buy new skins?
  11. So, like, you're jumping to conclusions like you're accusing him of doing? Well done, especially with the whole being-rude part..... I mean, it's not like BW has a history of rocky patch-releases or anything, and if anyone DID in fact have a problem, the forums would CERTAINLY not be the correct place to bring this to BW's attention.....
  12. And sitting in a vacuum that sounds perfectly reasonable. But this is 2014, working on a program that they have over 3-years experience with at this point, when compared with other, competitor's, programs is ridiculously underwhelming. We can look and compare BW's system to every other game out there. Why is it all these other companies have figured a way to solve these issues, but BW is acting as if a 25 NPC limit is groundbreaking? I think modern expectations were that a limit of 25 is too low. I don't think anyone's asking to release cap completely. I think it's also telling that the draw-distance on things like speeders is so small that you can't see the decorations across the same room you're standing in.....it's pathetic compared with their competitors, and it shouldn't have been released if they couldn't solve it yet. It's about quality. You can't call a VW Buggy a racing car just because you put it on a race-track, it just wasn't designed for it.....SWTOR was designed to be an MMO, but it was made like a VW Bug compared with the other MMOs out there, and BW has shown, beyond a reasonable doubt, that they just don't care, and won't work on it. And when I say "shown", I mean in things like this, where they release a project that's so far behind the modern curve of expectations that everyone but their forum defenders looks at it and asks for more. Another good example is the OW PvP issue and their, "we don't have plans for this" attitude because of the work it would take to put more than 16-people on screen at once. Instead of defending this limit, why not ask Bioware to improve their game to meet the expectations of the subs they're losing? And really, when you look at the posts of the people who are unsubbing, that's the bottom line; the game doesn't meet expectations of the modern gaming community as compared with their competitors, and despite all the promises that the game is going to evolve, we still haven't seen it.
  13. Of course not, because he views this thread as an attack on Bioware, and he views attacks on Bioware as inherently "wrong". But this isn't a "right versus wrong" issue. This is an issue that needs a solution. There's absolutely, positively, no way the current point-tally for crafting is in-line with the spirit of Conquests. Add in that fact that the large guilds are essentially getting more free crafting materials for placing top-10 than the smaller guilds that can't place that high, and the next weeks' conquest is already "rigged" for a repeat of the top-10 guilds. Look at it this way, if my guild places top-10, and I hit my conquest goal with 6 different characters, I have a free 60-purple grade materials, 60-blue grade materials, and 90-green grade materials. That's tens of thousands of free conquest points for just 1 person in that guild. I think THC himself was talking about how expensive the crafting materials can be, and how that in and of itself is a limiting factor, but ignored all the free mats the large guilds are getting each week, which are essentially giving them free points each week, further adding to the divide between the "haves" and have-nots".
  14. Here's a disturbing thought: Maybe they know that the "expansion" is so small and feature-less that they're afraid subs will leave just from the announcement, so they have to sweeten the deal with a "perk".....Only they're still trying to think of a perk big enough to counteract the coming disappointment.... I wonder what they'll come up with to recolor for the subs this time.....
  15. You're not alone, go through each thread of the forums here and you'll see the same 8-10 people have the first 8-10 posts in each thread, all cyberbullying the OP for providing any sort feedback. You should just feel lucky none of them told you "stop playing because this game isn't for you". The rest of us have just given up, firstly because of the cyberbullies (it's just not worth it), and secondly because Bioware just plain doesn't care. I agree completely that this game lacks any sort of 4-man content with any difficulty associated with it. The base of the problem is their "progression" system....once you get some better gear (read: entry level), there's no challenge anymore. But they're neck deep in providing recolored "progression" gear, and stated that's not going to change, so the cycle will continue. The tacticals are just icing on that cake.
  16. He provided feedback with actual numbers supporting it, without being rude or nasty......that's called CONSTRUCTIVE CRITICISM, and it's considered a GOOD thing. What is your deal anyway? You get belligerent at people who provide feedback you don't agree with, you get belligerent at people who don't want to play specific content, and now you're belligerent at someone who's been playing to death and providing feedback that's been given each week of the conquest already..... Worst of all, you're telling him to stop playing....someone who's clearly dedicated and likes the game..... Is that what you really want? What if everyone you told to "stop playing" actually did stop? You'd wind up with servers emptier than they are now. Remember launch, when all the forum defenders were telling people "if you don't like the game, stop playing it!"? Well, they did stop playing, and it knocked down so many dominos that the devs STILL haven't been able to pick up all the pieces. He provided feedback with actual numbers to back it up.....maybe that's why you posted something so completely cyberbullying; you couldn't actually tell him he's wrong, but you couldn't handle negative feedback.....
  17. [*]Operations on nightmare mode = replaying content over and over [*]got full best in slot 186 gear = replaying content over and over [*]got 100 valor in PVP = replaying content over and over [*]got full brutilizer best in slot gear = replaying content over and over [*]maxed all of the ships in Galactic Starfighter with upgrades = replaying content over and over [*]got all of the datacrons = a few hours of platforming [*]got all of the lore objects = ..... [*]discovered all of the maps = ..... [*]got all of your companions to 100% affection = you don't do anything for this......you run the crafting missions and hand out the gifts, or just make sure you have a companion out during convos. [*]got HK & treek = grinding 1-mil credits for treek [*]done all of the events = without a schedule, who knows when we'll even see them, and each event revolves around replaying the same 5 quests over and over [*]won a conquest in a big guild = replaying the same content over and over and over AND over, that you've already played to death the last 3-years, to the point you never want to see it again (I'm in a guild that's placed in the top 3 each week, don't even try to argue this one). [*]done all of the PVE space missions = after grinding 2-mil credits to buy the ship parts. [*]reengineered 180 earpeices/implants/mods/armorings/hilts/barrels to get a schematic = replaying content over and over to get the piece to RE successfully [*]maxed out every single crew skill for master crafter title = you don't do anything for this one either.....just send out the companions when the timer reaches 0. [*]own all the planets armor sets = replaying content over and over [*]got 100% acheivements on all planets/OPS/FPS/PVP/GSF/space/legacy = replaying content over and over I think everyone's problem is that any list of "lots of things to do in this game" revolves around replaying the same old content; but not just replaying it: you have to grind it again and again and again. I'm not saying playing it once is enough, but it would be nice if they tried to get more people to play by making a FUN game, instead of making a game that forces you to grind things for days/weeks, giving you a recolor as a reward, and calling it "progression".
  18. I just wanted to tell a little story: So the other night I was in a Warzone. Unfortunately, some RL business came up in the middle of the warzone and my resultant poor play cost our team the warzone. Now, the perception of anyone on my team, not knowing what was really behind the poor play, was that I am completely inept. Copperfield was on my team, and at the end of the warzone (not in the middle of it), asked me to join him on the fleet so that we could talk about the match, the purpose being to fix my mistakes for next time. He talked very politely and respectfully; he wasn't angry, cursing, or condescending. I explained to him what had happened, and apologized for costing our team the victory. He was nothing but polite and sincere during the brief conversation, and his initial desire to make me a better player was genuine and respectful. The moral of the story is that you people can keep calling him names, but if we had more people like him and less cyber-bullies like you, this would be a much happier place.
  19. Don't worry though, make a post asking about the voice actors and you'll get a response from Musco within an hour, make a post asking why in the world the same armor set was recolord 5-times in a row, FIVE TIMES IN A ROW, and you'll keep getting ignored.
  20. Well, why would they bother to make new armor models for PvP if they can spend their time making "Hundreds of items to decorate your Galactic Stronghold with!" It's obvious they prioritized the Cartel Market and new decorations, and that's why they couldn't be bothered to give anything but the 5th recolor (the last PvP tier, PvE tier, Season 1 Rewards, and the new PvP and PvE tiers)..... And they have the gall to tell us the Cartel Market team doesn't take assets from the main game's team....that's the biggest lie of them all. And there have been a bunch. And they don't see how we find this recoloring after recoloring, 2 tiers in a row PLUS the "exciting" Season 1 Reward, insulting. They won't even comment on it because they have to know it reeks of embarrassment. Or maybe they're not embarrassed and truly believe they're doing the right thing. After all, don't we all LOVE the Obroan set so much we'd WANT 5 different recolors of it?
  21. I hate to interrupt this dream of unicorns and rainbows, but Ilum was a disaster, and taken down for a reason. Partly because people DID go there. It was a slideshow; where avatars didn't even show because of the lag most of the time, and clumps of illegible green and red nameplates floated across the screen at 2 fps, and 50 people raced each other for the box that spawned. And every once in awhile, the smaller faction would try and fight the bigger one and either get pushed back into their spawn, or just annihilated at 2 fps. I like your unicorns and rainbows version of Ilum, but that's not what the reality of it was. As a complete aside in general, BW shouldn't care about kill-trading anymore. Valor means absolutely nothing, so who cares if people do it? They want to wear one of the old outfits? Go for it, kill-trade to your heart's desire, it doesn't affect anyone or anything.
  22. Really? A "terrible community" ruined Ilum? Ilum was perfectly playable except for the community? Are you forgetting the lag that was so bad, that not only was Ilum a slideshow, but player-character's avatar's didn't even load in, so it was a slideshow of red and green nameplates shifting about the screen slowly. There was no purpose to Ilum other than to ride around on a speeder in a circle collecting 1 of a handful of boxes, while racing 50 other people for it. Did I mention the 3 fps? A bad community didn't kill Ilum, BW did. Blaming the community for Ilum is probably the biggest Defender-reach I've ever seen on these forums.
  23. Another extremely frequent request since launch 2-years ago that they've shown they couldn't care less about. Which is unfortunate considering just how many times this has come up.....but really, after recoloring the obroan/dread guard/berserker/whatever the other name is/Season 1 Reward 5-times, no one has any more expectations of them doing anything remotely close to remedying this. For awhile we were told they were working on a hood toggle, but after letting us dangle for a year without any information, they told us it was too hard to implement and it won't be done. So after that, the issue of more diversity- such as giving Jedi Knight themed robes a good down, and Sith themed robes a hood up, became more requested. Over the past year, you can see how they responded to the feedback they asked for......for outfits....not even game changing stuff....outfits.....and they refuse to do it.... So, you're walking down a well-worn 2-year old path that's led to nothing but a lot of ex-subs banging their heads against their computers asking for outfit-themes that have never come. But don't worry, you'll keep getting outfits with mid-section sized chunks cut out, and more bikinis, but no Jedi Tunics. Because that's what all the feedback is requesting, right?
  24. 1. I don't see how a "moving dog-pile of chaos" when talking about a King of the Hill mode is a bad thing. There are no other "dog-piles of chaos" in this game, let alone moving ones. Would it be horrible to add one? Besides, since the game engine can't handle large battles, something like this might make this game feel more "massively" and more "Star WARS" even if it were just an illusion. 2. Team Deathmatch is probably the oldest form of team-based multiplayer PvP...........1 large rectangle, 2 teams, most kills at the end of 10-minutes wins the match. It's tried, it's true, it's fun. 3. Huttball is the only original game mode this game has, and it's FUN. I'd say more huttball maps, a huttball league, more huttball uniforms, huttball Ranked 8v8, huttball-brand toiletpaper, Huttball the Movie......you get the point, but that ship sailed as it's taken 2 years to get 1 new map. Also the next map in general hasn't even been thought about, so we'll see another at the earliest in 2 years. 4. Most importantly I'd recommend to listen to what is pretty much unanimous in the feedback in this thread: Please stop the gear "progression", remove the faulty bolster from 55 Warzones, and consider some sort of wholesale changes to your approach to class-balance. Unless those things change, PvP is going to remain stagnant, regardless of how many recolored tier-shifts you cram in between the new map each year. As a side note, I find it horrifying that there was absolutely no plan beyond this new huttball map that's dropping in a week. Combine that with the "FAQ of no", and can you really blame the community for it's completely bleak outlook? You don't believe anything in the game systems even needs to be changed, and even the next new map hasn't been thought about yet......nothing is evolving. What is there to look forward to? My recolored Season 1 reward? (that's identical to the new tier.....and the last)
  25. In your FAQ, you note that "gear progression is integral to the PvP experience". If it's SO integral, and such an important part of your PvP experience, why couldn't you be bothered to create new armor models for it? It's integral, but not enough to warrant anything more than the 5th recolor in a row of the same armor? You say your appreciate your subscribers? Decisions like this show how much you really appreciate the people who are already paying you to play the game......and it's JUST enough to force a gear grind in a desperate attempt to create a drive to play, but not enough to do anything other than recolor the "rewards". Of course, we can expect new outfits each month from cartel packs. My sub ends in a few days after 2-years. I'm not liking the look or style of WS or ESO, but I flat out refuse to give BW another $15 after the PvP FAQ and their utter refusal to put anything other than recolors into the actual game. My other pet-peeve is their refusal to add the jedi tunic. ***, it's a Star Wars game, and you're refusing to add the most iconic look in the entire multi-billion-dollar IP? It's almost unbelievable.
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