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Lu_Bei

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Everything posted by Lu_Bei

  1. Sith Sorcerer (male)'s voice only seems appropriate on my brother's sneaky, obnoxious looking, small, balding man. In that case, its highly entertaining.
  2. I can't believe he approved that timeline. The way I see it, its a game. More options to play the way you want? Great! It didn't really make sense that you could be a Sith Pure Blood slave (sorcerer) to begin with, did it? Don't want to make a Chiss Jedi? Don't. Or, well, its another empire that the Sith subjugated. Maybe some of the Chiss defected, like some did on Hoth? Maybe that Sith Pure Blood was captured by the Jedi and turned to their ways?
  3. I'm pretty sure endgame relics are not alignment bound.
  4. Captain Yudress on Hoth (Sith main planet storyline, the Chiss).
  5. I didn't reveal that I was a light-sider until I became a Darth.
  6. Makes perfect sense. Who are we to steal the guy's package on the word of some person we met on the street?
  7. Dear Jeffo. We understand that you are trying to impersonate a Bioware employee by adding an 'o' to the end of his name. In response, we have enforced our naming policy. Have a nice day, Sassypants.
  8. Hmm, my Pyrotech Powertech hasn't changed much. Now I just throw in an extra Unload and Grenade every few shots. Maybe even a flame thrower.
  9. Just make the check out to 'cash'. I'd rather not have a seven foot tall Sith Lord looming in my room.
  10. You ought to care. Its the difference between doing your daily in 45 minutes and doing it in 8 hours.
  11. I was just thinking about how I never go to Ilum because I don't think anyone is at Ilum, so I decided to write a 20 page article about it.
  12. Apparently everyone is always right on this forum. I'm glad everyone has it all worked out.
  13. So what if you think its OP? Wow. I think its OP too. You were trying to say that a 32 Pyrotech can't know the build order of a 50, which is quite silly since the core of the Pyro build is acquired at about level 25. They're even more Op in an under 50 setting where people only have 11k health. Someone asked if I had a pyrotech. Derp, derp. Oh, no, I was .5 second off. how could I do such a thing? I feel so bad about myself. Derp, derp. Oh the humanity, 5% off. It is a KB, just not on players. Its called Rail Shot. Derp, derp. Team with the highest DPS usually controls the game. When was the last time you saw the low end DPS team win when the high end wasn't valor farming? Yeah, it does. Maybe more like 30 seconds, maybe, but I'm not into the whole .5 second accuracy deal as you are You said I didn't know the damage values that you posted. Obviously I do, because you posted them. Wow. You guys have been pushing quite heavily to keep the 4.5 average that its currently at. The other options are 'please don't nerf us as much'. And you still can't really explain how much change there will be between the 6 and 9 seconds, if any significant impact will occur over the Pyrotech's current end-of-WZ damage. You should be able to say, because if such values are situational then it doesn't really matter, does it? In fact, what you're saying must be wrong, because instead of using facts to retort to my posts you have to resort to overblowing figures of speech and rough estimates to make opponents look bad. If your opinion was in any way legitimate, you wouldn't need to use such tactics.
  14. Lu_Bei

    Novare Coast

    Its also got a lot of areas to break LOS apparently, so it'd be more advantageous to mobile ranged dps.
  15. Lu_Bei

    Novare Coast

    Yes, I'm sure all that time was devoted to balancing PvP. Not networking, graphics design, gameplay, etc... You notice making a change brings the wet underpants brigade out of the woodwork, but they'd be perfectly content if nothing ever changed?
  16. Its actually more like 2.5k crits, which is far more potent in low end PvP than a 3.7k crit on someone with 17k HP. Do you not know that such values are relative? All this stuff about being 50 is just appeal to authority. "oh, I have a 50 pyro and you don't so I know what I'm talking about". Its quite self defeating, because I have a level 50 Juggernaut and obviously I know the health pools. Also, you've already told everyone what level 50 pyros hit for, so that's no mystery either. Derp, derp. I've been saying, maybe there's a way to make the build work effectively around the changes. You don't want to hear that, it has to be a 4.5 second average proc. You haven't even really offered an alternative, just that the current system is OP and that the changes are too much, then masking an argument for keeping the current system as a "win-win".
  17. So far I think the Fury. All the ships could use some touching up, but I haven't seen the IA or the Trooper ship yet.
  18. The same RNG mechanics apply to a 32 Pyro as they do a 50 and you know it. I know the 'stars align' moment doesn't happen very often, but you're assuming that its the problem. And then what you're asking for is a compromise for loosing an imbalanced trait.
  19. It takes around a minute to wind down a pure burning Pyro, longer if hes lucky. If they throttle just a little bit you'll never go under 3 pips. Other classes have to throttle significantly more. Next BW needs to nerf your post count with all the double-posts and "trollol" comments.
  20. I'm pretty sure that's the point. Stacking out 90% armor pen with infinite energy is a no-brainer compared to the options available for other classes.
  21. 32 is certainly deep enough in the Pyrotech tree to work out the build Of course, I can't point out holes in your QQing because I'm not the same level as you. Okay. You think anyone whose 50 can't join a WZ and see that they normally score way over everyone else in DPS?
  22. So, I was thinking about the conversation earlier and I noticed some of the trolls were making some strange claims: 1. They said that putting a 4.5 second cap on the skill would equalize it its current average It wouldn't with the global cooldown. That would still be around a 7 second average. Then they had the nerve to criticize me for making the same mistake. 2. They claimed to not want to use 'Rapid Shots' and then later admitted that they do incorporate the skill into their builds. They then preceded to say that I claimed that I think its appropriate for 'Rapid Shots' to be the main skill used by the BH, which simply isn't true. 3. Have not responded to arguments saying the changes would be marginal, but simply continue to make general comments of dissatisfaction at the thought of changes to damage values. Even the OP does't outright state how significant the changes would be, and makes no attempt to calculate how what changes would be needed to make the build work in 1.2. Nor are there data values given for such a 1.2 build. As I've argued, and the people drumming against the changes have constantly changed the subject or scarecrow'd examples I've given as literal language, the difference in damage values might be very negligible with a slight build change. Does it sound like I don't know what I'm talking about, simply because I've made some very simple inaccurate statements, or that a vocal minority is drumming up any excuse to not get nerfed?
  23. I do have to agree that the changes will probably make the class less appealing. What they should have done is made the other classes more interesting, rather than trying to drive out the appeal of the BH. I have a 40 something Telekinetics specced Sage, and I have to say, it is terribly boring. The BH is what I thought the game would be: fast paced and over the top. I hope they don't make the suggested changes, but I do think they will add more balance to the game. Just probably not in the way it should be.
  24. This. And when you've won the game for your team, start killing people for medals. A stealther in the enemy goal line and another player with traveling skills (charge, intercede, force speed, etc) is about as deadly a combination you can get in huttball.
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