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Ocho-Quatro

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  • Location
    New Jersey
  • Homepage
    http://www.torocast.com
  • Occupation
    Civil Engineer
  1. This is enough to finally get me to unsub I think. http://www.swtor.com/community/showthread.php?p=9652355#post9652355 It's beyond offensive.
  2. SO - the patch notes for 5.9.3 are out. To recap: Aivela and Esne: BROKEN Nahut: BROKEN Svyca: BROKEN Izax: BROKEN All of them have been discussed in this thread, and on Reddit in detail. The devs have acknowledged they will look into it, and fix it with 5.9.3. WELL - Let's look at the patch notes: Gods From The Machine Even though Izax is a machine, he will no longer sometimes show debug text. Aivela and Esne will no longer apply the Positive Polarization debuff in Story and Veteran Mode. So - after the patch tomorrow, 3/5ths of the operations bosses will still be bugged, and BioWare is just going to ignore it and hope we don't notice? It's offensive at this point. It's a giant F you to subscribers, to let this happen, with no communication whatsoever.
  3. They said the patch notes would be available today.... Usually when they haven't come out by this late in the day, it's an indication the patch will be delayed. Which isn't surprising. http://www.swtor.com/community/showpost.php?p=9650662&postcount=1
  4. Can we get some communication on what the ETA is for a fix to GFTM? Is there a fix coming? Were these mechanics intended, never made it live and got Ninja-patched with 5.9.2? Is the team even aware of how many "bugs" exist in GFTM since 5.9.2? We've heard time and time again about how communication from the dev team is a priority, but the radio silence on this issue is actually pretty offensive to subscribers at this point.
  5. Some kind of update would be nice here.... GFTM has been broken since August 7th. And the patch that was supposed to fix it, came out 2 weeks ago, and it didn't fix it. In the past month, I've lost 2 people on my prog team to WoW. If this goes on much longer, especially without communication, I'm probably going to lose more, and finding Hardmare/NiM raiders to fill spots is getting harder and harder.
  6. We saw this tonight. Essentially it adds an extra DPS check because the longer you're in wiper blade phase, the more damage you take because you keep having to swap colors, making the increased damage grow exponentially. It's actually not a bad NiM mechanic for a "soft enrage" but it doesn't belong in an already established HM op, by accident, without any communication from the devs as to the timeline for a fix
  7. Please, no don't do this. Tyth was already easy enough, removing adds in burn phase trivialized the whole fight to the point of lunacy. And for A&E - that's one of the better thought out fights in this game at the moment... Every role has a job to do, both their actual role AND handling some sort of mechanic. Nerfing the burn phase trivializes that fight to the point of feeling like story mode. Please, don't put those accidental nerfs back in. That's the whole point. People said the same thing about Underlurker when ToS was launched. And SM has been nerfed into oblivion to the point that it's not even fun anymore. If HM (or HardMare) is going to be the most difficult content in the cycle, it SHOULD be hard. What's your definition of a HM Raider? Someone who does EV/KP/EC and maybe TfB/SnV (at least they have mechanics)? If you can do Master Blaster HM, or Revan HM, you can do Gods HM. It's not inaccessible to the HM raiding population. It's inaccessible to whatever portion of the population doesn't know their class and how to execute mechanics. You can't roll into Gods and just kill it with numbers like you can most of the rest of the "HM" content in the game. SM is for pugs.
  8. Given that the patch notes state: "Corrected an issue where the Veteran Mode Gods From the Machine bosses were harder than intended." - We can safely assume that the bugs/mechanics-issues with VM Gods are all cleared up...? NO Brief Synopsis: When 5.9.2 launched, the following happened to Gods From the Machine VM (that I am personally aware of/saw myself anyway - there may be more.) Tyth - Once Tyth goes into 'burn phase' sub 30%, adds no longer spawned. (This made the encounter easier, not harder.) Aivela & Esne - Once you killed Aivela, Esne would cease all mechanics, and the "wiper blades" would no longer spawn for the rest of the encounter. (This made the encounter easier, not harder.) Nahut - The nails/pins in phase 1 were immune to knockbacks, and during phase 3 when the turrets spawned, the number of turrets was exponentially increased. (This made the encounter substantially more difficult.) There may have been issues with Syvca & Izax, but honestly, none of the raid teams I run with, had any desire to put in the effort to clear Nahut, so we just cancelled our raid nights and waited for a fix. (The only thing I did personally see - was that the Anchor Drones in SM Izax were immune to knockback, and I assume that was the same in VM, but we didn't bother pulling it in the past several weeks.) After pushing back the fix several times, finally the patch went into effect this morning... and drumroll.......... Tyth: FIXED Aivela & Esne: FIXED Nahut: STILL BROKEN So, while the patch notes say: "Corrected an issue where the Veteran Mode Gods From the Machine bosses were harder than intended." - What actually happened, is that the mechanics that were screwy and were making the bosses EASIER, were fixed, and the ones that were making them HARDER still remain. Given that Gods is our first "new" Operations content in... well, I can't remember how long, can we possibly get a fix for this? Maybe without having to wait a month? I've got a team that's prog'ing Izax, and isn't interested in wiping on Nahut, or dealing with however Sycva or Izax are inevitably also broken I'm sure, so we'll just keep cancelling raid nights, waiting for a fix, until members of my team just choose not to come back at all, and go play WoW. /end rant
  9. Republic <Fortitude> - Kessel Run DMC - Apostrophe (Cunning Linguist) - 48/52 HM Progression - 9/26 NiM Progression And finally as of last night, finally put down Veteran Tyth: Took us way too long to down Tyth, but the team had some vacancies over the last few months, and we finally got the full 8-squad nailed down.... Time to work on the TWINS!
  10. Good morning, good afternoon, good evening to all! <Fortitude>, a social and progression guild on Jedi Covenant, is hosting a server wide Halloween Bash on October 31st from 9pm - 12am EDT! We are extending the invite to anyone and everyone on the server! We have some very special events lined up. While the whole event is a party, we are having a Halloween costume contest, starting at 11pm EDT, with prizes of course and special guest judge, **Swtorista!** Prize categories include: The Spookiest The Weirdest The Best interpretation from another character in fandom A “Judge’s Choice” And Best Overall This will be held in a personal Nar Shadaa Stronghold, so toons of either faction are eligible to enter. Additionally, we will be holding a Spooky Pet Scavenger Hunt in our Guild Stronghold on Yavin which will be limited by game restrictions to Republic toons of any level. We’ve decorated everything in a ‘Haunted House’ theme for the event, with scary pets hidden around the entire base so go get ‘em. Anyone who finds them all or ties for the most found in the time allotted will be put into a raffle for a 450 CC code and an Ultra rare Taun Fawn code. Let’s not forget that just attending, everyone gets a small prize. Call this …. trick or treat! And to go with the holiday theme, we’ll put together runs of Kaon Under Siege and Lost Island (zombies!) if there’s a high enough turnout and interest. But to lay it all out on the line, this is what’s at stake peeps: $20 CC code A 450 CC code A Reconstructed Hypergate Deco A full CM armor set + Black/orange dye kit Black/orange dye kits And much much more! We would love to see all of you come out and enjoy the holiday with us. Should you have any questions, feel free to message me directly or leave a comment at our Event on Enjin! http://fortitudeguild.enjin.com/events#op=detail/preset_id=33947246/event_id=1192041/timestamp=1477962000 OR - head to Reddit:
  11. Yep - same here: http://imgur.com/a/HKmmw REDDIT:
  12. You caught me. This is all an elaborate ruse, so I can finagle my way into about 800,000 ill-gotten credits. #caught
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