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Tenthletter

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Everything posted by Tenthletter

  1. I hope you meant kicking, not kissing.
  2. You forgot to mention that we have no hard CC at all, and the closest thing we have CCs both the target and us. Not that anyone will read this, it's easier to just cry on the forums than to actually learn how to counter people. I love attacking Sorcs now, by far my favorite targets. Instead of simply cleansing my DOTs or kiting me, gimping my damage completely, they try to facetank me and either outheal or out DPS me through defensive cooldowns. It's funny, if you go back through the last 10 pages of the PVP forums, you will find at least one thread claiming each of the 8 classes is OP. According to these forums, you would think that when two people attack each other the ground should crack open and the arena crumble due to the sheer overpowered goodness spewing from both combatants.
  3. This just in, melee classes do a lot of damage in melee range. In other news, the sky is blue, fire is hot, and Doritos Locos Tacos are delicious.
  4. Those are unbuffed stats, or stats with the SW, IA, SI, and BH class buffs? I'm assuming buffed due to the 117 and not 112 on the Stim note. Obviously it's without popped Adrenals or Relics.
  5. No. Rift had roots on their DR timer and it made melee classes completely unplayable. Enjoy playing your Guardian when you cannot root or slow a ranged class at all. I don't think you even understand how Resolve works, since with a full Resolve Bar you are immune to knockback, and as a Guardian you have access to an ability that makes you CC immune for 4 seconds after a charge. TLDNR: No.
  6. Fixed that for you, free of charge.
  7. Yeah, Carnage is by far my favorite of the three specs, mostly because of all the roots. I still run Annihilation most of the time for the Self Heals though (usually queue with no Healer). Can't wait for Dual Spec so I can run both depending on the WZ that pops. Never liked Rage, gimmicky and easily countered. As for the backpedal vs. turning and running, both are bad. Should be strafing away and not giving your back to an opponent. Backpedaling may be 'easier' when setting up knockbacks, but it's not faster, nor is it better, than strafing and turning with the keyboard. Maybe we should debate clicking vs. keybinding next.
  8. Yeah, I would think that being Ravaged by four men at once would be painful.
  9. Or more likely you just aren't very good. Let's assume the scenario played out the way you say. You have 16k health and 40% of it was taken away in 1 hit following a charge from a Marauder. That's a 6400 damage hit. For him to do that much damage in one shot he would have needed a Berzerker WZ buff, and popped a Trinket or Biochem pot, possibly all three) and used 30 Stacks of Rage to give him a fully buffed Smash, while already having 4 stacks of Shockwave from a prior battle. Using Smash after the initial Charge caused it to auto crit and it hit you for 6400 Damage. This is EXTREMELY unlikely, to the point of being ridiculous, but let's keep going. Smash Bomb Marauders are easy to counter, you watch their buffs and when you see 4 stacks of Shockwave on them, you kite away from them, CC if you have to, until the stack falls off. They wait until four stacks to Smash, so as soon as you see it you know exactly what's coming next and can counter. You didn't. So after the ridiculously unlikely Smash bomb decimated your health, you used a knockback and shot him a few times. He immediately recharged you (Zealous Leap not charge, as charge has a Cooldown) and used an instant strike (likely Vicious Slash) and Ravage. Ravage is a self root for the Marauder and has its damage backloaded. Marauders have no form of Hard CC at all, so essentially you just stood there and ate it without defending yourself, much like you did from the Smash bomb. This Vicious Slash + Ravage, that you could have negated by simply moving away, then proceeded to do anywhere from 45-55% of your health through your damage reduction cooldown (Zealous Leap has a Damage component). As unlikely as the 6400 Smash crit was, this scenario is simply not possible. More likely, you either were not at full health when you were jumped (most likely scenario), are not geared the way you claim, or were being attacked by a ranged DPS as well that you did not notice. Regardless, you handled the entire situation about as poorly as possible by eating all of a Rage Spec Marauder's most damaging abilities.
  10. Well to be fair, the 31/31/31 Marauder IS overpowered at the moment. I can't wait till Bioware wakes up and nerfs them.
  11. Almost had me, until I saw "backpeddle away". Still, 7/10, would read again.
  12. As opposed to the 'SKIL REQUIARMENT' of not having to look at what you're hitting? Leave it in, but remove the Melee requirement to face targets and remove all positional requirements from abilities currently in game (Backstab etc.). How does that sound? On topic, won't happen due to Cover as people already mentioned, but it should. You think Tracer Spammers are crying now? Just wait and see what happens if this ever makes it in.
  13. Absolutely false. This is an objective based game, and Tanks are without a doubt the best at holding objectives. Get a healer, better gear, or better at your class.
  14. I suggest you follow your own advice. 1000 damage hit boosted by 22% = 1220 Damage 1220 damage reduced by 18% = 1000.4 Damage that's a 1.0004% damage increase. Not 10%, or 4%, just barely over 1%.
  15. Should probably link your stream.
  16. Fresh 50s that need the Recruit gear do not play in teams with the amount of required coordination that you're talking about. Your continued posting is only leading fresh 50s to believe that the Recruit gear is ok to skip for them because "the best teams can do it." They aren't on the best teams, they're in PUGs and bringing the rest of the PUG PVP experience down. Buy the Recruit set, it's stupid cheap and you're hurting both yourself and your team by not having it. Period.
  17. You were likely missing, which is why his HP never dropped, and why he went for the Sage first, as it was the only true threat to him. In Defense gear, he's very strong against anyone that relies on normal hits or Physical damage hits (non Tech/Force). Accuracy is actually very good for GS/Sniper against Tanks. Stack more Accuracy to be a tank killer and combat their defense gear. I find Juggs/Guardians are by far the most annoying targets for me in PVP (Main Sentinel, Alt Sage). They take forever to kill and have tons of CC, especially as Tank spec in Tank gear. With that long Time To Kill, he can easily call for backup when defending nodes, and then use Taunts when backup does finally come to hurt your damage even more, which is exactly what happened to you.
  18. I can help with that. If they're glowing Red (Blue for Sents) then you should be CCing or kiting them, not hitting them or standing in melee range of them. The game literally screams at you "HAY GAIS CC, ME NAO!" and people still don't do it.
  19. You do know that D3 has no PVP at all right?
  20. Apparently nobody scores in Huttball anymore either. I mean with TTK so low, hyper amazing DPS 2 shotting people, and useless Healing, the ball never leaves mid. Right? o wait...
  21. Nothing in this game is equal. You can throw around all the theorycraft in the world, but the reality is this is a team game. Healers do have teammates that should be peeling, guarding and DPSing for them. If a Healer heals himself for 20k and a DPS does 20k damage, then both playerrs in a vacuum even each other out. That's just as good as killing each other. PVP however is not a vacuum, So this entire argument is flawed. What's your point? Some maps require more healing due to their nature (cap and defend a node) and some do not (running the ball with good passing you don't even need damage). Healing is just as important as damage in any of these scenarios. Nope, they don't if they're bad. Healers can't facetank a bunch of DPS anymore. But to claim that they're worthless etc. is flat out wrong. The team in PVP with more healers STILL usually wins. Best setup I've seen is three. Two to heal each other when somebody is focused, and the third left alone to heal the group. If you're not experiencing that, then your DPS/Tanks need to start peeling for you, or you need to start playing with better people. Not going to bother with the rest. Tank/Healer is still the best 2 person combo in the game. Tanks do enough DPS to kill anyone in time (time the healer gives them), and Taunt + Guard is flat out ridiculous mitigation. Find a good tank to play with, or some competent DPS that know how to peel. Maybe both. PUGs are PUGs. You can't base anything off of them, ever.
  22. The old system was like rewarding the Number One seed in the Playoffs higher draft picks than teams ranking last in their division. The number one seed won a lot of games, so they should be rewarded better players so they can continue to win. Sorry Cleveland (any of their teams), but you guys are awful. L2P and teach your 3rd round pick from Southern Louisiana Beauty College how to defend blue chippers from Alabama and Ohio State. The system made no sense, and did not strive for parity. This isn't PVE, where boss monsters health and damage scale up and as a result you need better gear to compete. This is PVP, where competition needs to remain as even as possible from a numbers standpoint, and player ability is the deciding factor. Personally I'd argue that the same concept shold apply to PVE, but that's a whole other thread. The better players will still win, even in equivalent gear. Unless, GASP, they aren't actually that good to begin with. Gear based PVP is a crutch, plain and simple. Stop being afraid of some competition. That's what PVP is all about.
  23. If it's like original Warsong, where matches took a while then yes. It it's reinforcements and a stacking Gib the Flag Holder Debuff Warsong, then no thanks.
  24. Can I argue that Duel Welders (sic) are at a disadvantage because we have to put a 41 Exp crystal in both weapons to stay competitive in War Hero Gear? Oh, that doesn't make sense either you say? But this is the intarwebz! Where we make blind assumptions and accusations without looking into it ourselves first! Also, a Tracer Spammer killed me yesterday. I don't think it's fair that they get Tracer and nobody else does. Except Commandos. Umm...nerf Operatives again!!
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